pathfinder-2-sqlite-MIRROR/data/monsters/werebear.yaml

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ability_mods:
cha_mod: -1
con_mod: 4
dex_mod: 2
int_mod: 1
str_mod: 5
wis_mod: 3
ac: 23
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Medium human with fist +13 for 1d4+7 bludgeoning, or grizzly bear with
Speed 35 feet.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__,
__primal__, __transmutation__) Medium human with fist +13 for 1d4+7 bludgeoning,
or grizzly bear with Speed 35 feet.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- polymorph
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
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description: This curse affects only humanoids.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Curse of the Werebear
range: null
raw_description: '**Curse of the Werebear** (__curse__, __necromancy__, __primal__)
This curse affects only humanoids. **Saving Throw** DC 22 Fortitude save. On each
full moon, the cursed creature must succeed at another Fortitude save or turn
into a werebear until dawn. The creature is under the GM''s control and goes on
a rampage for half the night before falling unconscious until dawn.'
requirements: null
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saving_throw: DC 22 Fortitude save. On each full moon, the cursed creature must
succeed at another Fortitude save or turn into a werebear until dawn. The creature
is under the GM's control and goes on a rampage for half the night before falling
unconscious until dawn.
stages: null
success: null
traits:
- curse
- necromancy
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The werebear gains a +2 circumstance bonus to Perception checks when it
Seeks its prey and a +2 circumstance bonus to Survival checks when it Tracks its
prey. The werebear also ignores the penalty for making ranged attacks within its
second range increment against the prey it's hunting. The werebear can designate
only one creature as its hunted prey at a time. If it uses Hunt Prey against a
different creature, the prior creature loses the designation and the new prey
gains the designation. In any case, this designation lasts until the werebear's
next daily preparation.
failure: null
frequency: null
maximum_duration: null
name: Hunt Prey
range: null
raw_description: '**Hunt Prey** [One Action] (__concentrate__) **Requirements**
The werebear can see or hear the target or is Tracking it in exploration mode.
**Effect** The werebear gains a +2 circumstance bonus to Perception checks when
it Seeks its prey and a +2 circumstance bonus to Survival checks when it Tracks
its prey. The werebear also ignores the penalty for making ranged attacks within
its second range increment against the prey it''s hunting. The werebear can designate
only one creature as its hunted prey at a time. If it uses Hunt Prey against a
different creature, the prior creature loses the designation and the new prey
gains the designation. In any case, this designation lasts until the werebear''s
next daily preparation.'
requirements: The werebear can see or hear the target or is Tracking it in exploration
mode.
saving_throw: null
stages: null
success: null
traits:
- concentrate
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The werebear gains a +2 circumstance bonus to damage rolls against
creatures it has grabbed.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Mauler
range: null
raw_description: '**Mauler** The werebear gains a +2 circumstance bonus to damage
rolls against creatures it has grabbed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a full moon appears in the night sky, the werebear must enter
hybrid form, can't Change Shape thereafter, becomes one size larger, increases
its reach by 5 feet, and increases the damage of its jaws by 2. When the moon
sets or the sun rises, the werebear returns to humanoid form and is fatigued for
2d4 hours.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Moon Frenzy
range: null
raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__)
When a full moon appears in the night sky, the werebear must enter hybrid form,
can''t Change Shape thereafter, becomes one size larger, increases its reach by
5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun
rises, the werebear returns to humanoid form and is fatigued for 2d4 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- polymorph
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The werebear deals 1d8 additional precision damage on its first successful
Strike against its hunted target on each of its turns.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Precision Edge
range: null
raw_description: '**Precision Edge** The werebear deals 1d8 additional precision
damage on its first successful Strike against its hunted target on each of its
turns.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LG
automatic_abilities: null
description: 'Unlike many other types of werecreature, a werebear does not become
malevolent during its involuntary transformations, but is instead filled with righteous
conviction. This indignation can still manifest in violent ways, though, as a transformed
werebear becomes temporarily blind to its alliances and has little control over
its bestial temper. As a result, werebears are loners, rarely even living together
as families longer than necessary. Werebears know that as long as they live solitary
lives, they can serve as protectors and guardians in wilderness regions without
the overwhelming fear that, when the moon is full and the curse takes hold, they
will rage against an innocent bystander or loved one. As long as there is nothing
around to threaten it or the natural area it protects (typically a forest), a werebear
in its animal form is generally content to forage and sleep away the night.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 21
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 21'
hp: 75
hp_misc: null
items:
- chain shirt
- greataxe
- hatchet (8)
languages:
- Common
- bear empathy
level: 4
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d10+7
type: slashing
- formula: null
type: Grab
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name: claw
to_hit: 13
traits:
- agile
- reach 10 feet
- action_cost: One Action
damage:
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- formula: 1d12+7
type: slashing
name: greataxe
to_hit: 13
traits:
- reach 10 feet
- sweep
- action_cost: One Action
damage:
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- formula: 1d6+7
type: slashing
name: hatchet
to_hit: 13
traits:
- agile
- sweep
- action_cost: One Action
damage:
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- formula: 1d12+7
type: piercing
- formula: null
type: curse of the werebear
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name: jaws
to_hit: 13
traits:
- reach 10 feet
name: Werebear
perception: 11
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 1d6+7
type: slashing
name: hatchet
to_hit: 10
traits:
- agile
- sweep
- thrown 10 feet
rarity: Uncommon
saves:
fort: 12
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 10
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The werebear can communicate with ursines.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Bear Empathy
range: null
raw_description: '**Bear Empathy** (__divination__, __primal__) The werebear can
communicate with ursines.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
- primal
trigger: null
senses:
- low-light vision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 12
misc: null
name: Athletics
- bonus: 9
misc: null
name: Medicine
- bonus: 11
misc: null
name: Nature
- bonus: 11
misc: null
name: Stealth
- bonus: 11
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '331'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Beast
- Human
- Humanoid
- Werecreature
weaknesses:
- amount: 5
misc: null
type: silver