pathfinder-2-sqlite-MIRROR/data/monsters/gelugon.yaml

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ability_mods:
cha_mod: 4
con_mod: 5
dex_mod: 5
int_mod: 8
str_mod: 6
wis_mod: 5
ac: 34
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The ice devil channels the extreme cold of its body through its appendages
and weapons. A creature hit by an ice devil's weapon or unarmed attack in melee
must attempt a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon
used by an ice devil gains the effects of a __frost rune__ while the gelugon holds
it, and the ice devil can throw any such weapon with a 20-foot range increment,
trailing motes of frost.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Slowing Frost
range: null
raw_description: '**Slowing Frost** (__cold__, __divine__, __evocation__) The ice
devil channels the extreme cold of its body through its appendages and weapons.
A creature hit by an ice devil''s weapon or unarmed attack in melee must attempt
a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon used by an
ice devil gains the effects of a __frost rune__ while the gelugon holds it, and
the ice devil can throw any such weapon with a 20-foot range increment, trailing
motes of frost.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- cold
- divine
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: An ice devil's logical mind devises genius tactics from its perfect
memory. It can telepathically send a tactical repositioning to its allies, allowing
all commanded or allied evil creatures in the range of its telepathy to immediately
Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding
Speed).
effect: null
failure: null
frequency: null
maximum_duration: null
name: Tactician of Cocytus
range: null
raw_description: '**Tactician of Cocytus** [One Action] (__concentrate__) An ice
devil''s logical mind devises genius tactics from its perfect memory. It can telepathically
send a tactical repositioning to its allies, allowing all commanded or allied
evil creatures in the range of its telepathy to immediately Stride (or Burrow,
Climb, Fly, or Swim, if the creature has the corresponding Speed).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
failure: The creature is __frightened 2__.
frequency: null
maximum_duration: null
name: Frightful Presence
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range: 10 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
**Critical Success** The creature is unaffected by the presence.
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
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saving_throw: DC 31
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
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- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
failure: null
frequency: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Insectile ice devils are strategists and masterminds in Hell''s armies,
using their superior intellect to strike against their enemies and spread Hell''s
influence throughout the planes. An ice devil rarely breaks their solitary contemplation
of strategy save to pursue a plan they have devised. They can be enticed otherwise
only by an exchange of services to be determined at a later time, adding to the
pieces they can play on the board. Occasionally, a mortal strategist of outstanding
skill might amuse an ice devil enough for the gelugon to agree to a contest of strategy,
typically a strategic board game like chess, to decide a dispute. In the unlikely
event the devil loses such a contest, they inevitably go to great lengths to later
obtain that mortal''s services for their own infernal ends.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 31'
hp: 215
hp_misc: null
immunities:
- cold
- fire
items:
- +1 striking longspear
languages:
- Celestial
- Common
- Draconic
- Infernal
- telepathy 100 feet
level: 13
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d8+12
type: piercing
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- formula: 1d6
type: cold
- formula: 1d6
type: evil
- formula: null
type: slowing frost
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name: frost longspear
to_hit: 28
traits:
- cold
- evil
- magical
- reach 15 feet
- action_cost: One Action
damage:
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- formula: 2d6+12
type: bludgeoning
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- formula: 2d6
type: cold
- formula: 1d6
type: evil
- formula: null
type: slowing frost
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name: tail
to_hit: 25
traits:
- agile
- cold
- evil
- magical
- reach 10 feet
name: Gelugon
perception: 26
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 2d8+12
type: piercing
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- formula: 1d6
type: cold
name: frost longspear
to_hit: 27
traits:
- cold
- magical
- thrown 20 feet
resistances:
- amount: 10
misc: except silver
type: physical
- amount: 10
misc: null
type: poison
saves:
fort: 24
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 24
ref_misc: null
will: 26
will_misc: null
senses:
- greater darkvision
size: Large
skills:
- bonus: 22
misc: null
name: Acrobatics
- bonus: 23
misc: null
name: Athletics
- bonus: 25
misc: null
name: Deception
- bonus: 25
misc: null
name: Diplomacy
- bonus: 23
misc: null
name: Intimidation
- bonus: 26
misc: null
name: Religion
- bonus: 25
misc: null
name: Society
- bonus: 22
misc: null
name: Stealth
- bonus: 30
misc: null
name: Warfare Lore
sources:
- abbr: Bestiary
page_start: '91'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
- amount: 35
misc: from fly
type: fly
spell_lists:
- attack_bonus: null
cantrips:
- level: 7
spells:
- misc: null
name: ray of frost
constants:
- level: 4
spells:
- misc: null
name: fly
dc: 33
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: x2
name: cone of cold
- level: 6
spells:
- misc: null
name: illusory scene
- level: 5
spells:
- misc: null
name: dimension door
- misc: x3
name: wall of ice
- level: 4
spells:
- misc: at will
name: dimension door
spells_source: Divine Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 33
focus_points: null
misc: null
spell_lists:
- level: 1
spells:
- misc: null
name: infernal pact
spells_source: Rituals
traits:
- Devil
- Fiend
weaknesses:
- amount: 10
misc: null
type: good