pathfinder-2-sqlite-MIRROR/data/spells/prismatic wall.yaml

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action_abbr: '2'
cast: '|2| somatic, verbal'
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components:
- Somatic
- Verbal
descr: "You create an opaque wall of shimmering, multicolored light. The wall is straight\
\ and vertical, stretching 60 feet long and 30 feet high. You must form the wall\
\ in an unbroken open space so its edges don't pass through any creatures or objects,\
\ or the spell is lost. You can pass through the wall and ignore its effects. The\
\ wall sheds bright light out to 20 feet on each side (and dim light to the next\
\ 20 feet). Creatures other than you that come into the wall's light must attempt\
\ a Will save; they're dazzled for 1 round on a success, blinded for 1 round on\
\ a failure, and blinded for 1 minute on a critical failure. They are then temporarily\
\ immune to the blinding effect for 1 hour. \n\nA prismatic wall has seven different\
\ layers, each a different color. Red, orange, yellow, and green have the effect\
\ of a 5th-level *chromatic wall* spell of that color, and the others have the effect\
\ of a 7th-level *chromatic wall* spell of that color. A creature that tries to\
\ pass through the wall must attempt a saving throw against each component wall.\
\ The effects take place simultaneously, so a creature turned to stone by the blue\
\ wall is still treated as a creature for the indigo and violet walls. \n\nThe wall\
\ as a whole is immune to counteracting effects of the wall's level or lower; each\
\ color must be counteracted by its specific spell, as described in *chromatic wall*.\
\ This must be done in order (red, orange, yellow, green, blue, indigo, then violet).\
\ A given color can't be affected until the previous color is counteracted. Counteracting\
\ a color wall removes that color's effect from the wall, and counteracting them\
\ all ends *prismatic wall*. You can Dismiss the spell."
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duration: 1 hour
has_been_manually_proofread: true
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level: 8
name: Prismatic Wall
range: 120 feet
req: null
source:
- abbr: CRB
page_start: 360
page_stop: 360
targets: null
traditions:
- Arcane
- Occult
traits:
- Abjuration
- Light
trigger: null
type: Spell