pathfinder-2-sqlite-MIRROR/data/monsters/mohrg.yaml

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ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 4
int_mod: 1
str_mod: 6
wis_mod: 3
ac: 28
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A living creature hit by a mohrg's tongue Strike must succeed at a
DC 26 Fortitude save or become __paralyzed__. The creature can attempt a new save
at the end of each of its turns, and the DC cumulatively decreases by 1 on each
attempt.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Paralysis
range: null
raw_description: '**Paralysis** (__occult__, __incapacitation__, __necromancy__)
A living creature hit by a mohrg''s tongue Strike must succeed at a DC 26 Fortitude
save or become __paralyzed__. The creature can attempt a new save at the end of
each of its turns, and the DC cumulatively decreases by 1 on each attempt.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- occult
- incapacitation
- necromancy
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Resistances piercing 10, slashing 5
effect: null
failure: null
frequency: null
maximum_duration: null
name: unconscious
range: null
raw_description: '**__unconscious__** Resistances piercing 10, slashing 5'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A living creature slain by a mohrg that had a lower level than the
mohrg rises as a mohrg spawn after 1d4 rounds, on its turn. This mohrg spawn is
under the command of the mohrg that created it. If the creator of the mohrg spawn
is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into
a pile of decayed flesh and bones.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Mohrg Spawn
range: null
raw_description: '**Mohrg Spawn** (__occult__, __necromancy__) A living creature
slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn
after 1d4 rounds, on its turn. This mohrg spawn is under the command of the mohrg
that created it. If the creator of the mohrg spawn is destroyed, the mohrg spawn
is destroyed as well, immediately collapsing into a pile of decayed flesh and
bones.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- occult
- necromancy
trigger: null
description: 'The weight of murder wears heavy on the soul. With souls marked by a
lifetime of dealing death, these killers, whether mass murderers, bloodthirsty soldiers,
or sadistic executioners, sometimes do not let judgment and lawful execution stanch
their slaying sprees. When such individuals are brought to justice, they may rise
after death as mohrgs to continue their ruinous work.
Drawn to others of their kind, mohrgs prefer to hunt in small groups, occasionally
in partnership with weaker free-willed undead such as shadows and wights. They seek
out weak prey and revel in causing drawn-out suffering. Some mohrgs haunt locations
they favored in life, reenacting old crimes on new victims. They may even skulk
about in public, wearing rags, cloaks, or freshly harvested skins to hide their
nature. The most dangerous mohrgs are those who grow powerful enough to no longer
fear being struck down again and openly assault settlements in an attempt to turn
living towns into mass graves.
Since those slain by a mohrg rise soon thereafter as mohrg spawn, the murders of
a mohrg rarely go unnoticed for long, even when they take extra care to prey only
on a society''s dregs. Since mohrg spawn remain under a mohrg''s control, a canny
mohrg might order its spawn to remain in hiding to keep its presence secret until
a point where it feels confident unleashing its undead army upon a doomed settlement.
Mohrgs retain a twisted sentimentality for the crimes of their mortal life, seeking
out trinkets that remind them of favorite murders. When not out hunting, mohrgs
arrange their mementos into disturbing shrines. Often, these trinkets are valuable
objects, and might even provide important clues to ongoing mysteries.'
hp: 120
hp_misc: "negative healing\r\n"
immunities:
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- __death__ effects
- __disease__
- __paralyzed__
- __poison__
languages:
- Common
- Necril
level: 8
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d10+9
type: slashing
- formula: null
type: Grab
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name: claw
to_hit: 20
traits: null
- action_cost: One Action
damage:
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- formula: null
type: paralysis
name: tongue
to_hit: 20
traits:
- agile
name: Mohrg
perception: 17
ranged_attacks: null
saves:
fort: 18
fort_misc: null
misc: null
ref: 16
ref_misc: null
will: 13
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 16
misc: null
name: Acrobatics
- bonus: 18
misc: null
name: Athletics
- bonus: 19
misc: null
name: Intimidation
- bonus: 15
misc: null
name: Society
- bonus: 18
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '172'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Undead