pathfinder-2-sqlite-MIRROR/data/monsters/spinosaurus.yaml

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ability_mods:
cha_mod: 1
con_mod: 6
dex_mod: 4
int_mod: -4
str_mod: 8
wis_mod: 2
ac: 30
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The spinosaurus reaches up and slashes with its claws at the creature it
has grabbed, dealing 4d8 slashing damage (DC 30 basic Reflex save) and 1d6 __persistent
bleed damage__.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Rip and Tear
range: null
raw_description: '**Rip and Tear** [One Action] **Requirements **The spinosaurus
has a creature __grabbed__ in its jaws; **Effect **The spinosaurus reaches up
and slashes with its claws at the creature it has grabbed, dealing 4d8 slashing
damage (DC 30 basic Reflex save) and 1d6 __persistent bleed damage__.'
requirements: The spinosaurus has a creature grabbed in its jaws
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: With a powerful lunge to the side, the spinosaurus uses its sail to slap
the surface of the water, creating a crushing wave of water that deals 6d6 bludgeoning
damage in a 30-foot cone. Each creature in the water in the area must attempt
a DC 30 Reflex save.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Staggering Sail
range: null
raw_description: '**Staggering Sail** [Two Actions] (__incapacitation__) **Requirements
**The spinosaurus is swimming on the surface of water; **Effect **With a powerful
lunge to the side, the spinosaurus uses its sail to slap the surface of the water,
creating a crushing wave of water that deals 6d6 bludgeoning damage in a 30-foot
cone. Each creature in the water in the area must attempt a DC 30 Reflex save.'
requirements: The spinosaurus is swimming on the surface of water
saving_throw: null
stages: null
success: null
traits:
- incapacitation
trigger: null
- action_cost: None
critical_failure: null
critical_success: The creature is unaffected.
description: The creature is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success **The creature is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature takes half damage.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success **The creature takes half damage.'
requirements: null
saving_throw: null
stages: null
success: The creature takes half damage.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature takes full damage and is __slowed 1__ until the end of
its next turn.
effect: null
failure: The creature takes full damage and is __slowed 1__ until the end of its
next turn.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure **The creature takes full damage and is __slowed 1__
until the end of its next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The creature takes double damage and is __stunned 3__.
critical_success: null
description: The creature takes double damage and is __stunned 3__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure **The creature takes double damage and is __stunned
3__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: Medium, 2d12+12 bludgeoning, Rupture 19
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Swallow Whole
range: null
raw_description: '**__Swallow Whole__** [One Action] (__attack__) Medium, 2d12+12
bludgeoning, Rupture 19'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
trigger: null
alignment: N
automatic_abilities: null
description: 'The spinosaurus is more than just one of the largest carnivorous dinosaurs—it''s
also one of the most unusual in appearance, with a large, sail-like fin running
along its spine. Often quite colorful, this sail allows the spinosaurus to attract
mates, aids in swimming, and makes it appear to be even larger than it actually
is. A swimming spinosaurus can also use the sail as part of a unique means of staggering
prey by slapping the water with it to make a crushing wave.
The spinosaurus is equally at home in water as it is on land, and its long, toothy
maw is well-adapted to catching swimming prey. Attempts by giants to capture spinosauruses
to serve as guardians typically go poorly, for these headstrong dinosaurs do not
domesticate well. Their surly attitudes and striking appearances make them better
suited for bloodsports, and they are popular prizes for those who run arenas specializing
in battles that pit gladiators against hungry animals or beasts. Of course, an angry
dinosaur forced to fight for the amusement of others won''t discriminate between
potential meals on the battleground and ones seated in the surrounding stands.
The spinosaurus''s appearance and strength make it attractive to more than just
giants and bloodsport organizers. Spellcasters who mutate and transform animals
into magical guardians have long been intrigued by the spinosaurus''s potential.
More so than any other dinosaurs, spinosauruses have been subjected to fleshwarping
procedures, crossbreeding with monsters, and other magical techniques to enhance
the creatures'' viability as effective guardians.
A spinosaurus can measure up to 60 feet in length and weighs 25,000 pounds.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 28'
hp: 200
hp_misc: null
level: 11
melee_attacks:
- action_cost: One Action
damage:
formula: 2d12+14
type: piercing
name: bite
plus_damage:
- formula: null
type: Grab
to_hit: 23
traits:
- deadly d12
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d8+14
type: slashing
name: claw
plus_damage: null
to_hit: 23
traits:
- agile
- reach 15 feet
name: Spinosaurus
perception: 21
ranged_attacks: null
saves:
fort: 23
fort_misc: null
misc: null
ref: 21
ref_misc: null
will: 19
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A spinosaurus can hold its breath for 2 hours.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Deep Breath
range: null
raw_description: '**Deep Breath** A spinosaurus can hold its breath for 2 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- low-light vision
- scent (imprecise) 30 feet
size: Gargantuan
skills:
- bonus: 19
misc: null
name: Acrobatics
- bonus: 23
misc: +25 to Swim
name: Athletics
sources:
- abbr: Bestiary 2
page_start: '82'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 30
misc: null
type: swim
spell_lists: null
traits:
- Animal
- Dinosaur