pathfinder-2-sqlite-MIRROR/data/monsters/arbiter.yaml

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ability_mods:
cha_mod: 1
con_mod: 2
dex_mod: 4
int_mod: 0
str_mod: 1
wis_mod: 2
ac: 16
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The arbiter releases an electrical burst from its body that deals 3d6
electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter
becomes stunned for 24 hours.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Electrical Burst
range: null
raw_description: '**Electrical Burst** [Two Actions] (__divine__, __electricity__,
__evocation__) The arbiter releases an electrical burst from its body that deals
3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the
arbiter becomes stunned for 24 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- electricity
- evocation
trigger: null
alignment: LN
automatic_abilities: null
description: 'These spherical inevitables are scouts and diplomats. Found throughout
the multiverse, they have traditionally kept watch over on chaos and its agents.
With the announcement of the Convergence, many arbiters now serve as go-betweens
among the aeon alliance and its mortal associates.
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 15'
hp: 22
hp_misc: null
immunities:
- death effects
- disease
- emotion
- poison
- unconscious
items:
- shortsword
languages:
- Celestial
- Common
- Infernal
- Utopian
level: 1
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d6+1
type: piercing
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- formula: 1d4
type: lawful
name: shortsword
to_hit: 9
traits:
- agile
- finesse
- lawful
- magical
- versatile S
name: Arbiter
perception: 7
ranged_attacks: null
resistances:
- amount: 3
misc: null
type: electricity
saves:
fort: 5
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 7
ref_misc: null
will: 7
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An arbiter can always sense the direction of the nearest non-arbiter
inevitable on the plane, but it cannot sense the range of the inevitable.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Locate Inevitable
range: null
raw_description: '**Locate Inevitable** An arbiter can always sense the direction
of the nearest non-arbiter inevitable on the plane, but it cannot sense the range
of the inevitable.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
- detect alignment (chaotic only)
- locate inevitable
size: Tiny
skills:
- bonus: 9
misc: null
name: Acrobatics
- bonus: 5
misc: null
name: Axis Lore
- bonus: 6
misc: null
name: Diplomacy
- bonus: 9
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '8'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 40
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 17
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: read omens
- level: 1
spells:
- misc: null
name: command
- misc: at will, chaotic only
name: detect alignment
- misc: x3
name: mending
spells_source: Divine Innate Spells
traits:
- Aeon
- Inevitable
- Monitor
weaknesses:
- amount: 3
misc: null
type: chaotic