98 lines
2.0 KiB
YAML
98 lines
2.0 KiB
YAML
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ability_mods:
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cha_mod: 2
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con_mod: 3
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dex_mod: 3
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int_mod: 1
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str_mod: 6
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wis_mod: 4
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ac: 24
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ac_special: null
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automatic_abilities:
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- description: The nightmare continually exhales black smoke that creates concealment
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in an aura around it. Nightmares and their riders can see through this smoke.
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A creature that begins its turn in the area becomes sickened 2 (DC 23 Fortitude
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negates) and is then temporarily immune sickness from the smoke for 1 minute.
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The nightmare, its rider, any creature currently holding its breath (or that does
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not need to breathe), and any creature immune to poison are immune to the aura's
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sickened effect but not the concealment.
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name: Smoke
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range: 15 feet
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traits:
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- aura
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description: Nightmares are flaming equine harbingers of death.
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divine_spells: null
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hp: 100
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immunities: null
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innate_spells: []
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items: null
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languages:
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- Abyssal
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- Daemonic
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- Infernal
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+6 plus 1d6 evil
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type: piercing
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name: jaws
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to_hit: 16
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traits:
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- evil
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- magical
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- action_cost: One Action
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damage:
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formula: 1d8+6 plus 1d6 evil and 1d8 fire
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type: bludgeoning
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name: hoof
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to_hit: 16
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traits:
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- agile
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- evil
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- fire
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- magical
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name: Nightmare
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perception: 14
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proactive_abilities:
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- action_cost: Two Actions
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description: The nightmare Strides or Flies up to triple its Speed. Its hooves burst
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with intense flame, dealing 3d6 fire damage (DC 24 basic Reflex save) once to
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each creature other than the nightmare's rider that the nightmare moves adjacent
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to during its gallop.
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name: Flaming Gallop
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traits:
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- fire
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ranged: null
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resistances:
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- amount: 10
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type: fire
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saves:
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fort: 15
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ref: 15
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will: 12
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Acrobatics: 13
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Athletics: 16
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Intimidation: 14
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Survival: 12
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skills_special: null
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speed:
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- amount: 40
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type: Land
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- amount: 90
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type: Fly
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- NE
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- Large
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- Beast
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- Fiend
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type: Creature
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