pathfinder-2-sqlite-MIRROR/data/monsters/shoggoth.yaml

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ability_mods:
cha_mod: 1
con_mod: 9
dex_mod: 6
int_mod: -3
str_mod: 10
wis_mod: 6
ac: 39
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 2d10+15 bludgeoning
effect: null
failure: null
frequency: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**__Constrict__** [One Action] 2d10+15 bludgeoning'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature that begins its turn inside the shoggoth takes 9d6 acid
damage.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Eat Away
range: null
raw_description: '**Eat Away** A creature that begins its turn inside the shoggoth
takes 9d6 acid damage.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: DC 40, 6d6 acid, Escape DC 40, Rupture 40
effect: null
failure: null
frequency: null
maximum_duration: null
name: Engulf
range: null
raw_description: '**Engulf** [Two Actions] DC 40, 6d6 acid, Escape DC 40, Rupture
40'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A shoggoth constantly voices syllables and mutterings that mortals
were not meant to hear. A creature entering the aura or starting its turn in the
aura must succeed at a DC 38 Will save or become confused for 1 round (2d4 rounds
on a critical failure). A creature that successfully saves is temporarily immune
for 24 hours.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Maddening Cacophony
range: 60 feet
raw_description: '**Maddening Cacophony** (__auditory__, __aura__, __incapacitation__,
__mental__) 60 feet. A shoggoth constantly voices syllables and mutterings that
mortals were not meant to hear. A creature entering the aura or starting its turn
in the aura must succeed at a DC 38 Will save or become confused for 1 round (2d4
rounds on a critical failure). A creature that successfully saves is temporarily
immune for 24 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- auditory
- aura
- incapacitation
- mental
trigger: null
description: 'Although even raving fanatics and doom-saying prophets desperately claim
the monstrous shoggoth is nothing more than a drug-induced vision or a thankfully
unreal nightmare, the truth is altogether more dire. Shoggoths exist, yet they tend
keep to the deepest of ocean trenches or the most remote of caverns and ruins, emerging
to spread chaos and destruction in their slimy wakes.
The first shoggoths were created by an alien species to serve as mindless beasts
of burden. Their vast bulk, incredible strength, and amorphous nature made them
useful slave labor, and their ability to spontaneously form whatever new eyes, mouths,
limbs, and other organs they might need made them incredibly versatile. Eventually,
the shoggoths developed enough intelligence to rebel against their masters, and
now they lurk, patient but potent, in the lightless deeps.
A shoggoth has goals and methods unknowable to humanoid beings. They remember their
eons of servitude and, compared to their mysterious masters, humans, elves, dwarves
and other intelligent beings are mere specks which crawl upon the surface of the
world, indistinguishable from animals. When a shoggoth rolls its immense, hideous
body over a band of explorers, engulfing them in a gelatinous press of flesh and
gnawing teeth, it is not so much evil as uncaring.
Shoggoths can become the object of worship for humanoid cults dedicated to chaos
and entropy. The shoggoth does not respond to this worship, but it can be counted
on to consume any hapless victim the cult can capture and sacrifice to it. Rumors
of shoggoths that have developed even greater intellects are, one would hope, just
that, for the damage a shoggoth capable of reasoning could wreak upon a world is
unsettling to say the least.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 43'
hp: 275
hp_misc: fast healing 20
immunities:
- blinded
- controlled
- critical hits
- deafened
- precision
- sleep
languages:
- Aklo
level: 18
melee_attacks:
- action_cost: One Action
damage:
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- formula: 4d10+18
type: bludgeoning
- formula: null
type: Grab
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name: pseudopod
to_hit: 35
traits:
- magical
- reach 30 feet
name: Shoggoth
perception: 34
ranged_attacks: null
rarity: Rare
resistances:
- amount: 20
misc: null
type: acid
- amount: 20
misc: null
type: cold
- amount: 20
misc: null
type: sonic
saves:
fort: 33
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 30
will_misc: null
senses:
- darkvision
- scent (imprecise) 60 feet
- tremorsense (imprecise) 60 feet
size: Huge
skills:
- bonus: 36
misc: null
name: Athletics
- bonus: 29
misc: null
name: Intimidation
sources:
- abbr: Bestiary
page_start: '293'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 25
misc: null
type: climb
- amount: 50
misc: null
type: swim
spell_lists: null
traits:
- Aberration
- Amphibious