pathfinder-2-sqlite-MIRROR/data/spells/prismatic wall.yaml

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2020-08-04 03:06:17 -04:00
action_abbr: '2'
cast: somatic, verbal
components:
- Somatic
- Verbal
descr: You create an opaque wall of shimmering, multicolored light. The wall is straight
and vertical, stretching 60 feet long and 30 feet high. You must form the wall in
an unbroken open space so its edges don't pass through any creatures or objects,
or the spell is lost. You can pass through the wall and ignore its effects. The
wall sheds bright light out to 20 feet on each side (and dim light to the next 20
feet). Creatures other than you that come into the wall's light must attempt a Will
save; they're dazzled for 1 round on a success, blinded for 1 round on a failure,
and blinded for 1 minute on a critical failure. They are then temporarily immune
to the blinding effect for 1 hour. A prismatic wall has seven different layers,
each a different color. Red, orange, yellow, and green have the effect of a 5th-level
chromatic wall (page 323) spell of that color, and the others have the effect of
a 7th-level chromatic wall spell of that color. A creature that tries to pass through
the wall must attempt a saving throw against each component wall. The effects take
place simultaneously, so a creature turned to stone by the blue wall is still treated
as a creature for the indigo and violet walls. The wall as a whole is immune to
counteracting effects of the wall's level or lower; each color must be counteracted
by its specific spell, as described in chromatic wall. This must be done in order
(red, orange, yellow, green, blue, indigo, then violet). A given color can't be
affected until the previous color is counteracted. Counteracting a color wall removes
that color's effect from the wall, and counteracting them all ends prismatic wall.
You can Dismiss the spell.
duration: 1 hour
has_been_manually_proofread: false
level: 8
name: Prismatic Wall
range: 120 feet
req: null
source:
- abbr: CRB
page_start: 360
page_stop: 360
targets: null
traditions:
- Arcane
- Occult
traits:
- Abjuration
- Light
trigger: null
type: Spell