pathfinder-2-sqlite-MIRROR/data/monsters/bugul noz.yaml

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ability_mods:
cha_mod: 7
con_mod: 4
dex_mod: 5
int_mod: 4
str_mod: 3
wis_mod: 5
ac: 31
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The bugul noz swings its limbs about wildly. It makes up to three claw
Strikes, each against a different creature and each with a 2 circumstance penalty.
Its multiple attack penalty doesn't increase until after it makes all the attacks.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Flail
range: null
raw_description: '**Flail** [One Action] The bugul noz swings its limbs about wildly.
It makes up to three claw Strikes, each against a different creature and each
with a 2 circumstance penalty. Its multiple attack penalty doesn''t increase
until after it makes all the attacks.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The bugul noz ignores difficult terrain in forests.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Forest Jaunt
range: null
raw_description: '**Forest Jaunt** The bugul noz ignores difficult terrain in forests.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
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critical_failure: As failure, and the target becomes __fleeing__ for 1 round.
critical_success: The target is unaffected.
description: The bugul noz lets out a hair-raising keen. Other creatures within
30 feet must attempt a DC 31 Fortitude save. The bugul noz can't use this ability
again for 1d4 rounds.
effect: null
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failure: The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute.
frequency: null
maximum_duration: null
name: Haunting Wail
range: null
raw_description: '**Haunting Wail** [Two Actions] (__illusion__, __vocal__) The
bugul noz lets out a hair-raising keen. Other creatures within 30 feet must attempt
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a DC 31 Fortitude save. The bugul noz can''t use this ability again for 1d4 rounds.
**Critical Success** The target is unaffected.
**Success** The target takes 2d10 sonic damage.
**Failure** The target takes 4d10 sonic damage and gains sonic weakness 10 for
1 minute.
**Critical Failure** As failure, and the target becomes __fleeing__ for 1 round.'
requirements: null
saving_throw: null
stages: null
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success: The target takes 2d10 sonic damage.
traits:
- illusion
- vocal
trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
failure: The creature is __frightened 2__.
frequency: null
maximum_duration: null
name: Frightful Presence
range: 60 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
**Critical Success** The creature is unaffected by the presence.
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
saving_throw: DC 29
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Creatures that see the bugul noz must succeed at a DC 31 Fortitude
saving throw. On a failure, creatures are __doomed 1__ (or doomed 2 on a critical
failure).
effect: null
failure: null
frequency: null
maximum_duration: null
name: Horrid Visage
range: null
raw_description: '**Horrid Visage** (__visual__) Creatures that see the bugul noz
must succeed at a DC 31 Fortitude saving throw. On a failure, creatures are __doomed
1__ (or doomed 2 on a critical failure).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- visual
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Upon seeing its own reflection in a mirror or other reflective surface,
the bugul noz must succeed at a DC 34 Will save or become __confused__ and __immobilized__
for 1d4 1 rounds (minimum 1 round). While confused and immobilized, the bugul
noz cries and wallows in misery, making it immune to __visual__ and __auditory__
effects for the duration.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Mirror Vulnerability
range: null
raw_description: '**Mirror Vulnerability** Upon seeing its own reflection in a mirror
or other reflective surface, the bugul noz must succeed at a DC 34 Will save or
become __confused__ and __immobilized__ for 1d4 1 rounds (minimum 1 round).
While confused and immobilized, the bugul noz cries and wallows in misery, making
it immune to __visual__ and __auditory__ effects for the duration.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'This gangly fey humanoid wanders the overgrown paths of dark, misty
forests, voluntarily isolating themself in an attempt to protect others from their
hideous form. A bugul noz''s appearance is not merely unsightly—to view the being''s
form is said to tempt death, and backwoods villagers tell tales of wanderers found
struck dead after merely glancing at the creature. As they jaunt through the forest,
the bugul noz sings an eerie tune to alert others to their presence and deter these
creatures from looking upon them. The bugul noz does not, after all, want to harm
anyone; they are inherently kind, if unpredictable, and if they accidentally kill
a creature out of panic or confusion, they grieve. A bugul noz who roams the same
road long enough compiles a long list of such accidental victims, and they might
carry the corpses off to a single mass grave deep in the forest. When not wandering,
the bugul noz watches over this grave to ensure that the spirits of their victims
are never lonely.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 35'
hp: 200
hp_misc: null
immunities:
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- __emotion__
languages:
- Common
- Sylvan
level: 12
melee_attacks:
- action_cost: One Action
damage:
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- formula: 3d8+6
type: piercing
name: claw
to_hit: 23
traits:
- magical
name: Bugul Noz
perception: 23
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 2d8+6
type: bludgeoning
name: rock
to_hit: 25
traits:
- range increment 30 feet
rarity: Rare
saves:
fort: 22
fort_misc: null
misc: null
ref: 25
ref_misc: null
will: 23
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 21
misc: null
name: Acrobatics
- bonus: 19
misc: null
name: Athletics
- bonus: 22
misc: null
name: Forest Lore
- bonus: 25
misc: null
name: Nature
- bonus: 25
misc: null
name: Survival
sources:
- abbr: 'Pathfinder #153: Life''s Long Shadow'
page_start: '76'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: null
misc: null
type: forest jaunt
spell_lists:
- attack_bonus: null
cantrips:
- level: 3
spells:
- misc: null
name: dancing lights
constants: null
dc: 33
focus_points: null
misc: null
spell_lists:
- level: 3
spells:
- misc: x3
name: blindness
- misc: null
name: wanderer's guide
- level: 2
spells:
- misc: null
name: pass without trace
spells_source: Primal Innate Spells
traits:
- Fey
weaknesses:
- amount: 18
misc: null
type: cold iron