pathfinder-2-sqlite-MIRROR/data/monsters/jinkin.yaml

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ability_mods:
cha_mod: 2
con_mod: 0
dex_mod: 4
int_mod: 2
str_mod: -2
wis_mod: 2
ac: 17
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The jinkin deals 1d6 extra precision damage to __flat-footed__ creatures.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** The jinkin deals 1d6 extra precision damage
to __flat-footed__ creatures.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A group of six jinkins can work together for an hour to imbue an item
with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive
and can be performed while Hiding. Jinkins prefer to use this ability on magic
items. The curse makes the item unreliable (DC 5 flat check or waste any action
to Interact with or Activate the item), adds a bizarre requirement to use the
item, or imparts some other curse of a similar caliber.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Tinker
range: null
raw_description: '**Tinker** (__curse__, __primal__, __transmutation__) A group
of six jinkins can work together for an hour to imbue an item with a curse at
a range of 60 feet. While this process is lengthy, it''s also unobtrusive and
can be performed while Hiding. Jinkins prefer to use this ability on magic items.
The curse makes the item unreliable (DC 5 flat check or waste any action to Interact
with or Activate the item), adds a bizarre requirement to use the item, or imparts
some other curse of a similar caliber.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- primal
- transmutation
trigger: null
alignment: CE
automatic_abilities: null
description: 'Jinkins are sadistic tinkers who steal and sabotage items and take great
pride in their power to curse precious objects. They hold grudges and create convoluted
plans for revenge whenever they feel slighted, such as when a creature dares to
remove one of their curses. Rarely content to wreak simple mayhem, jinkins also
take immense pleasure in torture and murder, though they prefer to lead victims
into traps designed to capture or incapacitate rather than kill outright. Deep pits
are favorites, since victims who survive the fall face a slow death from starvation
and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 15'
hp: 19
hp_misc: null
items:
- shortsword
languages:
- Undercommon
level: 1
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d6-2
type: piercing
name: shortsword
to_hit: 9
traits:
- agile
- finesse
- magical
- versatile S
name: Jinkin
perception: 7
ranged_attacks: null
saves:
fort: 6
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 7
will_misc: null
senses:
- darkvision
size: Tiny
skills:
- bonus: 7
misc: null
name: Acrobatics
- bonus: 5
misc: +7 traps
name: Crafting
- bonus: 5
misc: null
name: Deception
- bonus: 5
misc: null
name: Nature
- bonus: 7
misc: null
name: Stealth
- bonus: 7
misc: null
name: Thievery
sources:
- abbr: Bestiary
page_start: '193'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips:
- level: 1
spells:
- misc: null
name: prestidigitation
constants: null
dc: 17
focus_points: null
misc: null
spell_lists: null
spells_source: Primal Innate Spells
traits:
- Fey
- Gremlin
weaknesses:
- amount: 2
misc: null
type: cold iron