pathfinder-2-sqlite-MIRROR/data/monsters/wraith.yaml

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ability_mods:
cha_mod: 5
con_mod: 0
dex_mod: 4
int_mod: 2
str_mod: -5
wis_mod: 2
ac: 24
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When the wraith damages a living creature with its spectral hand Strike,
the wraith gains 5 temporary Hit Points and the creature must succeed at a DC
23 Fortitude save or become __drained 1__. Further damage dealt by the wraith
increases the amount of drain by 1 on a failed save to a maximum of __drained
4__.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Drain Life
range: null
raw_description: '**Drain Life** (__divine__, __necromancy__) When the wraith damages
a living creature with its spectral hand Strike, the wraith gains 5 temporary
Hit Points and the creature must succeed at a DC 23 Fortitude save or become __drained
1__. Further damage dealt by the wraith increases the amount of drain by 1 on
a failed save to a maximum of __drained 4__.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A living humanoid slain by a wraith's spectral hand Strike rises as
a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the
wraith that killed it. It doesn't have drain life or wraith spawn and becomes
__clumsy 2__ for as long as it is a wraith spawn. If the creator of the wraith
spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains
its free will, gains Wraith Spawn, and is no longer __clumsy__.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Wraith Spawn
range: null
raw_description: '**Wraith Spawn** (__divine__, __necromancy__) A living humanoid
slain by a wraith''s spectral hand Strike rises as a wraith spawn after 1d4 rounds.
This wraith spawn is under the command of the wraith that killed it. It doesn''t
have drain life or wraith spawn and becomes __clumsy 2__ for as long as it is
a wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes
a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn,
and is no longer __clumsy__.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
trigger: null
alignment: LE
automatic_abilities:
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- action_cost: None
critical_failure: null
critical_success: null
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description: A wraith caught in sunlight is stunned 2 and clumsy 2.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Sunlight Powerlessness
range: null
raw_description: '**Sunlight Powerlessness** A wraith caught in sunlight is stunned
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2 and clumsy 2.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
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- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
failure: null
frequency: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Wraiths are malevolent undead who drain life and shun light. Their shadowy,
incorporeal forms are dotted with burning eyes that reffect their hatred for the
living, and shadowy claws are weapon enough to steal the vitality from their enemies.
A wraith may be created by foul necromancy, but more often they are the result of
a hermitic murderer or mutilator who even in death could not give up their wicked
ways. Further complicating the matter is the fact that wraiths multiply by consuming
and transforming the living into more of their foul kind—meaning a handful of wraiths
left unchecked can easily turn into a horde of darkness.
Wraiths weigh nothing and are unharmed by most physical attacks. They haunt any
place where they can feed on the living, though their vulnerability to sunlight
confines them to the shadowy places of the world—places where they can blend in
seamlessly with their dark surroundings before silently engulfing their prey.
Wraiths may form packs with others of their kind in places where death and mayhem
are commonplace—countrysides ravaged by war, metropolitan underworlds run by criminal
overlords, or sites of fiendish cultic rituals. In these places, the living do well
to tread with sunrods and powerful clerics in tow. Ruins, sewers, and abandoned
buildings provide sanctuary for wraiths during the day, as the creatures hunt exclusively
at night or in dark places. Wraiths are smart enough to take advantage of their
incorporeality in combat, so they keep to tortuous caverns or structures with hallways
and avoid open areas.
As they''re formed purely of anti-life from the Negative Energy Plane, wraiths pervade
that unholy realm. Within nations and civilizations ruled by the undead, wraiths
have places of power as assassins and spies. They''re among the ruling class in
Geb, but have greater numbers in Ustalav, where packs of wraiths roam graveyards
and misty trails, consuming the populations of entire villages. In other parts of
the world, wraiths tend not to wander and limit their activity to smaller environs,
typically just the site of their chosen haunting and its immediate surroundings.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 22'
hp: 80
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
languages:
- Common
- Necril
level: 6
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d8+5
type: negative
- formula: null
type: drain life
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name: spectral hand
to_hit: 17
traits:
- finesse
name: Wraith
perception: 14
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: all
saves:
fort: 8
fort_misc: null
misc: +1 status to all saves vs. positive
ref: 14
ref_misc: null
will: 14
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Wraiths sense the vital essence of living and undead creatures within
the listed range.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Lifesense
range: null
raw_description: '**Lifesense** (__divination__, __divine__) Wraiths sense the vital
essence of living and undead creatures within the listed range.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
- divine
trigger: null
senses:
- darkvision
- lifesense 60 feet
size: Medium
skills:
- bonus: 14
misc: null
name: Acrobatics
- bonus: 15
misc: null
name: Intimidation
- bonus: 14
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '335'
page_stop: null
speed:
- amount: 40
misc: null
type: fly
spell_lists: null
traits:
- Incorporeal
- Undead
- Wraith