pathfinder-2-sqlite-MIRROR/data/monsters/bloodlash bush.yaml

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ability_mods:
cha_mod: 0
con_mod: 4
dex_mod: 2
int_mod: -4
str_mod: 4
wis_mod: 0
ac: 16
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The tendrils of the bush reach out to siphon the blood from a victim
up to 20 feet away with persistent bleed damage, causing the victim to immediately
take that amount of bleed damage (basic Reflex DC 17). The bush regains an amount
of Hit Points equal to double the damage dealt.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Blood Siphon
range: null
raw_description: '**Blood Siphon** [Two Actions] The tendrils of the bush reach
out to siphon the blood from a victim up to 20 feet away with persistent bleed
damage, causing the victim to immediately take that amount of bleed damage (basic
Reflex DC 17). The bush regains an amount of Hit Points equal to double the damage
dealt.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: The bush spins in a circle, lashing out in all directions at once.
It makes one attack roll and compares the result to the AC of each creature within
its melee reach, rolling damage only once and applying it to each creature hit.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Spinning Strike
range: null
raw_description: '**Spinning Strike** [Three Actions] The bush spins in a circle,
lashing out in all directions at once. It makes one attack roll and compares the
result to the AC of each creature within its melee reach, rolling damage only
once and applying it to each creature hit.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A bloodlash bush's vines cause terrible lacerations that continue to
bleed. A creature hit with a vine attack takes 1 persistent bleed damage (2 on
a critical hit). Unlike other forms of persistent damage, this damage is cumulative,
to a maximum of 5 persistent bleed damage but it can be stopped like any other
persistent bleed damage.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Weeping Wounds
range: null
raw_description: '**Weeping Wounds** A bloodlash bush''s vines cause terrible lacerations
that continue to bleed. A creature hit with a vine attack takes 1 persistent bleed
damage (2 on a critical hit). Unlike other forms of persistent damage, this damage
is cumulative, to a maximum of 5 persistent bleed damage but it can be stopped
like any other persistent bleed damage.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'What first appears to be a simple shrub suddenly stirs to life.
The bloodlash bush attempts to lacerate its foes, using its weeping wounds to irrigate
the ground around itself. The seeds of a bloodlash bush can take root only in soil
that has been soaked in blood.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 16'
hp: 35
hp_misc: null
level: 2
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d8+4
type: slashing
- formula: null
type: weeping wounds
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name: vine
to_hit: 11
traits:
- agile
- reach 10 feet
name: Bloodlash Bush
perception: 6
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: bludgeoning
- amount: 5
misc: null
type: piercing
saves:
fort: 10
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 6
will_misc: null
senses:
- tremorsense (imprecise) 30 feet
size: Small
skills:
- bonus: 8
misc: null
name: Athletics
- bonus: 6
misc: null
name: Stealth
sources:
- abbr: The Fall of Plaguestone
page_start: '62'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- Plant
weaknesses:
- amount: 5
misc: null
type: fire