2019-11-12 23:26:40 -05:00
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background:
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2020-04-28 23:00:49 -04:00
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- boosts:
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- INT or WIS
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- FREE
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descr: You spent your early days in a religious monastery or cloister. You may have
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2019-11-12 23:06:34 -05:00
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traveled out into the world to spread the message of your religion or because
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you cast away the teachings of your faith, but deep down you’ll always carry within
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you the lessons you learned.\n\nChoose two ability boosts. One must be to Intelligence
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or Wisdom, and one is a free ability boost.\n\nYou're trained in the Religion
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skill and the Scribing Lore skill. You gain the Student of the Canon skill feat.
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2020-04-28 20:33:52 -04:00
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feat:
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- Student of the Canon
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2019-11-12 23:06:34 -05:00
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is_comty_use: false
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is_specific_to_adv: false
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name: Acolyte
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2020-04-28 23:00:49 -04:00
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skill:
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- level: Trained
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name: Religion
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- level: Trained
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name: Scribing Lore
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2019-11-12 23:06:34 -05:00
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source:
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2020-02-20 18:38:54 -05:00
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- abbr: CRB
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page_start: 60
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page_stop: 60
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2020-04-28 23:00:49 -04:00
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- boosts:
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- STR or DEX
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- FREE
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descr: In a circus or on the streets, you earned your pay by performing as an acrobat.
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2019-11-12 23:06:34 -05:00
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You might have turned to adventuring when the money dried up, or simply decided
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to put your skills to better use.\n\nChoose two ability boosts. One must be to
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Strength or Dexterity, and one is a free ability boost.\n\nYou're trained in the
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Acrobatics skill and the Circus Lore skill. You gain the Steady Balance skill
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feat.
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2020-04-28 23:00:49 -04:00
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feat:
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- Steady Balance
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2019-11-12 23:06:34 -05:00
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is_comty_use: false
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is_specific_to_adv: false
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name: Acrobat
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2020-04-28 23:00:49 -04:00
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skill:
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- level: Trained
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name: Acrobatics
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- level: Trained
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name: Circus Lore
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2019-11-12 23:06:34 -05:00
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source:
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2020-02-20 18:38:54 -05:00
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- abbr: CRB
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page_start: 60
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page_stop: 60
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2020-04-28 23:00:49 -04:00
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- boosts:
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- WIS or CHA
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- FREE
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descr: You have always felt a connection to animals, and it was only a small leap
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2019-11-12 23:06:34 -05:00
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to learn to train them. As you travel, you continuously encounter different creatures,
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befriending them along the way.\n\nChoose two ability boosts. One must be to Wisdom
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or Charisma, and one is a free ability boost.\n\nYou're trained in the Nature
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skill and a Lore skill related to one terrain inhabited by animals you like (such
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as Plains Lore or Swamp Lore). You gain the Train Animal skill feat.
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2020-04-28 23:00:49 -04:00
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feat:
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- Train Animal
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2019-11-12 23:06:34 -05:00
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is_comty_use: false
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is_specific_to_adv: false
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name: Animal Whisperer
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2020-04-28 23:00:49 -04:00
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skill:
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- level: Trained
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name: Nature
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- level: Trained
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name: A Lore Skill Related to one terrain inhabited by animals you like (such
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as Plains Lore or Swamp Lore)
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2019-11-12 23:06:34 -05:00
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source:
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2020-02-20 18:38:54 -05:00
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- abbr: CRB
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page_start: 60
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page_stop: 60
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2020-04-28 23:00:49 -04:00
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- boosts:
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- STR or INT
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- FREE
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descr: As an apprentice, you practiced a particular form of building or crafting,
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2019-11-12 23:06:34 -05:00
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developing specialized skill. You might have been a blacksmith’s apprentice toiling
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over the forge for countless hours, a young tailor sewing garments of all kinds,
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or a shipwright shaping the hulls of ships.\n\nChoose two ability boosts. One
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must be to Strength or Intelligence, and one is a free ability boost.\n\nYou're
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trained in the Crafting skill and the Guild Lore skill. You gain the Specialty
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Crafting skill feat.
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2020-04-28 20:33:52 -04:00
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feat:
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2020-04-28 23:00:49 -04:00
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- Specialty Crafting
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2019-11-12 23:06:34 -05:00
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is_comty_use: false
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is_specific_to_adv: false
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name: Artisan
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2020-04-28 23:00:49 -04:00
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skill:
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- level: Trained
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name: Crafting
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- level: Trained
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name: Guild Lore
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2019-11-12 23:06:34 -05:00
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source:
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2020-02-20 18:38:54 -05:00
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- abbr: CRB
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page_start: 60
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page_stop: 60
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2020-04-28 23:00:49 -04:00
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- boosts:
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- DEX or CHA
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- FREE
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descr: Your art is your greatest passion, whatever form it takes. Adventuring might
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2019-11-12 23:06:34 -05:00
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help you find inspiration, or simply be a way to survive until you become a world-famous
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artist.\n\nChoose two ability boosts. One must be to Dexterity or Charisma, and
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one is a free ability boost.\n\nYou're trained in the Crafting skill and the Art
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Lore skill. You gain the Specialty Crafting skill feat.
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2020-04-28 20:33:52 -04:00
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feat:
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2020-04-28 23:00:49 -04:00
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- Specialty Crafting
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2019-11-12 23:06:34 -05:00
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is_comty_use: false
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is_specific_to_adv: false
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name: Artist
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2020-04-28 23:00:49 -04:00
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skill:
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- level: Trained
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name: Crafting
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- level: Trained
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name: Art Lore
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2019-11-12 23:06:34 -05:00
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source:
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2020-02-20 18:38:54 -05:00
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- abbr: CRB
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page_start: 60
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page_stop: 60
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2020-04-28 23:00:49 -04:00
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- boosts:
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- CON or CHA
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- FREE
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descr: 'You have five specialties: hefting barrels, drinking, polishing steins,
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2019-11-12 23:06:34 -05:00
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drinking, and drinking. You worked in a bar, where you learned how to hold your
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liquor and rowdily socialize.\n\nChoose two ability boosts. One must be to Constitution
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or Charisma, and one is a free ability boost.\n\nYou''re trained in the Diplomacy
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skill and the Alcohol Lore skill. You gain the Hobnobber skill feat.'
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2020-04-28 20:33:52 -04:00
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feat:
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2020-04-28 23:00:49 -04:00
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- Hobnobber
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2019-11-12 23:06:34 -05:00
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is_comty_use: false
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is_specific_to_adv: false
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name: Barkeep
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2020-04-28 23:00:49 -04:00
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skill:
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- level: Trained
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name: Diplomacy
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- level: Trained
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name: Alcohol Lore
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2019-11-12 23:06:34 -05:00
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source:
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2020-02-20 18:38:54 -05:00
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- abbr: CRB
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page_start: 60
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page_stop: 60
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2020-04-28 23:00:49 -04:00
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- boosts:
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- INT or CHA
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- FREE
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descr: Piles of legal manuals, stern teachers, and experience in the courtroom have
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2019-11-12 23:06:34 -05:00
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instructed you in legal matters. You’re capable of mounting a prosecution or defense
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in court, and you tend to keep abreast of local laws, as you never can tell when
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you might need to know them on short notice.\n\nChoose two ability boosts. One
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must be to Intelligence or Charisma, and one is a free ability boost.\n\nYou're
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trained in the Diplomacy skill and the Legal Lore skill. You gain the Group Impression
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skill feat.
|
2020-04-28 20:33:52 -04:00
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feat:
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2020-04-28 23:00:49 -04:00
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- Group Impression
|
2019-11-12 23:06:34 -05:00
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is_comty_use: false
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is_specific_to_adv: false
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name: Barrister
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2020-04-28 23:00:49 -04:00
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skill:
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- level: Trained
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name: Diplomacy
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- level: Trained
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name: Legal Lore
|
2019-11-12 23:06:34 -05:00
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source:
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2020-02-20 18:38:54 -05:00
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|
- abbr: CRB
|
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page_start: 60
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page_stop: 60
|
2020-04-28 23:00:49 -04:00
|
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|
- boosts:
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|
- STR or WIS
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- FREE
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descr: Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive
|
2019-11-12 23:06:34 -05:00
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and sought to bring in criminals to make the streets safer, or maybe the coin
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was motivation enough. Your techniques for hunting down criminals transfer easily
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to the life of an adventurer.\n\nChoose two ability boosts. One must be to Strength
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or Wisdom, and one is a free ability boost.\n\nYou're trained in the Survival
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skill and the Legal Lore skill. You gain the Experienced Tracker skill feat.
|
2020-04-28 20:33:52 -04:00
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feat:
|
2020-04-28 23:00:49 -04:00
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- Experienced Tracker
|
2019-11-12 23:06:34 -05:00
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is_comty_use: false
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is_specific_to_adv: false
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name: Bounty Hunter
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2020-04-28 23:00:49 -04:00
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skill:
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- level: Trained
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name: Survival
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- level: Trained
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name: Legal Lore
|
2019-11-12 23:06:34 -05:00
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source:
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2020-02-20 18:38:54 -05:00
|
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|
- abbr: CRB
|
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page_start: 61
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page_stop: 61
|
2020-04-28 23:00:49 -04:00
|
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|
- boosts:
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|
- INT or CHA
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|
- FREE
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|
descr: You traveled from place to place, peddling false fortunes and snake oil in
|
2019-11-12 23:06:34 -05:00
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one town, pretending to be royalty in exile to seduce a wealthy heir in the next.
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Becoming an adventurer might be your next big scam or an attempt to put your talents
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to use for a greater cause. Perhaps it’s a bit of both, as you realize that after
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pretending to be a hero, you’ve become the mask.\n\nChoose two ability boosts.
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One must be to Intelligence or Charisma, and one is a free ability boost.\n\nYou're
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trained in the Deception skill and the Underworld Lore skill. You gain the Charming
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Liar skill feat.
|
2020-04-28 20:33:52 -04:00
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feat:
|
2020-04-28 23:00:49 -04:00
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- Charming Liar
|
2019-11-12 23:06:34 -05:00
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is_comty_use: false
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is_specific_to_adv: false
|
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|
|
name: Charlatan
|
2020-04-28 23:00:49 -04:00
|
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skill:
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- level: Trained
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name: Deception
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- level: Trained
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name: Underworld Lore
|
2019-11-12 23:06:34 -05:00
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source:
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2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
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|
page_start: 61
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page_stop: 61
|
2020-04-28 23:00:49 -04:00
|
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|
|
- boosts:
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|
|
- DEX or INT
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|
- FREE
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|
|
descr: As an unscrupulous independent or as a member of an underworld organization,
|
2019-11-12 23:06:34 -05:00
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you lived a life of crime. You might have become an adventurer to seek redemption,
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to escape the law, or simply to get access to bigger and better loot.\n\nChoose
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two ability boosts. One must be to Dexterity or Intelligence, and one is a free
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ability boost.\n\nYou're trained in the Stealth skill and the Underworld Lore
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skill. You gain the Experienced Smuggler skill feat.
|
2020-04-28 20:33:52 -04:00
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feat:
|
2020-04-28 23:00:49 -04:00
|
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|
|
- Experienced Smuggler
|
2019-11-12 23:06:34 -05:00
|
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is_comty_use: false
|
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|
|
is_specific_to_adv: false
|
|
|
|
|
name: Criminal
|
2020-04-28 23:00:49 -04:00
|
|
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skill:
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|
|
|
|
- level: Trained
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|
|
|
name: Stealth
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|
- level: Trained
|
|
|
|
|
name: Underworld Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 61
|
|
|
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|
page_stop: 61
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- INT or WIS
|
|
|
|
|
- FREE
|
|
|
|
|
descr: You solved crimes as a police inspector or took jobs for wealthy clients
|
2019-11-12 23:06:34 -05:00
|
|
|
|
as a private investigator. You might have become an adventurer as part of your
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|
next big mystery, but likely it was due to the consequences or aftermath of a
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prior case.\n\nChoose two ability boosts. One must be to Intelligence or Wisdom,
|
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|
and one is a free ability boost.\n\nYou're trained in the Society skill and the
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|
|
Underworld Lore skill. You gain the Streetwise skill feat.
|
2020-04-28 23:00:49 -04:00
|
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|
|
feat:
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|
|
|
|
- Streetwise
|
2019-11-12 23:06:34 -05:00
|
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|
is_comty_use: false
|
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|
is_specific_to_adv: false
|
|
|
|
|
name: Detective
|
2020-04-28 20:33:52 -04:00
|
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skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Society
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|
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|
- level: Trained
|
|
|
|
|
name: Underworld Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 61
|
|
|
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|
page_stop: 61
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- INT or CHA
|
|
|
|
|
- FREE
|
|
|
|
|
descr: As a diplomat or messenger, you traveled to lands far and wide. Communicating
|
2019-11-12 23:06:34 -05:00
|
|
|
|
with new people and forming alliances were your stock and trade.\n\nChoose two
|
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|
|
|
ability boosts. One must be to Intelligence or Charisma, and one is a free ability
|
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|
|
|
boost.\n\nYou're trained in the Society skill and a Lore skill related to one
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|
|
|
city you've visited often. You gain the Multilingual skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Multilingual
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Emissary
|
2020-04-28 20:33:52 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Society
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Lore skill related to one city you've visited often
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 61
|
|
|
|
|
page_stop: 61
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- DEX or CHA
|
|
|
|
|
- FREE
|
|
|
|
|
descr: Through an education in the arts or sheer dogged practice, you learned to
|
2019-11-12 23:06:34 -05:00
|
|
|
|
entertain crowds. You might have been an actor, a dancer, a musician, a street
|
|
|
|
|
magician, or any other sort of performer.\n\nChoose two ability boosts. One must
|
|
|
|
|
be to Dexterity or Charisma, and one is a free ability boost.\n\nYou're trained
|
|
|
|
|
in the Performance skill and the Theater Lore skill. You gain the Fascinating
|
|
|
|
|
Performance skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Fascinating Performance
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Entertainer
|
2020-04-28 20:33:52 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Performance
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Theater Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 61
|
|
|
|
|
page_stop: 62
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- CON or WIS
|
|
|
|
|
- FREE
|
|
|
|
|
descr: With a strong back and an understanding of seasonal cycles, you tilled the
|
2019-11-12 23:06:34 -05:00
|
|
|
|
land and tended crops. Your farm could have been razed by invaders, you could
|
|
|
|
|
have lost the family tying you to the land, or you might have simply tired of
|
|
|
|
|
the drudgery, but at some point you became an adventurer.\n\nChoose two ability
|
|
|
|
|
boosts. One must be to Constitution or Wisdom, and one is a free ability boost.\n\nYou're
|
|
|
|
|
trained in the Athletics skill and the Farming Lore skill. You gain the Assurance
|
|
|
|
|
skill feat with Athletics.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Assurance (Athletics)
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Farmhand
|
2020-04-28 20:33:52 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Athletics
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Farming Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 62
|
|
|
|
|
page_stop: 62
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- CON or WIS
|
|
|
|
|
- FREE
|
|
|
|
|
descr: In the chaotic rush of battle, you learned to adapt to rapidly changing conditions
|
2019-11-12 23:06:34 -05:00
|
|
|
|
as you administered to battle casualties. You patched up soldiers, guards, or
|
|
|
|
|
other combatants, and learned a fair amount about the logistics of war.\n\nChoose
|
|
|
|
|
two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
|
|
|
|
|
boost.\n\nYou're trained in the Medicine skill and the Warfare Lore skill. You
|
|
|
|
|
gain the Battle Medicine skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Battle Medic
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Field Medic
|
2020-04-28 20:33:52 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Medicine
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Warfare Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 62
|
|
|
|
|
page_stop: 62
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- INT or CHA
|
|
|
|
|
- FREE
|
|
|
|
|
descr: The strands of fate are clear to you, as you have learned many traditional
|
2019-11-12 23:06:34 -05:00
|
|
|
|
forms by which laypeople can divine the future. You might have used these skills
|
|
|
|
|
to guide your community, or simply to make money. But even the slightest peek
|
|
|
|
|
into these practices connects you to the occult mysteries of the universe.\n\nChoose
|
|
|
|
|
two ability boosts. One must be to Intelligence or Charisma, and one is a free
|
|
|
|
|
ability boost.\n\nYou're trained in the Occultism skill and the Fortune-Telling
|
|
|
|
|
Lore skill. You gain the Oddity Identification skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Oddity Identification
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Fortune Teller
|
2020-04-28 20:33:52 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Occultism
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Fortune-Telling Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 62
|
|
|
|
|
page_stop: 62
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- DEX or CHA
|
|
|
|
|
- FREE
|
|
|
|
|
descr: The thrill of the win drew you into games of chance. This might have been
|
2019-11-12 23:06:34 -05:00
|
|
|
|
a lucrative sideline that paled in comparison to the real risks of adventuring,
|
|
|
|
|
or you might have fallen on hard times due to your gambling and pursued adventuring
|
|
|
|
|
as a way out of a spiral.\n\nChoose two ability boosts. One must be to Dexterity
|
|
|
|
|
or Charisma, and one is a free ability boost.\n\nYou're trained in the Deception
|
|
|
|
|
skill and the Games Lore skill. You gain the Lie to Me skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Lie to Me
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Gambler
|
2020-04-28 20:33:52 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Deception
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Games Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 62
|
|
|
|
|
page_stop: 62
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- STR or CHA
|
|
|
|
|
- FREE
|
|
|
|
|
descr: The bloody games of the arena taught you the art of combat. Before you attained
|
2019-11-12 23:06:34 -05:00
|
|
|
|
true fame, you departed—or escaped—the arena to explore the world. Your skill
|
|
|
|
|
at drawing both blood and a crowd’s attention pay off in a new adventuring life.\n\nChoose
|
|
|
|
|
two ability boosts. One must be to Strength or Charisma, and one is a free ability
|
|
|
|
|
boost.\n\nYou're trained in the Performance skill and the Gladiatorial Lore skill.
|
|
|
|
|
You gain the Impressive Performance skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Impressive Performance
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Gladiator
|
2020-04-28 20:33:52 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Performance
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Gladiatorial Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 62
|
|
|
|
|
page_stop: 62
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- STR Or CHA
|
|
|
|
|
- FREE
|
|
|
|
|
descr: You served in the guard, out of either patriotism or the need for coin. Either
|
2019-11-12 23:06:34 -05:00
|
|
|
|
way, you know how to get a difficult suspect to talk. However you left the guard,
|
|
|
|
|
you might think of adventuring as a way to use your skills on a wider stage.\n\nChoose
|
|
|
|
|
two ability boosts. One must be to Strength or Charisma, and one is a free ability
|
|
|
|
|
boost.\n\nYou're trained in the Intimidation skill and the Legal Lore skill or
|
|
|
|
|
Warfare Lore skill. You gain the Quick Coercion skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Quick Coercion
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Guard
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Intimidation
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Legal Lore or Warfare Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 62
|
|
|
|
|
page_stop: 62
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- CON or WIS
|
|
|
|
|
- FREE
|
|
|
|
|
descr: As a formally trained apothecary or a rural practitioner of folk medicine,
|
2019-11-12 23:06:34 -05:00
|
|
|
|
you learned the healing properties of various herbs. You’re adept at collecting
|
|
|
|
|
the right natural cures in all sorts of environments and preparing them properly.\n\nChoose
|
|
|
|
|
two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
|
|
|
|
|
boost.\n\nYou're trained in the Nature skill and the Herbalism Lore skill. You
|
|
|
|
|
gain the Natural Medicine skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Natural Medicine
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Herbalist
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Nature
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Herbalism Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 62
|
|
|
|
|
page_stop: 62
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- CON or INT
|
|
|
|
|
- FREE
|
|
|
|
|
descr: In an isolated place—like a cave, remote oasis, or secluded mansion—you lived
|
2019-11-12 23:06:34 -05:00
|
|
|
|
a life of solitude. Adventuring might represent your first foray out among other
|
|
|
|
|
people in some time. This might be a welcome reprieve from solitude or an unwanted
|
|
|
|
|
change, but in either case, you’re likely still rough around the edges.\n\nChoose
|
|
|
|
|
two ability boosts. One must be to Constitution or Intelligence, and one is a
|
|
|
|
|
free ability boost.\n\nYou're trained in your choice of either the Nature or Occultism
|
|
|
|
|
skill, as well as a Lore skill related to the terrain you lived in as a hermit
|
|
|
|
|
(such as Cave Lore or Desert Lore). You gain the Dubious Knowledge skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Dubious Knowledge
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Hermit
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Nature or Occultism
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Lore skill related to the terrain you lived in as a hermit (such as Cave
|
|
|
|
|
Lore or Deser Lore)
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 62
|
|
|
|
|
page_stop: 62
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- DEX or WIS
|
|
|
|
|
- FREE
|
|
|
|
|
descr: You stalked and took down animals and other creatures of the wild. Skinning
|
2019-11-12 23:06:34 -05:00
|
|
|
|
animals, harvesting their flesh, and cooking them were also part of your training,
|
|
|
|
|
all of which can give you useful resources while you adventure.\n\nChoose two
|
|
|
|
|
ability boosts. One must be to Dexterity or Wisdom, and one is a free ability
|
|
|
|
|
boost.\n\nYou're trained in the Survival skill and the Tanning Lore skill. You
|
|
|
|
|
gain the Survey Wildlife skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Survey Wildlife
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Hunter
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Survival
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Tanning Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 62
|
|
|
|
|
page_stop: 62
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- STR or CON
|
|
|
|
|
- FREE
|
|
|
|
|
descr: You’ve spent years performing arduous physical labor. It was a difficult
|
2019-11-12 23:06:34 -05:00
|
|
|
|
life, but you somehow survived. You may have embraced adventuring as an easier
|
|
|
|
|
method to make your way in the world, or you might adventure under someone else’s
|
|
|
|
|
command.\n\nChoose two ability boosts. One must be to Strength or Constitution,
|
|
|
|
|
and one is a free ability boost.\n\nYou're trained in the Athletics skill and
|
|
|
|
|
the Labor Lore skill. You gain the Hefty Hauler skill feat in Athletics.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Hefty Hauler (Athletics)
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Laborer
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Athletics
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Labor Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 62
|
|
|
|
|
page_stop: 63
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- STR or DEX
|
|
|
|
|
- FREE
|
|
|
|
|
descr: 'You dedicated yourself to intense training and rigorous study to become
|
2019-11-12 23:06:34 -05:00
|
|
|
|
a great warrior. The school you attended might have been a traditionalist monastery,
|
|
|
|
|
an elite military academy, or the local branch of a prestigious mercenary organization.\n\nChoose
|
|
|
|
|
two ability boosts. One must be to Strength or Dexterity, and one is a free ability
|
|
|
|
|
boost.\n\nYou''re trained in your choice of either the Acrobatics or Athletics
|
|
|
|
|
skill, as well as the Warfare Lore skill. You gain a skill feat: Cat Fall if you
|
|
|
|
|
chose Acrobatics or Quick Jump if you chose Athletics.'
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Cat Fall if chose Acrobatics or Quick Jump if you chose Athletics
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Martial Disciple
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Acrobatics or Athletics
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Warfare Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 63
|
|
|
|
|
page_stop: 63
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- INT or CHA
|
|
|
|
|
- FREE
|
|
|
|
|
descr: In a dusty shop, market stall, or merchant caravan, you bartered wares for
|
2019-11-12 23:06:34 -05:00
|
|
|
|
coin and trade goods. The skills you picked up still apply in the adventuring
|
|
|
|
|
life, in which a good deal on a suit of armor could prevent your death.\n\nChoose
|
|
|
|
|
two ability boosts. One must be to Intelligence or Charisma, and one is a free
|
|
|
|
|
ability boost.\n\nYou're trained in the Diplomacy skill and the Mercantile Lore
|
|
|
|
|
skill. You gain the Bargain Hunter skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Bargain Hunter
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Merchant
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Diplomacy
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Mercantile Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 63
|
|
|
|
|
page_stop: 63
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- STR or WIS
|
|
|
|
|
- FREE
|
|
|
|
|
descr: You earned a living wrenching precious minerals from the lightless depths
|
2019-11-12 23:06:34 -05:00
|
|
|
|
of the earth. Adventuring might have seemed lucrative or glamorous compared to
|
|
|
|
|
this backbreaking labor— and if you have to head back underground, this time you
|
|
|
|
|
plan to do so armed with a real weapon instead of a miner’s pick.\n\nChoose two
|
|
|
|
|
ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.\n\nYou're
|
|
|
|
|
trained in the Survival skill and the Mining Lore skill. You gain the Terrain
|
|
|
|
|
Expertise skill feat with underground terrain.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Terrain Expertise (underground)
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Miner
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Survival
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Mining Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 63
|
|
|
|
|
page_stop: 63
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- INT or CHA
|
|
|
|
|
- FREE
|
|
|
|
|
descr: 'To the common folk, the life of a noble seems one of idyllic luxury, but
|
2019-11-12 23:06:34 -05:00
|
|
|
|
growing up as a noble or member of the aspiring gentry, you know the reality:
|
|
|
|
|
a noble’s lot is obligation and intrigue. Whether you seek to escape your duties
|
|
|
|
|
by adventuring or to better your station, you have traded silks and pageantry
|
|
|
|
|
for an adventurer’s life.\n\nChoose two ability boosts. One must be to Intelligence
|
|
|
|
|
or Charisma, and one is a free ability boost.\n\nYou''re trained in the Society
|
|
|
|
|
skill and the Genealogy Lore skill or Heraldy Lore skill. You gain the Courtly
|
|
|
|
|
Graces skill feat.'
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Courtly Graces
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Noble
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Society
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Genealogy Lore or Heraldry Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 63
|
|
|
|
|
page_stop: 63
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- CON or WIS
|
|
|
|
|
- FREE
|
|
|
|
|
descr: Traveling far and wide, you picked up basic tactics for surviving on the
|
2019-11-12 23:06:34 -05:00
|
|
|
|
road and in unknown lands, getting by with few supplies and even fewer comforts.
|
|
|
|
|
As an adventurer, you travel still, often into even more dangerous places.\n\nChoose
|
|
|
|
|
two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
|
|
|
|
|
boost.\n\nYou're trained in the Survival skill and a Lore skill related to one
|
|
|
|
|
terrain you traveled in (such as Desert Lore or Swamp Lore). You gain the Assurance
|
|
|
|
|
skill feat with Survival.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Assurance (Survival)
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Nomad
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Survival
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Lore skill related to one terrain you've traveled in (such as Desert Lore
|
|
|
|
|
or Swamp Lore)
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 63
|
|
|
|
|
page_stop: 63
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- STR or CON
|
|
|
|
|
- FREE
|
|
|
|
|
descr: You might have been imprisoned for crimes (whether you were guilty or not),
|
2019-11-12 23:06:34 -05:00
|
|
|
|
or enslaved for some part of your upbringing. In your adventuring life, you take
|
|
|
|
|
full advantage of your newfound freedom.\n\nChoose two ability boosts. One must
|
|
|
|
|
be to Strength or Constitution, and one is a free ability boost.\n\nYou're trained
|
|
|
|
|
in the Stealth skill and the Underworld Lore skill. You gain the Experienced Smuggler
|
|
|
|
|
skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Experienced Smuggler
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Prisoner
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Stealth
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Underworld Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 63
|
|
|
|
|
page_stop: 63
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- STR or DEX
|
|
|
|
|
- FREE
|
|
|
|
|
descr: You heard the call of the sea from a young age. Perhaps you signed onto a
|
2019-11-12 23:06:34 -05:00
|
|
|
|
merchant’s vessel, joined the navy, or even fell in with a crew of pirates and
|
|
|
|
|
scalawags.\n\nChoose two ability boosts. One must be to Strength or Dexterity,
|
|
|
|
|
and one is a free ability boost.\n\nYou're trained in the Athletics skill and
|
|
|
|
|
the Sailing Lore skill. You gain the Underwater Marauder skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Underwater Marauder
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Sailor
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Athletics
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Sailing Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 63
|
|
|
|
|
page_stop: 63
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- CON or WIS
|
|
|
|
|
- FREE
|
|
|
|
|
descr: You have a knack for learning, and sequestered yourself from the outside
|
2019-11-12 23:06:34 -05:00
|
|
|
|
world to learn all you could. You read about so many wondrous places and things
|
|
|
|
|
in your books, and always dreamed about one day seeing the real things. Eventually,
|
|
|
|
|
that curiosity led you to leave your studies and become an adventurer.\n\nChoose
|
|
|
|
|
two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability
|
|
|
|
|
boost.\n\nYou're trained in your choice of the Arcana, Nature, Occultism, or Religion
|
|
|
|
|
skill, and the Academia Lore skill. You gain the Assurance skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Assurance (in your chosen skill)
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Scholar
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Choice of Arcana, Nature, Occultism, or Religion (linked to Assurance feat)
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Academia Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 63
|
|
|
|
|
page_stop: 64
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- DEX or WIS
|
|
|
|
|
- FREE
|
|
|
|
|
descr: You called the wilderness home as you found trails and guided travelers.
|
2019-11-12 23:06:34 -05:00
|
|
|
|
Your wanderlust could have called you to the adventuring life, or perhaps you
|
|
|
|
|
served as a scout for soldiers and found you liked battle.\n\nChoose two ability
|
|
|
|
|
boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.\n\nYou're
|
|
|
|
|
trained in the Survival skill and a Lore skill related to one terrain you scouted
|
|
|
|
|
in (such as Forest Lore or Cavern Lore). You gain the Forager skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Forager
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Scout
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Survival
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: A Lore skill related to one terrain you scouted in (such as Forest Lore
|
|
|
|
|
or Cavern Lore)
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 64
|
|
|
|
|
page_stop: 64
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- DEX or CON
|
|
|
|
|
- FREE
|
|
|
|
|
descr: You eked out a living by picking pockets on the streets of a major city,
|
2019-11-12 23:06:34 -05:00
|
|
|
|
never knowing where you’d find your next meal. While some folk adventure for the
|
|
|
|
|
glory, you do so to survive.\n\nChoose two ability boosts. One must be to Dexterity
|
|
|
|
|
or Constitution, and one is a free ability boost.\n\nYou're trained in the Thievery
|
|
|
|
|
skill and a Lore skill for the city you lived in as a street urchin (such as Absalom
|
|
|
|
|
Lore or Magnimar Lore). You gain the Pickpocket skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Pickpocket
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Street Urchin
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Thievery
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: a Lore skill for the city you lived in as a street urchin (such as Absalom
|
|
|
|
|
Lore or Magnimar Lore)
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 64
|
|
|
|
|
page_stop: 64
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- DEX or INT
|
|
|
|
|
- FREE
|
|
|
|
|
descr: Creating all sorts of minor inventions scratches your itch for problem-solving.
|
2019-11-12 23:06:34 -05:00
|
|
|
|
Your engineering skills take a particularly creative bent, and no one know what
|
|
|
|
|
you’ll come up with next. It might be a genius device with tremendous potential...
|
|
|
|
|
or it might explode.\n\nChoose two ability boosts. One must be to Dexterity or
|
|
|
|
|
Intelligence, and one is a free ability boost.\n\nYou're trained in the Crafting
|
|
|
|
|
skill and the Engineering Lore skill. You gain the Specialty Crafting skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Specialty Crafting
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Tinker
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Crafting
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Engineering Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 64
|
|
|
|
|
page_stop: 64
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- boosts:
|
|
|
|
|
- STR or CON
|
|
|
|
|
- FREE
|
|
|
|
|
descr: In your younger days, you waded into battle as a mercenary, a warrior defending
|
2019-11-12 23:06:34 -05:00
|
|
|
|
a nomadic people, or a member of a militia or army. You might have wanted to break
|
|
|
|
|
out from the regimented structure of these forces, or you could have always been
|
|
|
|
|
as independent a warrior as you are now.\n\nChoose two ability boosts. One must
|
|
|
|
|
be to Strength or Constitution, and one is a free ability boost.\n\nYou're trained
|
|
|
|
|
in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating
|
|
|
|
|
Glare skill feat.
|
2020-04-28 23:00:49 -04:00
|
|
|
|
feat:
|
|
|
|
|
- Intimidating Glare
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_comty_use: false
|
|
|
|
|
is_specific_to_adv: false
|
|
|
|
|
name: Warrior
|
2020-04-28 22:38:06 -04:00
|
|
|
|
skill:
|
2020-04-28 23:00:49 -04:00
|
|
|
|
- level: Trained
|
|
|
|
|
name: Intimidation
|
|
|
|
|
- level: Trained
|
|
|
|
|
name: Warfare Lore
|
2019-11-12 23:06:34 -05:00
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: CRB
|
|
|
|
|
page_start: 64
|
|
|
|
|
page_stop: 64
|
|
|
|
|
- descr: You are the youngest child in a noble house (in [PI], [PI], or [PI]) and
|
|
|
|
|
stand to inherit nothing from your family. Although you have a minor title, it
|
|
|
|
|
affords you no lands or wealth, but it has garnered you a small amount of respect
|
2019-11-12 23:06:34 -05:00
|
|
|
|
and deference in your travels. When play begins, you are riding in a caravan bound
|
2019-11-18 00:57:09 -05:00
|
|
|
|
for [PI], where a cousin has promised to allow you to stay with them for a month.\n\nChoose
|
2019-11-12 23:06:34 -05:00
|
|
|
|
two ability boosts. One must be to Dexterity or Intelligence, and one is a free
|
|
|
|
|
ability boost.\n\nYou're trained in the Diplomacy skill and the Heraldry Lore
|
|
|
|
|
skill. You gain the Hobnobber skill feat.
|
2019-11-18 00:57:09 -05:00
|
|
|
|
is_comty_use: false
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_specific_to_adv: true
|
|
|
|
|
name: Lesser Scion
|
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: TFoP
|
|
|
|
|
page_start: 55
|
|
|
|
|
page_stop: 55
|
|
|
|
|
- descr: You were training to become a knight in [PI] when the [PI] escaped his imprisonment
|
|
|
|
|
and destroyed the nation. It was only by dumb luck that you are alive at all,
|
|
|
|
|
but the memories of that fateful day haunt your dreams. When play begins, you
|
|
|
|
|
have boarded a caravan heading toward a new town, having worn out your welcome
|
|
|
|
|
at the taverns and inns of [PI].\n\nChoose two ability boosts. One must be to
|
|
|
|
|
Strength or Charisma, and one is a free ability boost.\n\nYou're trained in the
|
|
|
|
|
Intimidation skill and the Warfare Lore skill. You gain the Intimidating Glare
|
|
|
|
|
skill feat.
|
2019-11-18 00:57:09 -05:00
|
|
|
|
is_comty_use: false
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_specific_to_adv: true
|
|
|
|
|
name: Lost and Alone
|
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: TFoP
|
|
|
|
|
page_start: 55
|
|
|
|
|
page_stop: 55
|
2019-11-12 23:06:34 -05:00
|
|
|
|
- descr: You received training from clergy in a faraway temple, who sent you out into
|
|
|
|
|
the world to spread the faith. Although you are relatively new at this, you are
|
|
|
|
|
always on the lookout for new places in need of your deity’s teachings and guidance.
|
|
|
|
|
When play begins, you are riding along in a caravan making your way through sparsely
|
2019-11-18 00:57:09 -05:00
|
|
|
|
populated regions of [PI], spreading the news of your faith to those who will
|
2019-11-12 23:06:34 -05:00
|
|
|
|
listen.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and
|
|
|
|
|
one is a free ability boost.\n\nYou're trained in the Diplomacy skill and the
|
|
|
|
|
Scribing Lore skill. You gain the Group Impression skill feat.
|
2019-11-18 00:57:09 -05:00
|
|
|
|
is_comty_use: false
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_specific_to_adv: true
|
|
|
|
|
name: Missionary
|
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: TFoP
|
|
|
|
|
page_start: 55
|
|
|
|
|
page_stop: 55
|
|
|
|
|
- descr: The fighting around the [PI] region has forced many of the people residing
|
|
|
|
|
there to flee from the violence. Although your home is gone, you have managed
|
|
|
|
|
to survive and are making your way south in search of a better life. When play
|
|
|
|
|
begins, you are riding along in a caravan taking you to what might be either a
|
|
|
|
|
new home in [PI] or simply another waypoint in your journey.\n\nChoose two ability
|
|
|
|
|
boosts. One must be to Constitution or Intelligence, and one is a free ability
|
|
|
|
|
boost.\n\nYou're trained in the Survival skill and the Hunting Lore skill. You
|
|
|
|
|
gain the Forager skill feat.
|
2019-11-18 00:57:09 -05:00
|
|
|
|
is_comty_use: false
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_specific_to_adv: true
|
|
|
|
|
name: Refugee
|
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: TFoP
|
|
|
|
|
page_start: 55
|
|
|
|
|
page_stop: 55
|
2019-11-12 23:06:34 -05:00
|
|
|
|
- descr: You left your home a few months back for a life on the road, working for
|
|
|
|
|
one caravan company and then another, always on the lookout for a new job and
|
2020-02-20 18:38:54 -05:00
|
|
|
|
a better life. Last week, you were hired by the [PI] company in [PI]. You don’t
|
|
|
|
|
know anyone from the company just yet, but most of its members seem to be honest
|
|
|
|
|
merchants and traders.\n\nChoose two ability boosts. One must be to Strength or
|
|
|
|
|
Wisdom, and one is a free ability boost.\n\nYou're trained in the Nature skill
|
|
|
|
|
and the Mercantile Lore skill. You gain the Train Animal skill feat.
|
2019-11-18 00:57:09 -05:00
|
|
|
|
is_comty_use: false
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_specific_to_adv: true
|
|
|
|
|
name: Teamster
|
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: TFoP
|
|
|
|
|
page_start: 55
|
|
|
|
|
page_stop: 55
|
2019-11-12 23:06:34 -05:00
|
|
|
|
- descr: Dragons have fascinated you for as long as you can remember. The potent power
|
|
|
|
|
they possess, the long lives they lead, the ancient traditions they inspire—whatever
|
|
|
|
|
the source of your interest, you’ve spent much of your life to this point immersed
|
|
|
|
|
in all things draconic. These studies have bolstered your self-confidence and
|
|
|
|
|
given you a wide range of methods and tactics you can use to impose your will
|
2020-02-20 18:38:54 -05:00
|
|
|
|
on others.\n\nYou’ve likely chosen to attend the [PI] as a way to seek funds as
|
|
|
|
|
an adventurer to afford more texts about dragons or perhaps out of a desire to
|
|
|
|
|
encounter one in real life.\n\nChoose two ability boosts. One must be to Strength
|
|
|
|
|
or Charisma, and one is a free ability boost.\n\nYou're trained in the Intimidation
|
|
|
|
|
skill and the Dragon Lore skill. You gain the Intimidating Glare skill feat.
|
2019-11-18 00:57:09 -05:00
|
|
|
|
is_comty_use: false
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_specific_to_adv: true
|
|
|
|
|
name: Dragon Scholar
|
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: AoAPG
|
|
|
|
|
page_start: 4
|
|
|
|
|
page_stop: 4
|
2019-11-18 00:57:09 -05:00
|
|
|
|
- descr: Until recently, the nation of [PI] was part of the larger nation of [PI],
|
2019-11-12 23:06:34 -05:00
|
|
|
|
where the church of Asmodeus is the law and slaves are traded freely in the open
|
|
|
|
|
market. You had the poor fortune to be born into slavery, but the good luck to
|
2020-02-20 18:38:54 -05:00
|
|
|
|
have grown up in the city of [PI]. When [PI] seceded from [PI], the leaders of
|
|
|
|
|
this new nation freed all slaves, and you’ve wasted no time in exploring and establishing
|
|
|
|
|
your new life. How and why you’ve come to [PI] is left to you to decide—but the
|
|
|
|
|
fact that you feel empowered to determine your own destiny continues to drive
|
|
|
|
|
you!\n\n The chance to become an adventurer has excited you for some time, as
|
|
|
|
|
you hope to build a new life for yourself as a hero rewarded with fame and fortune.
|
|
|
|
|
Joining the [PI] is a great opportunity to find a group to adventure with.\n\nChoose
|
|
|
|
|
two ability boosts. One must be to Dexterity or Charisma, and one is a free ability
|
|
|
|
|
boost.\n\nYou're trained in the Stealth skill and the [PI] Lore skill. You gain
|
|
|
|
|
the Terrain Stalker skill feat.
|
2019-11-18 00:57:09 -05:00
|
|
|
|
is_comty_use: false
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_specific_to_adv: true
|
|
|
|
|
name: Emancipated
|
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: AoAPG
|
|
|
|
|
page_start: 4
|
|
|
|
|
page_stop: 4
|
2019-11-12 23:06:34 -05:00
|
|
|
|
- descr: You’ve been haunted by frightening dreams of fires your whole life. This
|
|
|
|
|
could be the result of a past, neardeath experience with fire or it might have
|
|
|
|
|
no obvious source that you know of. Recently, you stumbled upon an image, story,
|
2019-11-18 00:57:09 -05:00
|
|
|
|
or other omen featuring the dragon god of destruction, [PI], and you were struck
|
2019-11-12 23:06:34 -05:00
|
|
|
|
with an unnerving sense of deja vu—you’ve come to think that the draconic deity
|
|
|
|
|
might have something to do with your dreams, and as such have been studying all
|
|
|
|
|
you can about the god. Your visions have bolstered your faith as well; even if
|
|
|
|
|
you don’t worship a specific deity, you have a deep passion for matters of faith.\n\n
|
|
|
|
|
Your latest dream, for the first time, had enough details to identify its setting—in
|
2020-02-20 18:38:54 -05:00
|
|
|
|
this last dream, you saw the town of [PI] burning. You’ve decided to join the
|
|
|
|
|
[PI] hoping to save the town you fear might burn to the ground soon.\n\nChoose
|
|
|
|
|
two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
|
|
|
|
|
boost.\n\nYou're trained in the Religion skill and the [PI] Lore skill. You gain
|
|
|
|
|
the Student of the Canon skill feat.
|
2019-11-18 00:57:09 -05:00
|
|
|
|
is_comty_use: false
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_specific_to_adv: true
|
|
|
|
|
name: Haunting Vision
|
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: AoAPG
|
|
|
|
|
page_start: 4
|
|
|
|
|
page_stop: 5
|
|
|
|
|
- descr: The various [PI] intrigue you, whether you seek to become one of their number
|
|
|
|
|
yourself, wish to oppose their goals at every turn, or are merely inspired by
|
|
|
|
|
or curious to learn more about them. You’ve heard that when the [PI] abandoned
|
|
|
|
|
[PI], they left behind the deed to the castle so anyone brave enough to explore
|
|
|
|
|
the ruins and the defenses no doubt left behind would be rewarded with ownership
|
|
|
|
|
of the abandoned fortress.\n\n You decided to join the [PI] to hoping to gain
|
|
|
|
|
an opportunity to explore [PI].\n\nChoose two ability boosts. One must be to Strength
|
|
|
|
|
or Intelligence, and one is a free ability boost.\n\nYou're trained in the Society
|
|
|
|
|
skill and the Architecture Lore skill. You gain the Courtly Graces skill feat.
|
2019-11-18 00:57:09 -05:00
|
|
|
|
is_comty_use: false
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_specific_to_adv: true
|
|
|
|
|
name: Hellknight Historian
|
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: AoAPG
|
|
|
|
|
page_start: 5
|
|
|
|
|
page_stop: 5
|
|
|
|
|
- descr: You’re from [PI] and have lived there most, if not all, of your life. You
|
|
|
|
|
might be the son or daughter of a wellknown local adventuring family, or a family
|
|
|
|
|
with a storied tradition of military or other martial service. You likely also
|
|
|
|
|
have some sort of skill with your hands, as the people of [PI] are very self-sufficient.\n\n
|
|
|
|
|
The [PI] is one of your hometown’s most iconic traditions, and you want to attend
|
|
|
|
|
so you can prove your own merits to the council—beyond simply those of your family’s
|
|
|
|
|
name.\n\nChoose two ability boosts. One must be to Constitution or Charisma, and
|
|
|
|
|
one is a free ability boost.\n\nYou're trained in the Crafting skill and the [PI]
|
|
|
|
|
Lore skill. You gain the Specialty Crafting skill feat.
|
2019-11-18 00:57:09 -05:00
|
|
|
|
is_comty_use: false
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_specific_to_adv: true
|
|
|
|
|
name: Local Scion
|
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: AoAPG
|
|
|
|
|
page_start: 5
|
|
|
|
|
page_stop: 5
|
|
|
|
|
- descr: 'You’ve never been to [PI], nor do you have roots in the town, but as chance
|
|
|
|
|
has it you find yourself visiting. You might be here traveling with a friend,
|
2019-11-12 23:06:34 -05:00
|
|
|
|
visiting an old acquaintance, or merely here to see a new part of the world. Before
|
|
|
|
|
coming to town, though, you spent many years living with an ancestry other than
|
|
|
|
|
your own, and your diverse childhood has left you with an open mind and a curious
|
|
|
|
|
nature.\n\n You’re excited to meet new people and cultures, and answering the
|
2020-02-20 18:38:54 -05:00
|
|
|
|
[PI] seems to be an interesting way to do so.\n\nChoose two ability boosts. One
|
|
|
|
|
must be to Constitution or Intelligence, and one is a free ability boost.\n\nYou''re
|
|
|
|
|
trained in the Diplomacy skill and a Lore skill thematically associated with the
|
|
|
|
|
members of the ancestry you grew up with: Dwarf, Elf, Gnome, Goblin, or Halfling.
|
|
|
|
|
You gain the Hobnobber skill feat.'
|
2019-11-18 00:57:09 -05:00
|
|
|
|
is_comty_use: false
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_specific_to_adv: true
|
|
|
|
|
name: Out-of-Towner
|
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: AoAPG
|
|
|
|
|
page_start: 5
|
|
|
|
|
page_stop: 5
|
|
|
|
|
- descr: You’re likely from [PI], but unlike the Local Scion, your family has no notable
|
|
|
|
|
legacy in the area. You might not even have much of a family at all to call your
|
|
|
|
|
own, and could be an orphan. You’ve seen so many people make names for themselves
|
|
|
|
|
that you set out on your own and spent some time abroad in the jungles or deserts
|
|
|
|
|
of Garund or in the upper reaches of the [PI]—regions that proved too dangerous
|
|
|
|
|
to remain in for long on your own. You returned home with more caution and knowledge
|
|
|
|
|
of the world beyond [PI]’s borders, but still determined to win fame.\n\n You’ve
|
|
|
|
|
decided that joining an adventuring group would be the best way to secure aid
|
|
|
|
|
in your quest to build your own reputation, and are attending the [PI] to find
|
|
|
|
|
such allies.\n\nChoose two ability boosts. One must be to Dexterity or Intelligence,
|
|
|
|
|
and one is a free ability boost.\n\nYou're trained in the Survival skill and the
|
|
|
|
|
[PI], Desert, or Jungle Lore skill. You gain the Terrain Expertise skill feat
|
|
|
|
|
(underground if you have [PI] Lore, desert if you have Desert Lore, or forest
|
|
|
|
|
if you have Jungle Lore).
|
2019-11-18 00:57:09 -05:00
|
|
|
|
is_comty_use: false
|
2019-11-12 23:06:34 -05:00
|
|
|
|
is_specific_to_adv: true
|
|
|
|
|
name: Reputation Seeker
|
|
|
|
|
source:
|
2020-02-20 18:38:54 -05:00
|
|
|
|
- abbr: AoAPG
|
|
|
|
|
page_start: 5
|
|
|
|
|
page_stop: 5
|
|
|
|
|
- descr: You aren’t from [PI] yourself—you might not even be from [PI] or [PI] at
|
|
|
|
|
all. You’ve lived a hard life, in any event. You have often had to make tough
|
2019-11-12 23:06:34 -05:00
|
|
|
|
decisions, and have developed a knack for understanding how things work (and the
|
|
|
|
|
best way to take them apart) that has helped you support yourself. Recently you
|
2019-11-18 00:57:09 -05:00
|
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discovered that an ancestor was from the town of [PI] and had a modest career
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2019-11-12 23:06:34 -05:00
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as an adventurer. You can’t help but wonder if you would have had an easier life
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if you’d grown up there instead, and have decided to seek out this small town
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2020-02-20 18:38:54 -05:00
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to learn more about it.\n\nYou’ve decided to respond to the [PI] to follow in
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your ancestor’s footsteps, either to honor their memory or accomplish the great
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deeds they did not.\n\nChoose two ability boosts. One must be to Dexterity or
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Wisdom, and one is a free ability boost.\n\nYou're trained in the Thievery skill
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and the Engineering Lore skill. You gain the Pickpocket skill feat.
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2019-11-18 00:57:09 -05:00
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is_comty_use: false
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2019-11-12 23:06:34 -05:00
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is_specific_to_adv: true
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name: Returning Descendant
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source:
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2020-02-20 18:38:54 -05:00
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- abbr: AoAPG
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page_start: 5
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page_stop: 6
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2019-11-18 00:57:09 -05:00
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- descr: Whether you are a local or from out of town, you’ve heard rumors that [PI]’s
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2019-11-12 23:06:34 -05:00
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past contains a hidden secret. Perhaps you’ve heard strange rumors that the town’s
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2020-02-20 18:38:54 -05:00
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founder, [PI], was not the hero everyone touts, or maybe your grandmother heard
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stories from her own grandmother that contradict the town’s accepted narrative
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2019-11-12 23:06:34 -05:00
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of its establishment. In the pursuit of the truth, you’ve learned to navigate
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the tangles of politics, and to never take anyone’s word at face value.\n\n You
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2020-02-20 18:38:54 -05:00
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plan to join the [PI] so that you can make yourself known to the council, or perhaps
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even ingratiating yourself to them, so you can seek the truth and eventually uncover
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[PI]’s secrets!\n\nChoose two ability boosts. One must be to Strength or Wisdom,
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and one is a free ability boost.\n\nYou're trained in the Deception skill and
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the Politics Lore skill. You gain the Lie to Me skill feat.
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2019-11-12 23:06:34 -05:00
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is_comty_use: true
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is_specific_to_adv: true
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name: Truth Seeker
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source:
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2020-02-20 18:38:54 -05:00
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- abbr: AoAPG
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page_start: 6
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page_stop: 6
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