pathfinder-2-sqlite-MIRROR/data/monsters/lamia.yaml

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ability_mods:
cha_mod: 3
con_mod: 2
dex_mod: 3
int_mod: 1
str_mod: 5
wis_mod: 3
ac: 24
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The lamia touches a creature, who must succeed at a DC 23 Will save
or become __stupefied 1__. If the target fails additional saves against this ability,
the condition value increases by 1 (to a maximum of stupefied 4). This condition
value decreases by 1 every 24 hours.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Lamia's Caress
range: null
raw_description: '**Lamia''s Caress** [Two Actions] (__curse__, __enchantment__,
__mental__, __occult__) The lamia touches a creature, who must succeed at a DC
23 Will save or become __stupefied 1__. If the target fails additional saves against
this ability, the condition value increases by 1 (to a maximum of stupefied 4).
This condition value decreases by 1 every 24 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- enchantment
- mental
- occult
trigger: null
alignment: CE
automatic_abilities: null
description: 'Just as they were cursed long ago, lamias can curse those they touch,
clouding the mind and regressing conscious thought to purely animalistic instincts.
Creatures affected by this curse grow reckless, becoming unaware of the consequences
of their own actions and unable to think clearly. This makes the hapless victim
all the more susceptible to the lamia''s cunning illusions and insidious charms.
The lamia''s animalistic nature and the effect of their cursed touch has led some
scholars to theorize that the original lamias must have, millennia ago, turned away
from their own reason and intellect and embraced the life of simple beasts. Whether
this change was rewarded as a monstrous gift from Lamashtu or inflicted as a curse
for abandoning their responsibilities by Pharasma remains the subject of debate
to this day.
Whatever the source of this ancient transformation, lamias themselves have grown
to enjoy the strengths it has granted them. Regardless, they continue to cling to
a hatred of the gods, seeing them as the cause of their monstrous forms and, thus,
their eternal exile from the societies they watch with jealous eyes from their lairs
amid the ruins of lost civilizations. Because lamias blame divine powers for their
curse, they take special delight in the downfall of temples, the suffering and death
of champions and clerics, and the spread of dissension within organized religions.
While they can brie y assume humanoid form with magic, lamias are usually forced
to hide from civilization, making their homes in the barren wilderness. There, they
attract cults of their own, gathering up chaotic and evil humanoids. With the help
of these cultists, lamias strive to bring down popular faiths, introduce schisms
into flourishing churches, and humiliate or defame high-profile religious leaders.
Most lamias themselves have no true religious faith in anything, hearing instead
a mystical calling that manifests as sighs on the desert wind or murmurs from the
dark places between the stars.
Lamias are traditionally matriarchal, revering the eldest female among them as leader,
mother, and shaman.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 22'
hp: 95
hp_misc: null
items:
- +1 spear
- javelin (2)
languages:
- Abyssal
- Common
level: 6
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d6+8
type: piercing
name: spear
to_hit: 17
traits: null
- action_cost: One Action
damage:
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- formula: 1d6+8
type: slashing
- formula: null
type: Grab
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name: claw
to_hit: 17
traits:
- agile
name: Lamia
perception: 13
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 1d4+8
type: piercing
name: spear
to_hit: 14
traits:
- thrown 20 feet
- versatile S
- action_cost: One Action
damage:
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- formula: 1d6+8
type: piercing
name: javelin
to_hit: 15
traits:
- thrown 30 feet
saves:
fort: 12
fort_misc: null
misc: null
ref: 15
ref_misc: null
will: 15
will_misc: null
senses:
- darkvision
size: Large
skills:
- bonus: 11
misc: null
name: Cult Lore
- bonus: 15
misc: null
name: Deception
- bonus: 11
misc: null
name: Diplomacy
- bonus: 13
misc: null
name: Intimidation
- bonus: 15
misc: null
name: Stealth
- bonus: 11
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '216'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 25
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: x3
name: charm
- misc: null
name: suggestion
- level: 3
spells:
- misc: null
name: sleep
- level: 2
spells:
- misc: at will
name: humanoid form
- misc: null
name: mirror image
- level: 1
spells:
- misc: at will
name: illusory disguise
- misc: at will
name: illusory object
- misc: at will
name: ventriloquism
spells_source: Occult Innate Spells
traits:
- Beast