pathfinder-2-sqlite-MIRROR/data/monsters/qurashith.yaml

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ability_mods:
cha_mod: 6
con_mod: 6
dex_mod: 7
int_mod: -1
str_mod: 9
wis_mod: 5
ac: 40
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature that takes damage from a qurashith's jaws or spittle must
succeed at a DC 39 Fortitude save or be __slowed 1__ for 1d4 rounds (slowed 2
on a critical failure). If a creature is already slowed when it fails its save,
it becomes __paralyzed__ for 1 round.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Paralytic Spittle
range: null
raw_description: '**Paralytic Spittle** A creature that takes damage from a qurashith''s
jaws or spittle must succeed at a DC 39 Fortitude save or be __slowed 1__ for
1d4 rounds (slowed 2 on a critical failure). If a creature is already slowed when
it fails its save, it becomes __paralyzed__ for 1 round.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The qurashith unleashes a debilitating psionic scream. Creatures in
a 60-foot cone must succeed at a DC 35 Will save or become __stupefied__ 2 (stupefied
4 on a critical failure) for 1 minute. A creature that critically succeeds at
its Will save is immune to the qurashith's Psychic Howl for 24 hours. The qurashith
can't use Psychic Howl again for 1d4 rounds.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Psychic Howl
range: null
raw_description: '**Psychic Howl** [Two Actions] The qurashith unleashes a debilitating
psionic scream. Creatures in a 60-foot cone must succeed at a DC 35 Will save
or become __stupefied__ 2 (stupefied 4 on a critical failure) for 1 minute. A
creature that critically succeeds at its Will save is immune to the qurashith''s
Psychic Howl for 24 hours. The qurashith can''t use Psychic Howl again for 1d4
rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: claw
effect: null
failure: null
frequency: null
maximum_duration: null
name: Rend
range: null
raw_description: '**Rend** [One Action] claw'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'Any creature that Strikes the qurashith with a melee weapon must attempt
a DC 37 Reflex save. On a failure, the creature is disarmed of its weapon, which
becomes stuck to the qurashith''s body; if the Strike was an unarmed attack, the
creature''s limb sticks to the qurashith''s body and the creature becomes __immobilized__.
A creature must succeed at a DC 31 Athletics check to retrieve a stuck weapon.
On a failure, the creature takes 2d6 acid damage and the weapon remains stuck,
and on a critical failure, the creature also becomes stuck to the qurashith and
becomes immobilized. A stuck creature takes 2d6 acid damage each round it remains
stuck to the qurashith and can use an __Escape__ action to try to free itself
from the monster (DC 31).
__**Frightful Presence**__ (__aura__, __emotion__, __fear__, __mental__) 90 feet,
DC 33'
effect: null
failure: null
frequency: null
maximum_duration: null
name: Adhesive Body
range: null
raw_description: '**Adhesive Body** Any creature that Strikes the qurashith with
a melee weapon must attempt a DC 37 Reflex save. On a failure, the creature is
disarmed of its weapon, which becomes stuck to the qurashith''s body; if the Strike
was an unarmed attack, the creature''s limb sticks to the qurashith''s body and
the creature becomes __immobilized__. A creature must succeed at a DC 31 Athletics
check to retrieve a stuck weapon. On a failure, the creature takes 2d6 acid damage
and the weapon remains stuck, and on a critical failure, the creature also becomes
stuck to the qurashith and becomes immobilized. A stuck creature takes 2d6 acid
damage each round it remains stuck to the qurashith and can use an __Escape__
action to try to free itself from the monster (DC 31).
__**Frightful Presence**__ (__aura__, __emotion__, __fear__, __mental__) 90 feet,
DC 33'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Qurashith—or “gluttonwings” in the Common tongue—are fearsome, bat-like
predators that haunt the upper reaches of Gluttondark''s cavern-worlds. These monstrosities
are no mere beasts. A qurashith does not simply devour its victims; once it kills
its prey, it physically subsumes the creature into its own body, metabolizing the
prey''s spiritual essence. Close inspection of a qurashith reveals that its body
is an amalgamation of the fiend and its extraplanar and mortal victims, bound together
by webs of demonic scar tissue and sticky acidic pus. While the individual personalities
of a qurashith''s victims gradually metabolize and diffuse into its very substance
over time, a particularly charismatic or magically powerful victim might exert some
influence over the qurashith''s mind for a short time.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 41
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 41'
hp: 340
hp_misc: null
languages:
- Abyssal
- telepathy 120 feet
- tongues
level: 17
melee_attacks:
- action_cost: One Action
damage:
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- formula: 3d12+17
type: piercing
- formula: null
type: paralytic spittle
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name: jaws
to_hit: 34
traits:
- chaotic
- evil
- magical
- reach 15 feet
- action_cost: One Action
damage:
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- formula: 3d10+15
type: slashing
name: claw
to_hit: 32
traits:
- agile
- chaotic
- evil
- magical
- reach 15 feet
name: Qurashith
perception: 33
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 6d6
type: acid and paralytic saliva
name: spittle
to_hit: 30
traits:
- range 60 feet
rarity: Rare
resistances:
- amount: 15
misc: null
type: acid
saves:
fort: 29
fort_misc: null
misc: null
ref: 30
ref_misc: null
will: 28
will_misc: null
senses:
- greater darkvision
- scent (imprecise) 60 feet
- true seeing
size: Huge
skills:
- bonus: 30
misc: null
name: Acrobatics
- bonus: 32
misc: null
name: Athletics
- bonus: 29
misc: null
name: Deception
- bonus: 32
misc: null
name: Stealth
- bonus: 28
misc: null
name: Survival
sources:
- abbr: 'Pathfinder #154: Siege of the Dinosaurs'
page_start: '82'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 60
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 6
spells:
- misc: null
name: true seeing
dc: 35
focus_points: null
misc: null
spell_lists:
- level: 6
spells:
- misc: at will, self only
name: teleport
spells_source: Divine Innate Spells
traits:
- Aberration
- Fiend
weaknesses:
- amount: 15
misc: null
type: good
- amount: 15
misc: null
type: lawful