pathfinder-2-sqlite-MIRROR/data/monsters/siege shard.yaml

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ability_mods:
cha_mod: -4
con_mod: 2
dex_mod: 3
int_mod: -4
str_mod: 2
wis_mod: 2
ac: 19
ac_special:
- descr: 15 when broken
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The siege shard emits a disorienting psychic blast. All creatures within
a 15 feet take 4d6 mental damage (DC 20 basic Will save).
failure: null
frequency: once per minute
full_description: null
generic_description: null
maximum_duration: null
name: Overwhelming Anguish
range: null
raw_description: '**Overwhelming Anguish** [Two Actions] (__emotion__, __enchantment__,
__mental__, __occult__) **Frequency** once per minute; **Effect** The siege shard
emits a disorienting psychic blast. All creatures within a 15 feet take 4d6 mental
damage (DC 20 basic Will save).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- emotion
- enchantment
- mental
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a siege shard is destroyed within 100 feet of a structure, it
reforms after 2d4 days within the nearest structure, fully healed. A siege shard
within a structure can be permanently destroyed by the Prove Peace activity.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Rejuvenation
range: null
raw_description: '**Rejuvenation** (__abjuration__, __occult__) When a siege shard
is destroyed within 100 feet of a structure, it reforms after 2d4 days within
the nearest structure, fully healed. A siege shard within a structure can be permanently
destroyed by the Prove Peace activity.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- abjuration
- occult
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Mental damage ignores a siege shard's hardness. Additionally, proving
the siege shard's generative conflict is over with the Prove Peace activity reverts
the creature to ordinary stone.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Exorcism
range: null
raw_description: '**Exorcism** Mental damage ignores a siege shard''s hardness.
Additionally, proving the siege shard''s generative conflict is over with the
Prove Peace activity reverts the creature to ordinary stone.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: While a siege shard is embedded within a structure while using __meld
into stone__, the structure and all objects within it take twice as long to repair.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Surreptitious Siege
range: null
raw_description: '**Surreptitious Siege** While a siege shard is embedded within
a structure while using __meld into stone__, the structure and all objects within
it take twice as long to repair.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: Sieges provoke lingering feelings of confinement and desperation. These
emotions can coalesce as a psychic presence that animates broken battlements as
quasi-intelligent constructs dubbed siege shards. The shard's surface depicts the
conflicts that created it, which hold the key to dispersing its psychic presence.
A successful DC 18 check to __Recall Knowledge__ is sufficient to identify the conflict
that engendered the construct. A creature aware of a shard's generative conflict
can attempt the following activity.
hp: 37
hp_misc: null
immunities:
- bleed
- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=9">doomed</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=10">drained</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=15">fatigued</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=89">healing</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=117">necromancy</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=188">nonlethal</a> attacks
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=34">sickened</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
level: 3
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+4
type: bludgeoning
name: slam
plus_damage: null
to_hit: 11
traits: null
name: Siege Shard
perception: 9
ranged_attacks: null
rarity: Uncommon
saves:
fort: 12
fort_misc: null
misc: null
ref: 6
ref_misc: null
will: 9
will_misc: null
senses:
- darkvision
size: Tiny
skills:
- bonus: 9
misc: null
name: Athletics
- bonus: 10
misc: null
name: Stealth
sources:
- abbr: 'Pathfinder #157: Devil at the Dreaming Palace'
page_start: '84'
page_stop: null
speed:
- amount: 25
misc: null
type: fly
spell_lists:
- attack_bonus: 12
cantrips:
- level: 2
spells:
- misc: null
name: mage hand
- misc: null
name: telekinetic projectile
constants: null
dc: 20
focus_points: null
misc: null
spell_lists:
- level: 3
spells:
- misc: at will
name: meld into stone
- level: 2
spells:
- misc: null
name: telekinetic maneuver
spells_source: Occult Innate Spells
traits:
- Concentrate
- Manipulate