pathfinder-2-sqlite-MIRROR/data/monsters/vampire count.yaml

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ability_mods:
cha_mod: 4
con_mod: 2
dex_mod: 3
int_mod: 2
str_mod: 5
wis_mod: 4
ac: 24
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Giant bat with fangs +15 for 1d8+9 piercing.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,
__transmutation__) Giant bat with fangs +15 for 1d8+9 piercing.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If a creature dies after being reduced to 0 HP by Drink Blood, the
vampire can turn this victim into a vampire by donating some of its own blood
to the victim and burying the victim in earth for 3 nights. If the new vampire
is lower level than its creator, it is under the creator's control. If a vampire
controls too many spawn at once (as determined by the GM), strong-willed spawn
can free themselves by succeeding at a Will saving throw against the vampire's
Will DC.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Create Spawn
range: null
raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If
a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn
this victim into a vampire by donating some of its own blood to the victim and
burying the victim in earth for 3 nights. If the new vampire is lower level than
its creator, it is under the creator''s control. If a vampire controls too many
spawn at once (as determined by the GM), strong-willed spawn can free themselves
by succeeding at a Will saving throw against the vampire''s Will DC.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- downtime
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The vampire can cast __dominate__ (DC 22) at will as a divine innate
spell. Casting it requires staring into the target's eyes, giving the spell the
visual trait. A creature that succeeds is temporarily immune to that vampire's
Dominate for 24 hours. Fully destroying the vampire ends the domination, but merely
reducing the vampire to 0 HP is insufficient to break the spell.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Dominate
range: null
raw_description: '**Dominate** [Two Actions] (__divine__, __enchantment__, __incapacitation__,
__mental__, __visual__) The vampire can cast __dominate__ (DC 22) at will as a
divine innate spell. Casting it requires staring into the target''s eyes, giving
the spell the visual trait. A creature that succeeds is temporarily immune to
that vampire''s Dominate for 24 hours. Fully destroying the vampire ends the domination,
but merely reducing the vampire to 0 HP is insufficient to break the spell.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- enchantment
- incapacitation
- mental
- visual
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: '**Requirement** A __grabbed__, __paralyzed__, __restrained__, __unconscious__,
or willing creature is within the vampire''s reach.'
effect: The vampire sinks its fangs into that creature to drink its blood. This
requires an __Athletics__ check against the victim's Fortitude DC if the victim
is grabbed and is automatic for any of the other conditions. The victim is __drained
2__ and the vampire regains 10 HP, gaining any excess HP as temporary Hit Points.
Drinking Blood from a creature that's already drained doesn't restore any HP to
the vampire but increases the victim's drain value by 1. A vampire can also consume
blood that's been emptied into a vessel for sustenance, but it gains no HP from
doing so. A victim's drained condition decreases by 1 per week. A blood transfusion,
which requires a DC 20 __Medicine__ check and sufficient blood or a blood donor,
reduces the drain by 1 after 10 minutes.
failure: null
frequency: null
maximum_duration: null
name: Drink Blood
range: null
raw_description: '**Drink Blood** [One Action] (__divine__, __necromancy__) **Requirement**
A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing creature
is within the vampire''s reach. **Effect** The vampire sinks its fangs into that
creature to drink its blood. This requires an __Athletics__ check against the
victim''s Fortitude DC if the victim is grabbed and is automatic for any of the
other conditions. The victim is __drained 2__ and the vampire regains 10 HP, gaining
any excess HP as temporary Hit Points. Drinking Blood from a creature that''s
already drained doesn''t restore any HP to the vampire but increases the victim''s
drain value by 1. A vampire can also consume blood that''s been emptied into a
vessel for sustenance, but it gains no HP from doing so. A victim''s drained condition
decreases by 1 per week. A blood transfusion, which requires a DC 20 __Medicine__
check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The vampire turns into a cloud of vapor, as the __gaseous form__ spell,
or back to its normal form. The vampire loses fast healing while in gaseous form.
The vampire can remain in this form indefinitely.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Turn to Mist
range: null
raw_description: '**Turn to Mist** [One Action] (__concentrate__, __divine__, __transmutation__)
The vampire turns into a cloud of vapor, as the __gaseous form__ spell, or back
to its normal form. The vampire loses fast healing while in gaseous form. The
vampire can remain in this form indefinitely.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- transmutation
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The vampire uses Turn to Mist. It can take move actions to move toward its
coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected
by further damage. It automatically returns to its corporeal form, unconscious,
if it reaches its coffin or after 2 hours, whichever comes first.
failure: null
frequency: null
maximum_duration: null
name: Mist Escape
range: null
raw_description: '**Mist Escape** [Free Action]**Trigger** The vampire is reduced
to 0 HP. **Effect** The vampire uses Turn to Mist. It can take move actions to
move toward its coffin even though it''s at 0 HP. While at 0 HP in this form,
the vampire is unaffected by further damage. It automatically returns to its corporeal
form, unconscious, if it reaches its coffin or after 2 hours, whichever comes
first.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The vampire is reduced to 0 HP.
description: 'Vampire counts rule their demesnes through a mix of fear and cruelty.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 22'
hp: 65
hp_misc: coffin restoration, fast healing 7, negative healing
immunities:
- death effects
- disease
- paralyze
- poison
- sleep
items:
- +1 rapier
- leather armor
languages:
- Common
- Necril
- plus one regional language
level: 6
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d6+11
type: piercing
name: rapier
to_hit: 17
traits:
- deadly 1d8
- disarm +1
- action_cost: One Action
damage:
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- formula: 1d8+8
type: slashing
- formula: null
type: Grab
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name: claw
to_hit: 17
traits:
- agile
name: Vampire Count
perception: 17
ranged_attacks: null
resistances:
- amount: 7
misc: except magical silver
type: physical
saves:
fort: 11
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 17
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The vampire's presence brings forth creatures of the night to do the
master's bidding. These typically include __rat swarms__, __bat swarms__, and
__wolves__, but can include other creatures. The vampire can give telepathic orders
to these creatures as long as they are within 100 feet, but they can't communicate
back.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Children of the Night
range: null
raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__)
The vampire''s presence brings forth creatures of the night to do the master''s
bidding. These typically include __rat swarms__, __bat swarms__, and __wolves__,
but can include other creatures. The vampire can give telepathic orders to these
creatures as long as they are within 100 feet, but they can''t communicate back.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- enchantment
- mental
trigger: null
senses:
- darkvision
size: Medium
skills:
- bonus: 13
misc: null
name: Acrobatics
- bonus: 15
misc: null
name: Athletics
- bonus: 14
misc: null
name: Deception
- bonus: 14
misc: null
name: Diplomacy
- bonus: 16
misc: null
name: Intimidation
- bonus: 14
misc: null
name: Society
- bonus: 13
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '320'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 25
misc: null
type: climb
spell_lists: null
traits:
- Undead
- Vampire
weaknesses:
- amount: null
misc: null
type: vampire weaknesses