45 lines
1.9 KiB
YAML
45 lines
1.9 KiB
YAML
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action_abbr: '2'
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area: 60-foot burst
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cast: somatic, verbal
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components:
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- Somatic
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- Verbal
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descr: "You shake the ground, topple creatures into fissures, and collapse structures.\
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\ The GM might add additional effects in certain areas. Cliffs might collapse, causing\
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\ creatures to fall, or a lake might drain as fissures open up below its surface,\
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\ leaving a morass of quicksand. Shaking Ground The ground is difficult terrain,\
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\ and creatures on it take a -2 circumstance penalty to attack rolls, AC, and skill\
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\ checks. Fissures Each creature on the ground must attempt a Reflex save at the\
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\ start of its turn to keep its footing and avoid falling into 40-foot-deep fissures\
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\ that open beneath it. The fissures are permanent, and their sides require DC 15\
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\ Athletics to Climb. Collapse Structures and ceilings might collapse. The GM rolls\
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\ a flat check for each (DC 16 for a sturdy structure, DC 14 for an average structure\
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\ and most natural formations, DC 9 for a shoddy structure, all adjusted higher\
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\ or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage; each creature\
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\ caught in a collapse must attempt a Reflex save to avoid it. \n\n**Critical Success**\
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\ The creature takes half the collapse damage. \n\n**Success** The creature takes\
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\ half the collapse damage and falls prone. \n\n**Failure** The creature takes\
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\ the full collapse damage and falls prone. \n\n**Critical Failure** The creature\
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\ takes the full collapse damage and falls into a fissure. \n\n**Heightened (10th)**\
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\ You create a massive earthquake that can devastate a settlement. The range increases\
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\ to half a mile and the area to a quarter-mile burst."
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duration: 1 round
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has_been_manually_proofread: false
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level: 8
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name: Earthquake
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range: 500 feet
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req: null
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source:
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- abbr: CRB
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page_start: 334
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page_stop: 334
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targets: null
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traditions:
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- Arcane
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- Primal
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traits:
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- Earth
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- Evocation
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trigger: null
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type: Spell
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