52 lines
2.6 KiB
YAML
52 lines
2.6 KiB
YAML
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action_abbr: '2'
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cast: somatic, verbal
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components:
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- Somatic
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- Verbal
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descr: "A Medium guardian made of magical force appears and attacks foes you designate\
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\ within range. The spiritual guardian is translucent and appears to be holding\
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\ your deity's favored weapon. When you Cast the Spell, the spiritual guardian appears\
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\ in an unoccupied space next to a foe of your choice within range and makes a Strike\
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\ against it. Each time you Sustain the Spell, you can move the spiritual guardian\
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\ to an unoccupied space next to a target within range (if necessary) and make a\
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\ Strike with it. The guardian uses and contributes to your multiple attack penalty.\
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\ Alternatively, when you Sustain the Spell, you can have the guardian move adjacent\
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\ to an ally and protect that ally. If you do, each time the ally would take damage,\
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\ the guardian takes the first 10 damage instead of your ally. It continues to do\
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\ so until you move the guardian to attack an enemy or defend a different ally,\
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\ or until the guardian is destroyed (it has 50 Hit Points and can't recover Hit\
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\ Points by any means). The guardian can't usually take damage except when protecting\
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\ an ally, though disintegrate automatically destroys it if it hits the spiritual\
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\ guardian's AC of 25. The guardian's Strikes are melee spell attacks. Regardless\
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\ of the appearance of the guardian's weapon, the guardian deals force damage equal\
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\ to 2d8 plus your spellcasting ability modifier, but you can deal damage of the\
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\ type normally dealt by the weapon it holds instead of force damage. No other traits\
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\ or statistics of the weapon apply, and even a ranged weapon attacks adjacent creatures\
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\ only. Despite making a spell attack, the spiritual guardian's weapon is a weapon\
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\ for the purposes of triggers, resistances, and so forth. The guardian takes up\
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\ space and allies can use it when flanking, but it doesn't have any other attributes\
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\ a creature would normally have aside from Hit Points, and creatures can move through\
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\ its space without hindrance. The guardian can't make any attack other than its\
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\ Strike, and feats or spells that affect weapons or enhance allies do not apply\
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\ to the guardian. \n\n**Heightened (+2)** The guardian's damage increases by\
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\ 1d8, and its Hit Points increase by 20."
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duration: sustained up to 1 minute
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has_been_manually_proofread: false
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level: 5
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name: Spiritual Guardian
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range: 120 feet
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req: You have a deity.
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source:
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- abbr: CRB
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page_start: 373
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page_stop: 373
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targets: null
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traditions:
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- Divine
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traits:
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- Abjuration
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- Attack
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- Force
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trigger: null
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type: Spell
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