pathfinder-2-sqlite-MIRROR/data/monsters/vampire mastermind.yaml

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ability_mods:
cha_mod: 5
con_mod: 1
dex_mod: 4
int_mod: 6
str_mod: 3
wis_mod: 4
ac: 27
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Giant bat with fangs +19 for 2d8+9 piercing.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,
__transmutation__) Giant bat with fangs +19 for 2d8+9 piercing.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If a creature dies after being reduced to 0 HP by Drink Blood, the
vampire can turn this victim into a vampire by donating some of its own blood
to the victim and burying the victim in earth for 3 nights. If the new vampire
is lower level than its creator, it is under the creator's control. If a vampire
controls too many spawn at once (as determined by the GM), strong-willed spawn
can free themselves by succeeding at a Will saving throw against the vampire's
Will DC.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Create Spawn
range: null
raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If
a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn
this victim into a vampire by donating some of its own blood to the victim and
burying the victim in earth for 3 nights. If the new vampire is lower level than
its creator, it is under the creator''s control. If a vampire controls too many
spawn at once (as determined by the GM), strong-willed spawn can free themselves
by succeeding at a Will saving throw against the vampire''s Will DC.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- downtime
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The vampire can cast __dominate__ (DC 26) at will as a divine innate
spell. Casting it requires staring into the target's eyes, giving the spell the
visual trait. A creature that succeeds is temporarily immune to that vampire's
Dominate for 24 hours. Fully destroying the vampire ends the domination, but merely
reducing the vampire to 0 HP is insufficient to break the spell.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Dominate
range: null
raw_description: '**Dominate** [Two Actions] (__divine__, __enchantment__, __incapacitation__,
__mental__, __visual__) The vampire can cast __dominate__ (DC 26) at will as a
divine innate spell. Casting it requires staring into the target''s eyes, giving
the spell the visual trait. A creature that succeeds is temporarily immune to
that vampire''s Dominate for 24 hours. Fully destroying the vampire ends the domination,
but merely reducing the vampire to 0 HP is insufficient to break the spell.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- enchantment
- incapacitation
- mental
- visual
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The vampire expends the power stored in its signet ring. This gives the
vampire the ability to cast one prepared spell it had already previously cast
today, without spending a spell slot. The vampire must still Cast the Spell and
meet the spell's other requirements.
failure: null
frequency: Once per day. Requirements The vampire hasn't acted yet on this turn.
full_description: null
generic_description: null
maximum_duration: null
name: Drain Bonded Item
range: null
raw_description: '**Drain Bonded Item** [Free Action] (__arcane__, __wizard__)
**Frequency** Once per day. **Requirements** The vampire hasn''t acted yet on
this turn. **Effect** The vampire expends the power stored in its signet ring.
This gives the vampire the ability to cast one prepared spell it had already previously
cast today, without spending a spell slot. The vampire must still Cast the Spell
and meet the spell''s other requirements.'
requirements: The vampire hasn't acted yet on this turn.
saving_throw: null
stages: null
success: null
traits:
- arcane
- wizard
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: '**Requirement** A __grabbed__, __paralyzed__, __restrained__, __unconscious__,
or willing creature is within the vampire''s reach.'
effect: The vampire sinks its fangs into that creature to drink its blood. This
requires an __Athletics__ check against the victim's Fortitude DC if the victim
is grabbed and is automatic for any of the other conditions. The victim is __drained
2__ and the vampire regains 10 HP, gaining any excess HP as temporary Hit Points.
Drinking Blood from a creature that's already drained doesn't restore any HP to
the vampire but increases the victim's drain value by 1. A vampire can also consume
blood that's been emptied into a vessel for sustenance, but it gains no HP from
doing so. A victim's drained condition decreases by 1 per week. A blood transfusion,
which requires a DC 20 __Medicine__ check and sufficient blood or a blood donor,
reduces the drain by 1 after 10 minutes.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Drink Blood
range: null
raw_description: '**Drink Blood** [One Action] (__divine__, __necromancy__) **Requirement**
A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing creature
is within the vampire''s reach. **Effect** The vampire sinks its fangs into that
creature to drink its blood. This requires an __Athletics__ check against the
victim''s Fortitude DC if the victim is grabbed and is automatic for any of the
other conditions. The victim is __drained 2__ and the vampire regains 10 HP, gaining
any excess HP as temporary Hit Points. Drinking Blood from a creature that''s
already drained doesn''t restore any HP to the vampire but increases the victim''s
drain value by 1. A vampire can also consume blood that''s been emptied into a
vessel for sustenance, but it gains no HP from doing so. A victim''s drained condition
decreases by 1 per week. A blood transfusion, which requires a DC 20 __Medicine__
check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If another creature's reaction would disrupt the vampire mastermind's
spellcasting action, the vampire attempts a DC 15 flat check. If the vampire succeeds,
its action isn't disrupted.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Steady Spellcasting
range: null
raw_description: '**Steady Spellcasting** If another creature''s reaction would
disrupt the vampire mastermind''s spellcasting action, the vampire attempts a
DC 15 flat check. If the vampire succeeds, its action isn''t disrupted.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The vampire turns into a cloud of vapor, as the gaseous form spell,
or back to its normal form. The vampire loses fast healing while in gaseous form.
The vampire can remain in this form indefinitely.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Turn to Mist
range: null
raw_description: '**Turn to Mist** [One Action] (__concentrate__, __divine__, __transmutation__)
The vampire turns into a cloud of vapor, as the gaseous form spell, or back to
its normal form. The vampire loses fast healing while in gaseous form. The vampire
can remain in this form indefinitely.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- transmutation
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The vampire uses Turn to Mist. It can take move actions to move toward its
coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected
by further damage. It automatically returns to its corporeal form, unconscious,
if it reaches its coffin or after 2 hours, whichever comes first.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mist Escape
range: null
raw_description: '**Mist Escape** [Free Action]**Trigger** The vampire is reduced
to 0 HP. **Effect** The vampire uses Turn to Mist. It can take move actions to
move toward its coffin even though it''s at 0 HP. While at 0 HP in this form,
the vampire is unaffected by further damage. It automatically returns to its corporeal
form, unconscious, if it reaches its coffin or after 2 hours, whichever comes
first.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The vampire is reduced to 0 HP.
description: 'Vampire masterminds are evil wizards who control entire cabals of the
undead and instill fear in the hearts of mortals far and wide.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 28'
hp: 115
hp_misc: coffin restoration, fast healing 10, negative healing
immunities:
- death effects
- disease
- paralyze
- poison
- sleep
items:
- signet ring
languages:
- Common
- Necril
- plus one regional language
level: 9
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+9
type: slashing
name: claw
plus_damage:
- formula: null
type: Grab
to_hit: 18
traits:
- agile
name: Vampire Mastermind
perception: 20
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 10
misc: except magical silver
type: physical
saves:
fort: 15
fort_misc: null
misc: null
ref: 18
ref_misc: null
will: 20
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The vampire's presence brings forth creatures of the night to do the
master's bidding. These typically include __rat swarms__, __bat swarms__, and
__wolves__, but can include other creatures. The vampire can give telepathic orders
to these creatures as long as they are within 100 feet, but they can't communicate
back.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Children of the Night
range: null
raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__)
The vampire''s presence brings forth creatures of the night to do the master''s
bidding. These typically include __rat swarms__, __bat swarms__, and __wolves__,
but can include other creatures. The vampire can give telepathic orders to these
creatures as long as they are within 100 feet, but they can''t communicate back.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- enchantment
- mental
trigger: null
senses:
- darkvision
size: Medium
skills:
- bonus: 17
misc: null
name: Acrobatics
- bonus: 21
misc: null
name: Arcana
- bonus: 16
misc: null
name: Athletics
- bonus: 20
misc: null
name: Deception
- bonus: 20
misc: null
name: Diplomacy
- bonus: 22
misc: null
name: Intimidation
- bonus: 19
misc: null
name: Society
- bonus: 19
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '321'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 25
misc: null
type: climb
spell_lists:
- attack_bonus: 19
cantrips:
- level: 4
spells:
- misc: null
name: detect magic
- misc: null
name: mage hand
- misc: null
name: message
- misc: null
name: ray of frost
- misc: null
name: sigil
constants: null
dc: 29
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: fire shield
- misc: null
name: phantasmal killer
- misc: null
name: veil
- misc: null
name: wall of fire
- level: 3
spells:
- misc: null
name: dispel magic
- misc: null
name: fireball
- misc: null
name: haste
- misc: null
name: lightning bolt
- level: 2
spells:
- misc: null
name: flaming sphere
- misc: null
name: invisibility
- misc: null
name: mirror image
- misc: null
name: touch of idiocy
- level: 1
spells:
- misc: x2
name: color spray
- misc: null
name: fleet step
- misc: null
name: ray of enfeeblement
spells_source: Arcane Prepared Spells
traits:
- Undead
- Vampire
weaknesses:
- amount: null
misc: null
type: vampire weaknesses