pathfinder-2-sqlite-MIRROR/data/monsters/imp.yaml

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ability_mods:
cha_mod: 2
con_mod: 0
dex_mod: 4
int_mod: 1
str_mod: -1
wis_mod: 2
ac: 17
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: "* **Boar **size Medium; scent (imprecise) 30 feet; **Speed **40 feet;\
\ **Melee **tusk +9 (__finesse__), **Damage **1d101 piercing\n\n * **Giant Spider**\
\ size Medium; **Speed **25 feet, climb 25 feet; **Melee **fangs +9 (__finesse__,\
\ __poison__), **Damage **1d61 piercing plus 1d4 poison\n\n * **Rat **scent;\
\ **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__), **Damage **1\
\ piercing\n\n * **Raven **scent; **Speed **10 feet, fly 40 feet; **Melee **beak\
\ +9 (__finesse__), **Damage **1 piercing"
effect: null
failure: null
frequency: null
maximum_duration: null
name: Change Shape
range: null
raw_description: "**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,\
\ __transmutation__)\n\n * **Boar **size Medium; scent (imprecise) 30 feet; **Speed\
\ **40 feet; **Melee **tusk +9 (__finesse__), **Damage **1d101 piercing\n\n \
\ * **Giant Spider** size Medium; **Speed **25 feet, climb 25 feet; **Melee **fangs\
\ +9 (__finesse__, __poison__), **Damage **1d61 piercing plus 1d4 poison\n\n\
\ * **Rat **scent; **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__),\
\ **Damage **1 piercing\n\n * **Raven **scent; **Speed **10 feet, fly 40 feet;\
\ **Melee **beak +9 (__finesse__), **Damage **1 piercing"
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The imp regains 1d6 Hit Points.
failure: null
frequency: once per round.
maximum_duration: null
name: Diabolic Healing
range: null
raw_description: '**Diabolic Healing** [One Action] (__concentrate__, __divine__,
__healing__, __necromancy__) **Frequency** once per round. **Effect** The imp
regains 1d6 Hit Points.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- healing
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
maximum_duration: 6 rounds
name: Imp Venom
range: null
raw_description: '**Imp Venom** (__poison__) **Saving Throw** DC 16 Fortitude; **Maximum
Duration** 6 rounds; **Stage 1** 1d6 poison and __clumsy 1__ (1 round); **Stage
2** 1d6 poison damage, __clumsy 1__, and __slowed 1__ (1 round)'
requirements: null
saving_throw: DC 16 Fortitude
stages:
- effect: 1d6 poison and __clumsy 1__ (1 round)
- effect: 1d6 poison damage, __clumsy 1__, and __slowed 1__ (1 round)
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The imp offers a non-fiend within 15 feet a bargain, granting a boon of
good luck if the creature accepts. The boon lasts for 1 hour once accepted. If
the creature dies while the boon is in place, its soul travels to Hell, where
it is bound for eternity and unable to be raised or resurrected except by __wish__
or similar magic. Once during the hour, the creature can roll an attack roll or
saving throw twice and use the higher result.
failure: null
frequency: once per day.
maximum_duration: null
name: Infernal Temptation
range: null
raw_description: '**Infernal Temptation** [One Action] (__divine__, __concentrate__,
__enchantment__, __evil__, __fortune__) **Frequency** once per day. **Effect**
The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck
if the creature accepts. The boon lasts for 1 hour once accepted. If the creature
dies while the boon is in place, its soul travels to Hell, where it is bound for
eternity and unable to be raised or resurrected except by __wish__ or similar
magic. Once during the hour, the creature can roll an attack roll or saving throw
twice and use the higher result.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- concentrate
- enchantment
- evil
- fortune
trigger: null
alignment: LE
automatic_abilities: null
description: 'Imps are infiltrators and corruptors who, despite their diminutive stature,
are more than capable of subtly influencing a weak-willed individual into performing
increasingly evil acts over time. An imp will often agree to serve a mortal and
act docile and loyal in a long-term plot to eventually damn its master''s soul to
Hell. Imps are born directly from Hell itself, rather than from mortal souls, and
thus they serve outside the usual diabolic hierarchy, granting them leeway to pursue
their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants,
flying out of reach and turning invisible to escape should the odds turn against
them.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 15'
hp: 15
hp_misc: null
immunities:
- fire
languages:
- Common
- Infernal
- telepathy (touch)
level: 1
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d4-1
type: piercing
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- formula: 1d4
type: evil
- formula: null
type: imp venom
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name: stinger
to_hit: 9
traits:
- agile
- evil
- finesse
- magical
name: Imp
perception: 7
ranged_attacks: null
resistances:
- amount: 3
misc: except silver
type: physical
- amount: 5
misc: null
type: poison
saves:
fort: 5
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 7
will_misc: null
senses:
- greater darkvision
size: Tiny
skills:
- bonus: 7
misc: null
name: Acrobatics
- bonus: 6
misc: null
name: Athletics
- bonus: 7
misc: null
name: Deception
- bonus: 5
misc: null
name: Religion
sources:
- abbr: Bestiary
page_start: '87'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 30
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 1
spells:
- misc: null
name: detect magic
dc: 17
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: read omens
- level: 2
spells:
- misc: at will, self only
name: invisibility
- level: 1
spells:
- misc: null
name: charm
- misc: at will, good only
name: detect alignment
spells_source: Divine Innate Spells
traits:
- Devil
- Fiend
weaknesses:
- amount: 3
misc: null
type: good