pathfinder-2-sqlite-MIRROR/data/backgrounds.yaml

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background:
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- boosts:
- INT or WIS
- FREE
descr: You spent your early days in a religious monastery or cloister. You may have
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traveled out into the world to spread the message of your religion or because
you cast away the teachings of your faith, but deep down youll always carry within
you the lessons you learned.\n\nChoose two ability boosts. One must be to Intelligence
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Religion
skill and the Scribing Lore skill. You gain the Student of the Canon skill feat.
feat:
- Student of the Canon
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is_comty_use: false
is_specific_to_adv: false
name: Acolyte
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skill:
- level: Trained
name: Religion
- level: Trained
name: Scribing Lore
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source:
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- abbr: CRB
page_start: 60
page_stop: 60
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- boosts:
- STR or DEX
- FREE
descr: In a circus or on the streets, you earned your pay by performing as an acrobat.
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You might have turned to adventuring when the money dried up, or simply decided
to put your skills to better use.\n\nChoose two ability boosts. One must be to
Strength or Dexterity, and one is a free ability boost.\n\nYou're trained in the
Acrobatics skill and the Circus Lore skill. You gain the Steady Balance skill
feat.
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feat:
- Steady Balance
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is_comty_use: false
is_specific_to_adv: false
name: Acrobat
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skill:
- level: Trained
name: Acrobatics
- level: Trained
name: Circus Lore
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source:
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- abbr: CRB
page_start: 60
page_stop: 60
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- boosts:
- WIS or CHA
- FREE
descr: You have always felt a connection to animals, and it was only a small leap
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to learn to train them. As you travel, you continuously encounter different creatures,
befriending them along the way.\n\nChoose two ability boosts. One must be to Wisdom
or Charisma, and one is a free ability boost.\n\nYou're trained in the Nature
skill and a Lore skill related to one terrain inhabited by animals you like (such
as Plains Lore or Swamp Lore). You gain the Train Animal skill feat.
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feat:
- Train Animal
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is_comty_use: false
is_specific_to_adv: false
name: Animal Whisperer
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skill:
- level: Trained
name: Nature
- level: Trained
name: A Lore Skill Related to one terrain inhabited by animals you like (such
as Plains Lore or Swamp Lore)
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source:
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- abbr: CRB
page_start: 60
page_stop: 60
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- boosts:
- STR or INT
- FREE
descr: As an apprentice, you practiced a particular form of building or crafting,
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developing specialized skill. You might have been a blacksmiths apprentice toiling
over the forge for countless hours, a young tailor sewing garments of all kinds,
or a shipwright shaping the hulls of ships.\n\nChoose two ability boosts. One
must be to Strength or Intelligence, and one is a free ability boost.\n\nYou're
trained in the Crafting skill and the Guild Lore skill. You gain the Specialty
Crafting skill feat.
feat:
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- Specialty Crafting
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is_comty_use: false
is_specific_to_adv: false
name: Artisan
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skill:
- level: Trained
name: Crafting
- level: Trained
name: Guild Lore
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source:
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- abbr: CRB
page_start: 60
page_stop: 60
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- boosts:
- DEX or CHA
- FREE
descr: Your art is your greatest passion, whatever form it takes. Adventuring might
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help you find inspiration, or simply be a way to survive until you become a world-famous
artist.\n\nChoose two ability boosts. One must be to Dexterity or Charisma, and
one is a free ability boost.\n\nYou're trained in the Crafting skill and the Art
Lore skill. You gain the Specialty Crafting skill feat.
feat:
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- Specialty Crafting
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is_comty_use: false
is_specific_to_adv: false
name: Artist
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skill:
- level: Trained
name: Crafting
- level: Trained
name: Art Lore
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source:
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- abbr: CRB
page_start: 60
page_stop: 60
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- boosts:
- CON or CHA
- FREE
descr: 'You have five specialties: hefting barrels, drinking, polishing steins,
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drinking, and drinking. You worked in a bar, where you learned how to hold your
liquor and rowdily socialize.\n\nChoose two ability boosts. One must be to Constitution
or Charisma, and one is a free ability boost.\n\nYou''re trained in the Diplomacy
skill and the Alcohol Lore skill. You gain the Hobnobber skill feat.'
feat:
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- Hobnobber
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is_comty_use: false
is_specific_to_adv: false
name: Barkeep
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skill:
- level: Trained
name: Diplomacy
- level: Trained
name: Alcohol Lore
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source:
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- abbr: CRB
page_start: 60
page_stop: 60
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- boosts:
- INT or CHA
- FREE
descr: Piles of legal manuals, stern teachers, and experience in the courtroom have
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instructed you in legal matters. Youre capable of mounting a prosecution or defense
in court, and you tend to keep abreast of local laws, as you never can tell when
you might need to know them on short notice.\n\nChoose two ability boosts. One
must be to Intelligence or Charisma, and one is a free ability boost.\n\nYou're
trained in the Diplomacy skill and the Legal Lore skill. You gain the Group Impression
skill feat.
feat:
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- Group Impression
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is_comty_use: false
is_specific_to_adv: false
name: Barrister
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skill:
- level: Trained
name: Diplomacy
- level: Trained
name: Legal Lore
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source:
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- abbr: CRB
page_start: 60
page_stop: 60
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- boosts:
- STR or WIS
- FREE
descr: Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive
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and sought to bring in criminals to make the streets safer, or maybe the coin
was motivation enough. Your techniques for hunting down criminals transfer easily
to the life of an adventurer.\n\nChoose two ability boosts. One must be to Strength
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Survival
skill and the Legal Lore skill. You gain the Experienced Tracker skill feat.
feat:
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- Experienced Tracker
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is_comty_use: false
is_specific_to_adv: false
name: Bounty Hunter
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skill:
- level: Trained
name: Survival
- level: Trained
name: Legal Lore
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source:
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- abbr: CRB
page_start: 61
page_stop: 61
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- boosts:
- INT or CHA
- FREE
descr: You traveled from place to place, peddling false fortunes and snake oil in
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one town, pretending to be royalty in exile to seduce a wealthy heir in the next.
Becoming an adventurer might be your next big scam or an attempt to put your talents
to use for a greater cause. Perhaps its a bit of both, as you realize that after
pretending to be a hero, youve become the mask.\n\nChoose two ability boosts.
One must be to Intelligence or Charisma, and one is a free ability boost.\n\nYou're
trained in the Deception skill and the Underworld Lore skill. You gain the Charming
Liar skill feat.
feat:
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- Charming Liar
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is_comty_use: false
is_specific_to_adv: false
name: Charlatan
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skill:
- level: Trained
name: Deception
- level: Trained
name: Underworld Lore
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source:
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- abbr: CRB
page_start: 61
page_stop: 61
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- boosts:
- DEX or INT
- FREE
descr: As an unscrupulous independent or as a member of an underworld organization,
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you lived a life of crime. You might have become an adventurer to seek redemption,
to escape the law, or simply to get access to bigger and better loot.\n\nChoose
two ability boosts. One must be to Dexterity or Intelligence, and one is a free
ability boost.\n\nYou're trained in the Stealth skill and the Underworld Lore
skill. You gain the Experienced Smuggler skill feat.
feat:
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- Experienced Smuggler
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is_comty_use: false
is_specific_to_adv: false
name: Criminal
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skill:
- level: Trained
name: Stealth
- level: Trained
name: Underworld Lore
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source:
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- abbr: CRB
page_start: 61
page_stop: 61
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- boosts:
- INT or WIS
- FREE
descr: You solved crimes as a police inspector or took jobs for wealthy clients
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as a private investigator. You might have become an adventurer as part of your
next big mystery, but likely it was due to the consequences or aftermath of a
prior case.\n\nChoose two ability boosts. One must be to Intelligence or Wisdom,
and one is a free ability boost.\n\nYou're trained in the Society skill and the
Underworld Lore skill. You gain the Streetwise skill feat.
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feat:
- Streetwise
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is_comty_use: false
is_specific_to_adv: false
name: Detective
skill:
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- level: Trained
name: Society
- level: Trained
name: Underworld Lore
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source:
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- abbr: CRB
page_start: 61
page_stop: 61
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- boosts:
- INT or CHA
- FREE
descr: As a diplomat or messenger, you traveled to lands far and wide. Communicating
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with new people and forming alliances were your stock and trade.\n\nChoose two
ability boosts. One must be to Intelligence or Charisma, and one is a free ability
boost.\n\nYou're trained in the Society skill and a Lore skill related to one
city you've visited often. You gain the Multilingual skill feat.
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feat:
- Multilingual
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is_comty_use: false
is_specific_to_adv: false
name: Emissary
skill:
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- level: Trained
name: Society
- level: Trained
name: Lore skill related to one city you've visited often
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source:
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- abbr: CRB
page_start: 61
page_stop: 61
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- boosts:
- DEX or CHA
- FREE
descr: Through an education in the arts or sheer dogged practice, you learned to
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entertain crowds. You might have been an actor, a dancer, a musician, a street
magician, or any other sort of performer.\n\nChoose two ability boosts. One must
be to Dexterity or Charisma, and one is a free ability boost.\n\nYou're trained
in the Performance skill and the Theater Lore skill. You gain the Fascinating
Performance skill feat.
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feat:
- Fascinating Performance
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is_comty_use: false
is_specific_to_adv: false
name: Entertainer
skill:
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- level: Trained
name: Performance
- level: Trained
name: Theater Lore
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source:
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- abbr: CRB
page_start: 61
page_stop: 62
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- boosts:
- CON or WIS
- FREE
descr: With a strong back and an understanding of seasonal cycles, you tilled the
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land and tended crops. Your farm could have been razed by invaders, you could
have lost the family tying you to the land, or you might have simply tired of
the drudgery, but at some point you became an adventurer.\n\nChoose two ability
boosts. One must be to Constitution or Wisdom, and one is a free ability boost.\n\nYou're
trained in the Athletics skill and the Farming Lore skill. You gain the Assurance
skill feat with Athletics.
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feat:
- Assurance (Athletics)
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is_comty_use: false
is_specific_to_adv: false
name: Farmhand
skill:
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- level: Trained
name: Athletics
- level: Trained
name: Farming Lore
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source:
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- abbr: CRB
page_start: 62
page_stop: 62
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- boosts:
- CON or WIS
- FREE
descr: In the chaotic rush of battle, you learned to adapt to rapidly changing conditions
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as you administered to battle casualties. You patched up soldiers, guards, or
other combatants, and learned a fair amount about the logistics of war.\n\nChoose
two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
boost.\n\nYou're trained in the Medicine skill and the Warfare Lore skill. You
gain the Battle Medicine skill feat.
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feat:
- Battle Medic
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is_comty_use: false
is_specific_to_adv: false
name: Field Medic
skill:
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- level: Trained
name: Medicine
- level: Trained
name: Warfare Lore
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source:
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- abbr: CRB
page_start: 62
page_stop: 62
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- boosts:
- INT or CHA
- FREE
descr: The strands of fate are clear to you, as you have learned many traditional
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forms by which laypeople can divine the future. You might have used these skills
to guide your community, or simply to make money. But even the slightest peek
into these practices connects you to the occult mysteries of the universe.\n\nChoose
two ability boosts. One must be to Intelligence or Charisma, and one is a free
ability boost.\n\nYou're trained in the Occultism skill and the Fortune-Telling
Lore skill. You gain the Oddity Identification skill feat.
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feat:
- Oddity Identification
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is_comty_use: false
is_specific_to_adv: false
name: Fortune Teller
skill:
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- level: Trained
name: Occultism
- level: Trained
name: Fortune-Telling Lore
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source:
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- abbr: CRB
page_start: 62
page_stop: 62
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- boosts:
- DEX or CHA
- FREE
descr: The thrill of the win drew you into games of chance. This might have been
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a lucrative sideline that paled in comparison to the real risks of adventuring,
or you might have fallen on hard times due to your gambling and pursued adventuring
as a way out of a spiral.\n\nChoose two ability boosts. One must be to Dexterity
or Charisma, and one is a free ability boost.\n\nYou're trained in the Deception
skill and the Games Lore skill. You gain the Lie to Me skill feat.
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feat:
- Lie to Me
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is_comty_use: false
is_specific_to_adv: false
name: Gambler
skill:
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- level: Trained
name: Deception
- level: Trained
name: Games Lore
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source:
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- abbr: CRB
page_start: 62
page_stop: 62
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- boosts:
- STR or CHA
- FREE
descr: The bloody games of the arena taught you the art of combat. Before you attained
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true fame, you departed—or escaped—the arena to explore the world. Your skill
at drawing both blood and a crowds attention pay off in a new adventuring life.\n\nChoose
two ability boosts. One must be to Strength or Charisma, and one is a free ability
boost.\n\nYou're trained in the Performance skill and the Gladiatorial Lore skill.
You gain the Impressive Performance skill feat.
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feat:
- Impressive Performance
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is_comty_use: false
is_specific_to_adv: false
name: Gladiator
skill:
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- level: Trained
name: Performance
- level: Trained
name: Gladiatorial Lore
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source:
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- abbr: CRB
page_start: 62
page_stop: 62
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- boosts:
- STR Or CHA
- FREE
descr: You served in the guard, out of either patriotism or the need for coin. Either
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way, you know how to get a difficult suspect to talk. However you left the guard,
you might think of adventuring as a way to use your skills on a wider stage.\n\nChoose
two ability boosts. One must be to Strength or Charisma, and one is a free ability
boost.\n\nYou're trained in the Intimidation skill and the Legal Lore skill or
Warfare Lore skill. You gain the Quick Coercion skill feat.
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feat:
- Quick Coercion
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is_comty_use: false
is_specific_to_adv: false
name: Guard
skill:
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- level: Trained
name: Intimidation
- level: Trained
name: Legal Lore or Warfare Lore
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source:
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- abbr: CRB
page_start: 62
page_stop: 62
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- boosts:
- CON or WIS
- FREE
descr: As a formally trained apothecary or a rural practitioner of folk medicine,
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you learned the healing properties of various herbs. Youre adept at collecting
the right natural cures in all sorts of environments and preparing them properly.\n\nChoose
two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
boost.\n\nYou're trained in the Nature skill and the Herbalism Lore skill. You
gain the Natural Medicine skill feat.
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feat:
- Natural Medicine
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is_comty_use: false
is_specific_to_adv: false
name: Herbalist
skill:
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- level: Trained
name: Nature
- level: Trained
name: Herbalism Lore
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source:
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- abbr: CRB
page_start: 62
page_stop: 62
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- boosts:
- CON or INT
- FREE
descr: In an isolated place—like a cave, remote oasis, or secluded mansion—you lived
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a life of solitude. Adventuring might represent your first foray out among other
people in some time. This might be a welcome reprieve from solitude or an unwanted
change, but in either case, youre likely still rough around the edges.\n\nChoose
two ability boosts. One must be to Constitution or Intelligence, and one is a
free ability boost.\n\nYou're trained in your choice of either the Nature or Occultism
skill, as well as a Lore skill related to the terrain you lived in as a hermit
(such as Cave Lore or Desert Lore). You gain the Dubious Knowledge skill feat.
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feat:
- Dubious Knowledge
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is_comty_use: false
is_specific_to_adv: false
name: Hermit
skill:
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- level: Trained
name: Nature or Occultism
- level: Trained
name: Lore skill related to the terrain you lived in as a hermit (such as Cave
Lore or Deser Lore)
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source:
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- abbr: CRB
page_start: 62
page_stop: 62
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- boosts:
- DEX or WIS
- FREE
descr: You stalked and took down animals and other creatures of the wild. Skinning
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animals, harvesting their flesh, and cooking them were also part of your training,
all of which can give you useful resources while you adventure.\n\nChoose two
ability boosts. One must be to Dexterity or Wisdom, and one is a free ability
boost.\n\nYou're trained in the Survival skill and the Tanning Lore skill. You
gain the Survey Wildlife skill feat.
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feat:
- Survey Wildlife
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is_comty_use: false
is_specific_to_adv: false
name: Hunter
skill:
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- level: Trained
name: Survival
- level: Trained
name: Tanning Lore
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source:
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- abbr: CRB
page_start: 62
page_stop: 62
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- boosts:
- STR or CON
- FREE
descr: Youve spent years performing arduous physical labor. It was a difficult
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life, but you somehow survived. You may have embraced adventuring as an easier
method to make your way in the world, or you might adventure under someone elses
command.\n\nChoose two ability boosts. One must be to Strength or Constitution,
and one is a free ability boost.\n\nYou're trained in the Athletics skill and
the Labor Lore skill. You gain the Hefty Hauler skill feat in Athletics.
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feat:
- Hefty Hauler (Athletics)
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is_comty_use: false
is_specific_to_adv: false
name: Laborer
skill:
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- level: Trained
name: Athletics
- level: Trained
name: Labor Lore
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source:
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- abbr: CRB
page_start: 62
page_stop: 63
2020-04-28 23:00:49 -04:00
- boosts:
- STR or DEX
- FREE
descr: 'You dedicated yourself to intense training and rigorous study to become
2019-11-12 23:06:34 -05:00
a great warrior. The school you attended might have been a traditionalist monastery,
an elite military academy, or the local branch of a prestigious mercenary organization.\n\nChoose
two ability boosts. One must be to Strength or Dexterity, and one is a free ability
boost.\n\nYou''re trained in your choice of either the Acrobatics or Athletics
skill, as well as the Warfare Lore skill. You gain a skill feat: Cat Fall if you
chose Acrobatics or Quick Jump if you chose Athletics.'
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feat:
- Cat Fall if chose Acrobatics or Quick Jump if you chose Athletics
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is_comty_use: false
is_specific_to_adv: false
name: Martial Disciple
skill:
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- level: Trained
name: Acrobatics or Athletics
- level: Trained
name: Warfare Lore
2019-11-12 23:06:34 -05:00
source:
2020-02-20 18:38:54 -05:00
- abbr: CRB
page_start: 63
page_stop: 63
2020-04-28 23:00:49 -04:00
- boosts:
- INT or CHA
- FREE
descr: In a dusty shop, market stall, or merchant caravan, you bartered wares for
2019-11-12 23:06:34 -05:00
coin and trade goods. The skills you picked up still apply in the adventuring
life, in which a good deal on a suit of armor could prevent your death.\n\nChoose
two ability boosts. One must be to Intelligence or Charisma, and one is a free
ability boost.\n\nYou're trained in the Diplomacy skill and the Mercantile Lore
skill. You gain the Bargain Hunter skill feat.
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feat:
- Bargain Hunter
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is_comty_use: false
is_specific_to_adv: false
name: Merchant
skill:
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- level: Trained
name: Diplomacy
- level: Trained
name: Mercantile Lore
2019-11-12 23:06:34 -05:00
source:
2020-02-20 18:38:54 -05:00
- abbr: CRB
page_start: 63
page_stop: 63
2020-04-28 23:00:49 -04:00
- boosts:
- STR or WIS
- FREE
descr: You earned a living wrenching precious minerals from the lightless depths
2019-11-12 23:06:34 -05:00
of the earth. Adventuring might have seemed lucrative or glamorous compared to
this backbreaking labor— and if you have to head back underground, this time you
plan to do so armed with a real weapon instead of a miners pick.\n\nChoose two
ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.\n\nYou're
trained in the Survival skill and the Mining Lore skill. You gain the Terrain
Expertise skill feat with underground terrain.
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feat:
- Terrain Expertise (underground)
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is_comty_use: false
is_specific_to_adv: false
name: Miner
skill:
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- level: Trained
name: Survival
- level: Trained
name: Mining Lore
2019-11-12 23:06:34 -05:00
source:
2020-02-20 18:38:54 -05:00
- abbr: CRB
page_start: 63
page_stop: 63
2020-04-28 23:00:49 -04:00
- boosts:
- INT or CHA
- FREE
descr: 'To the common folk, the life of a noble seems one of idyllic luxury, but
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growing up as a noble or member of the aspiring gentry, you know the reality:
a nobles lot is obligation and intrigue. Whether you seek to escape your duties
by adventuring or to better your station, you have traded silks and pageantry
for an adventurers life.\n\nChoose two ability boosts. One must be to Intelligence
or Charisma, and one is a free ability boost.\n\nYou''re trained in the Society
skill and the Genealogy Lore skill or Heraldy Lore skill. You gain the Courtly
Graces skill feat.'
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feat:
- Courtly Graces
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is_comty_use: false
is_specific_to_adv: false
name: Noble
skill:
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- level: Trained
name: Society
- level: Trained
name: Genealogy Lore or Heraldry Lore
2019-11-12 23:06:34 -05:00
source:
2020-02-20 18:38:54 -05:00
- abbr: CRB
page_start: 63
page_stop: 63
2020-04-28 23:00:49 -04:00
- boosts:
- CON or WIS
- FREE
descr: Traveling far and wide, you picked up basic tactics for surviving on the
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road and in unknown lands, getting by with few supplies and even fewer comforts.
As an adventurer, you travel still, often into even more dangerous places.\n\nChoose
two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
boost.\n\nYou're trained in the Survival skill and a Lore skill related to one
terrain you traveled in (such as Desert Lore or Swamp Lore). You gain the Assurance
skill feat with Survival.
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feat:
- Assurance (Survival)
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is_comty_use: false
is_specific_to_adv: false
name: Nomad
skill:
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- level: Trained
name: Survival
- level: Trained
name: Lore skill related to one terrain you've traveled in (such as Desert Lore
or Swamp Lore)
2019-11-12 23:06:34 -05:00
source:
2020-02-20 18:38:54 -05:00
- abbr: CRB
page_start: 63
page_stop: 63
2020-04-28 23:00:49 -04:00
- boosts:
- STR or CON
- FREE
descr: You might have been imprisoned for crimes (whether you were guilty or not),
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or enslaved for some part of your upbringing. In your adventuring life, you take
full advantage of your newfound freedom.\n\nChoose two ability boosts. One must
be to Strength or Constitution, and one is a free ability boost.\n\nYou're trained
in the Stealth skill and the Underworld Lore skill. You gain the Experienced Smuggler
skill feat.
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feat:
- Experienced Smuggler
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is_comty_use: false
is_specific_to_adv: false
name: Prisoner
skill:
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- level: Trained
name: Stealth
- level: Trained
name: Underworld Lore
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source:
2020-02-20 18:38:54 -05:00
- abbr: CRB
page_start: 63
page_stop: 63
2020-04-28 23:00:49 -04:00
- boosts:
- STR or DEX
- FREE
descr: You heard the call of the sea from a young age. Perhaps you signed onto a
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merchants vessel, joined the navy, or even fell in with a crew of pirates and
scalawags.\n\nChoose two ability boosts. One must be to Strength or Dexterity,
and one is a free ability boost.\n\nYou're trained in the Athletics skill and
the Sailing Lore skill. You gain the Underwater Marauder skill feat.
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feat:
- Underwater Marauder
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is_comty_use: false
is_specific_to_adv: false
name: Sailor
skill:
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- level: Trained
name: Athletics
- level: Trained
name: Sailing Lore
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source:
2020-02-20 18:38:54 -05:00
- abbr: CRB
page_start: 63
page_stop: 63
2020-04-28 23:00:49 -04:00
- boosts:
- CON or WIS
- FREE
descr: You have a knack for learning, and sequestered yourself from the outside
2019-11-12 23:06:34 -05:00
world to learn all you could. You read about so many wondrous places and things
in your books, and always dreamed about one day seeing the real things. Eventually,
that curiosity led you to leave your studies and become an adventurer.\n\nChoose
two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability
boost.\n\nYou're trained in your choice of the Arcana, Nature, Occultism, or Religion
skill, and the Academia Lore skill. You gain the Assurance skill feat.
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feat:
- Assurance (in your chosen skill)
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is_comty_use: false
is_specific_to_adv: false
name: Scholar
skill:
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- level: Trained
name: Choice of Arcana, Nature, Occultism, or Religion (linked to Assurance feat)
- level: Trained
name: Academia Lore
2019-11-12 23:06:34 -05:00
source:
2020-02-20 18:38:54 -05:00
- abbr: CRB
page_start: 63
page_stop: 64
2020-04-28 23:00:49 -04:00
- boosts:
- DEX or WIS
- FREE
descr: You called the wilderness home as you found trails and guided travelers.
2019-11-12 23:06:34 -05:00
Your wanderlust could have called you to the adventuring life, or perhaps you
served as a scout for soldiers and found you liked battle.\n\nChoose two ability
boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.\n\nYou're
trained in the Survival skill and a Lore skill related to one terrain you scouted
in (such as Forest Lore or Cavern Lore). You gain the Forager skill feat.
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feat:
- Forager
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is_comty_use: false
is_specific_to_adv: false
name: Scout
skill:
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- level: Trained
name: Survival
- level: Trained
name: A Lore skill related to one terrain you scouted in (such as Forest Lore
or Cavern Lore)
2019-11-12 23:06:34 -05:00
source:
2020-02-20 18:38:54 -05:00
- abbr: CRB
page_start: 64
page_stop: 64
2020-04-28 23:00:49 -04:00
- boosts:
- DEX or CON
- FREE
descr: You eked out a living by picking pockets on the streets of a major city,
2019-11-12 23:06:34 -05:00
never knowing where youd find your next meal. While some folk adventure for the
glory, you do so to survive.\n\nChoose two ability boosts. One must be to Dexterity
or Constitution, and one is a free ability boost.\n\nYou're trained in the Thievery
skill and a Lore skill for the city you lived in as a street urchin (such as Absalom
Lore or Magnimar Lore). You gain the Pickpocket skill feat.
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feat:
- Pickpocket
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is_comty_use: false
is_specific_to_adv: false
name: Street Urchin
skill:
2020-04-28 23:00:49 -04:00
- level: Trained
name: Thievery
- level: Trained
name: a Lore skill for the city you lived in as a street urchin (such as Absalom
Lore or Magnimar Lore)
2019-11-12 23:06:34 -05:00
source:
2020-02-20 18:38:54 -05:00
- abbr: CRB
page_start: 64
page_stop: 64
2020-04-28 23:00:49 -04:00
- boosts:
- DEX or INT
- FREE
descr: Creating all sorts of minor inventions scratches your itch for problem-solving.
2019-11-12 23:06:34 -05:00
Your engineering skills take a particularly creative bent, and no one know what
youll come up with next. It might be a genius device with tremendous potential...
or it might explode.\n\nChoose two ability boosts. One must be to Dexterity or
Intelligence, and one is a free ability boost.\n\nYou're trained in the Crafting
skill and the Engineering Lore skill. You gain the Specialty Crafting skill feat.
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feat:
- Specialty Crafting
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is_comty_use: false
is_specific_to_adv: false
name: Tinker
skill:
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- level: Trained
name: Crafting
- level: Trained
name: Engineering Lore
2019-11-12 23:06:34 -05:00
source:
2020-02-20 18:38:54 -05:00
- abbr: CRB
page_start: 64
page_stop: 64
2020-04-28 23:00:49 -04:00
- boosts:
- STR or CON
- FREE
descr: In your younger days, you waded into battle as a mercenary, a warrior defending
2019-11-12 23:06:34 -05:00
a nomadic people, or a member of a militia or army. You might have wanted to break
out from the regimented structure of these forces, or you could have always been
as independent a warrior as you are now.\n\nChoose two ability boosts. One must
be to Strength or Constitution, and one is a free ability boost.\n\nYou're trained
in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating
Glare skill feat.
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feat:
- Intimidating Glare
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is_comty_use: false
is_specific_to_adv: false
name: Warrior
skill:
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- level: Trained
name: Intimidation
- level: Trained
name: Warfare Lore
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source:
2020-02-20 18:38:54 -05:00
- abbr: CRB
page_start: 64
page_stop: 64
- descr: You are the youngest child in a noble house (in [PI], [PI], or [PI]) and
stand to inherit nothing from your family. Although you have a minor title, it
affords you no lands or wealth, but it has garnered you a small amount of respect
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and deference in your travels. When play begins, you are riding in a caravan bound
for [PI], where a cousin has promised to allow you to stay with them for a month.\n\nChoose
2019-11-12 23:06:34 -05:00
two ability boosts. One must be to Dexterity or Intelligence, and one is a free
ability boost.\n\nYou're trained in the Diplomacy skill and the Heraldry Lore
skill. You gain the Hobnobber skill feat.
is_comty_use: false
2019-11-12 23:06:34 -05:00
is_specific_to_adv: true
name: Lesser Scion
source:
2020-02-20 18:38:54 -05:00
- abbr: TFoP
page_start: 55
page_stop: 55
- descr: You were training to become a knight in [PI] when the [PI] escaped his imprisonment
and destroyed the nation. It was only by dumb luck that you are alive at all,
but the memories of that fateful day haunt your dreams. When play begins, you
have boarded a caravan heading toward a new town, having worn out your welcome
at the taverns and inns of [PI].\n\nChoose two ability boosts. One must be to
Strength or Charisma, and one is a free ability boost.\n\nYou're trained in the
Intimidation skill and the Warfare Lore skill. You gain the Intimidating Glare
skill feat.
is_comty_use: false
2019-11-12 23:06:34 -05:00
is_specific_to_adv: true
name: Lost and Alone
source:
2020-02-20 18:38:54 -05:00
- abbr: TFoP
page_start: 55
page_stop: 55
2019-11-12 23:06:34 -05:00
- descr: You received training from clergy in a faraway temple, who sent you out into
the world to spread the faith. Although you are relatively new at this, you are
always on the lookout for new places in need of your deitys teachings and guidance.
When play begins, you are riding along in a caravan making your way through sparsely
populated regions of [PI], spreading the news of your faith to those who will
2019-11-12 23:06:34 -05:00
listen.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and
one is a free ability boost.\n\nYou're trained in the Diplomacy skill and the
Scribing Lore skill. You gain the Group Impression skill feat.
is_comty_use: false
2019-11-12 23:06:34 -05:00
is_specific_to_adv: true
name: Missionary
source:
2020-02-20 18:38:54 -05:00
- abbr: TFoP
page_start: 55
page_stop: 55
- descr: The fighting around the [PI] region has forced many of the people residing
there to flee from the violence. Although your home is gone, you have managed
to survive and are making your way south in search of a better life. When play
begins, you are riding along in a caravan taking you to what might be either a
new home in [PI] or simply another waypoint in your journey.\n\nChoose two ability
boosts. One must be to Constitution or Intelligence, and one is a free ability
boost.\n\nYou're trained in the Survival skill and the Hunting Lore skill. You
gain the Forager skill feat.
is_comty_use: false
2019-11-12 23:06:34 -05:00
is_specific_to_adv: true
name: Refugee
source:
2020-02-20 18:38:54 -05:00
- abbr: TFoP
page_start: 55
page_stop: 55
2019-11-12 23:06:34 -05:00
- descr: You left your home a few months back for a life on the road, working for
one caravan company and then another, always on the lookout for a new job and
2020-02-20 18:38:54 -05:00
a better life. Last week, you were hired by the [PI] company in [PI]. You dont
know anyone from the company just yet, but most of its members seem to be honest
merchants and traders.\n\nChoose two ability boosts. One must be to Strength or
Wisdom, and one is a free ability boost.\n\nYou're trained in the Nature skill
and the Mercantile Lore skill. You gain the Train Animal skill feat.
is_comty_use: false
2019-11-12 23:06:34 -05:00
is_specific_to_adv: true
name: Teamster
source:
2020-02-20 18:38:54 -05:00
- abbr: TFoP
page_start: 55
page_stop: 55
2019-11-12 23:06:34 -05:00
- descr: Dragons have fascinated you for as long as you can remember. The potent power
they possess, the long lives they lead, the ancient traditions they inspire—whatever
the source of your interest, youve spent much of your life to this point immersed
in all things draconic. These studies have bolstered your self-confidence and
given you a wide range of methods and tactics you can use to impose your will
2020-02-20 18:38:54 -05:00
on others.\n\nYouve likely chosen to attend the [PI] as a way to seek funds as
an adventurer to afford more texts about dragons or perhaps out of a desire to
encounter one in real life.\n\nChoose two ability boosts. One must be to Strength
or Charisma, and one is a free ability boost.\n\nYou're trained in the Intimidation
skill and the Dragon Lore skill. You gain the Intimidating Glare skill feat.
is_comty_use: false
2019-11-12 23:06:34 -05:00
is_specific_to_adv: true
name: Dragon Scholar
source:
2020-02-20 18:38:54 -05:00
- abbr: AoAPG
page_start: 4
page_stop: 4
- descr: Until recently, the nation of [PI] was part of the larger nation of [PI],
2019-11-12 23:06:34 -05:00
where the church of Asmodeus is the law and slaves are traded freely in the open
market. You had the poor fortune to be born into slavery, but the good luck to
2020-02-20 18:38:54 -05:00
have grown up in the city of [PI]. When [PI] seceded from [PI], the leaders of
this new nation freed all slaves, and youve wasted no time in exploring and establishing
your new life. How and why youve come to [PI] is left to you to decide—but the
fact that you feel empowered to determine your own destiny continues to drive
you!\n\n The chance to become an adventurer has excited you for some time, as
you hope to build a new life for yourself as a hero rewarded with fame and fortune.
Joining the [PI] is a great opportunity to find a group to adventure with.\n\nChoose
two ability boosts. One must be to Dexterity or Charisma, and one is a free ability
boost.\n\nYou're trained in the Stealth skill and the [PI] Lore skill. You gain
the Terrain Stalker skill feat.
is_comty_use: false
2019-11-12 23:06:34 -05:00
is_specific_to_adv: true
name: Emancipated
source:
2020-02-20 18:38:54 -05:00
- abbr: AoAPG
page_start: 4
page_stop: 4
2019-11-12 23:06:34 -05:00
- descr: Youve been haunted by frightening dreams of fires your whole life. This
could be the result of a past, neardeath experience with fire or it might have
no obvious source that you know of. Recently, you stumbled upon an image, story,
or other omen featuring the dragon god of destruction, [PI], and you were struck
2019-11-12 23:06:34 -05:00
with an unnerving sense of deja vu—youve come to think that the draconic deity
might have something to do with your dreams, and as such have been studying all
you can about the god. Your visions have bolstered your faith as well; even if
you dont worship a specific deity, you have a deep passion for matters of faith.\n\n
Your latest dream, for the first time, had enough details to identify its setting—in
2020-02-20 18:38:54 -05:00
this last dream, you saw the town of [PI] burning. Youve decided to join the
[PI] hoping to save the town you fear might burn to the ground soon.\n\nChoose
two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
boost.\n\nYou're trained in the Religion skill and the [PI] Lore skill. You gain
the Student of the Canon skill feat.
is_comty_use: false
2019-11-12 23:06:34 -05:00
is_specific_to_adv: true
name: Haunting Vision
source:
2020-02-20 18:38:54 -05:00
- abbr: AoAPG
page_start: 4
page_stop: 5
- descr: The various [PI] intrigue you, whether you seek to become one of their number
yourself, wish to oppose their goals at every turn, or are merely inspired by
or curious to learn more about them. Youve heard that when the [PI] abandoned
[PI], they left behind the deed to the castle so anyone brave enough to explore
the ruins and the defenses no doubt left behind would be rewarded with ownership
of the abandoned fortress.\n\n You decided to join the [PI] to hoping to gain
an opportunity to explore [PI].\n\nChoose two ability boosts. One must be to Strength
or Intelligence, and one is a free ability boost.\n\nYou're trained in the Society
skill and the Architecture Lore skill. You gain the Courtly Graces skill feat.
is_comty_use: false
2019-11-12 23:06:34 -05:00
is_specific_to_adv: true
name: Hellknight Historian
source:
2020-02-20 18:38:54 -05:00
- abbr: AoAPG
page_start: 5
page_stop: 5
- descr: Youre from [PI] and have lived there most, if not all, of your life. You
might be the son or daughter of a wellknown local adventuring family, or a family
with a storied tradition of military or other martial service. You likely also
have some sort of skill with your hands, as the people of [PI] are very self-sufficient.\n\n
The [PI] is one of your hometowns most iconic traditions, and you want to attend
so you can prove your own merits to the council—beyond simply those of your familys
name.\n\nChoose two ability boosts. One must be to Constitution or Charisma, and
one is a free ability boost.\n\nYou're trained in the Crafting skill and the [PI]
Lore skill. You gain the Specialty Crafting skill feat.
is_comty_use: false
2019-11-12 23:06:34 -05:00
is_specific_to_adv: true
name: Local Scion
source:
2020-02-20 18:38:54 -05:00
- abbr: AoAPG
page_start: 5
page_stop: 5
- descr: 'Youve never been to [PI], nor do you have roots in the town, but as chance
has it you find yourself visiting. You might be here traveling with a friend,
2019-11-12 23:06:34 -05:00
visiting an old acquaintance, or merely here to see a new part of the world. Before
coming to town, though, you spent many years living with an ancestry other than
your own, and your diverse childhood has left you with an open mind and a curious
nature.\n\n Youre excited to meet new people and cultures, and answering the
2020-02-20 18:38:54 -05:00
[PI] seems to be an interesting way to do so.\n\nChoose two ability boosts. One
must be to Constitution or Intelligence, and one is a free ability boost.\n\nYou''re
trained in the Diplomacy skill and a Lore skill thematically associated with the
members of the ancestry you grew up with: Dwarf, Elf, Gnome, Goblin, or Halfling.
You gain the Hobnobber skill feat.'
is_comty_use: false
2019-11-12 23:06:34 -05:00
is_specific_to_adv: true
name: Out-of-Towner
source:
2020-02-20 18:38:54 -05:00
- abbr: AoAPG
page_start: 5
page_stop: 5
- descr: Youre likely from [PI], but unlike the Local Scion, your family has no notable
legacy in the area. You might not even have much of a family at all to call your
own, and could be an orphan. Youve seen so many people make names for themselves
that you set out on your own and spent some time abroad in the jungles or deserts
of Garund or in the upper reaches of the [PI]—regions that proved too dangerous
to remain in for long on your own. You returned home with more caution and knowledge
of the world beyond [PI]s borders, but still determined to win fame.\n\n Youve
decided that joining an adventuring group would be the best way to secure aid
in your quest to build your own reputation, and are attending the [PI] to find
such allies.\n\nChoose two ability boosts. One must be to Dexterity or Intelligence,
and one is a free ability boost.\n\nYou're trained in the Survival skill and the
[PI], Desert, or Jungle Lore skill. You gain the Terrain Expertise skill feat
(underground if you have [PI] Lore, desert if you have Desert Lore, or forest
if you have Jungle Lore).
is_comty_use: false
2019-11-12 23:06:34 -05:00
is_specific_to_adv: true
name: Reputation Seeker
source:
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- abbr: AoAPG
page_start: 5
page_stop: 5
- descr: You arent from [PI] yourself—you might not even be from [PI] or [PI] at
all. Youve lived a hard life, in any event. You have often had to make tough
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decisions, and have developed a knack for understanding how things work (and the
best way to take them apart) that has helped you support yourself. Recently you
discovered that an ancestor was from the town of [PI] and had a modest career
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as an adventurer. You cant help but wonder if you would have had an easier life
if youd grown up there instead, and have decided to seek out this small town
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to learn more about it.\n\nYouve decided to respond to the [PI] to follow in
your ancestors footsteps, either to honor their memory or accomplish the great
deeds they did not.\n\nChoose two ability boosts. One must be to Dexterity or
Wisdom, and one is a free ability boost.\n\nYou're trained in the Thievery skill
and the Engineering Lore skill. You gain the Pickpocket skill feat.
is_comty_use: false
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is_specific_to_adv: true
name: Returning Descendant
source:
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- abbr: AoAPG
page_start: 5
page_stop: 6
- descr: Whether you are a local or from out of town, youve heard rumors that [PI]s
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past contains a hidden secret. Perhaps youve heard strange rumors that the towns
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founder, [PI], was not the hero everyone touts, or maybe your grandmother heard
stories from her own grandmother that contradict the towns accepted narrative
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of its establishment. In the pursuit of the truth, youve learned to navigate
the tangles of politics, and to never take anyones word at face value.\n\n You
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plan to join the [PI] so that you can make yourself known to the council, or perhaps
even ingratiating yourself to them, so you can seek the truth and eventually uncover
[PI]s secrets!\n\nChoose two ability boosts. One must be to Strength or Wisdom,
and one is a free ability boost.\n\nYou're trained in the Deception skill and
the Politics Lore skill. You gain the Lie to Me skill feat.
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is_comty_use: true
is_specific_to_adv: true
name: Truth Seeker
source:
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- abbr: AoAPG
page_start: 6
page_stop: 6