pathfinder-2-sqlite-MIRROR/data/monsters/horned archon.yaml

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ability_mods:
cha_mod: 1
con_mod: 3
dex_mod: 4
int_mod: 1
str_mod: 3
wis_mod: 3
ac: 22
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Once per day, if an archon sees another creature cast __dimension door__,
it can cast an innate __dimension door__ (heightened to 5th level) within 1 round
to attempt to follow that creature to the maximum distance of the archon's __dimension
door__. If the archon's __dimension door__ has enough distance, the archon appears
the same distance and direction from the creature as before either used __dimension
door__.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Archon's Door
range: null
raw_description: '**Archon''s Door** Once per day, if an archon sees another creature
cast __dimension door__, it can cast an innate __dimension door__ (heightened
to 5th level) within 1 round to attempt to follow that creature to the maximum
distance of the archon''s __dimension door__. If the archon''s __dimension door__
has enough distance, the archon appears the same distance and direction from the
creature as before either used __dimension door__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: A horned archon can touch another creature to take on that creature's
wounds, transferring up to 30 of the horned archon's HP to the touched creature.
The horned archon can't transfer more HP than it currently has.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Touch of Charity
range: null
raw_description: '**Touch of Charity** [One Action] (__healing__, __manipulate__,
__necromancy__) A horned archon can touch another creature to take on that creature''s
wounds, transferring up to 30 of the horned archon''s HP to the touched creature.
The horned archon can''t transfer more HP than it currently has.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- healing
- manipulate
- necromancy
trigger: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Enemies that start their turn in the area or enter it must attempt
a DC 19 Will save. On a failure, they take a 1 status penalty to attack rolls,
spell rolls, and damage rolls against any other target while in the aura for 24
hours or until they damage the archon, whichever comes first. On a critical failure,
they can't use hostile actions against any other target while in the area for
24 hours or until they damage the archon, whichever comes first. Regardless of
the result, a creature is then temporarily immune to further menacing guardian
auras for 24 hours.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Menacing Guardian
range: 30 feet
raw_description: '**Menacing Guardian** (__aura__, __divine__, __enchantment__)
30 feet. Enemies that start their turn in the area or enter it must attempt a
DC 19 Will save. On a failure, they take a 1 status penalty to attack rolls,
spell rolls, and damage rolls against any other target while in the aura for 24
hours or until they damage the archon, whichever comes first. On a critical failure,
they can''t use hostile actions against any other target while in the area for
24 hours or until they damage the archon, whichever comes first. Regardless of
the result, a creature is then temporarily immune to further menacing guardian
auras for 24 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- divine
- enchantment
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: A horned archon can also make a Retributive Strike with its composite
longbow.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Retributive Strike
range: null
raw_description: '**Retributive Strike** [Reaction] A horned archon can also make
a Retributive Strike with its composite longbow.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Horned archons are secretive and tireless sentinels and scouts, patrolling
the Outer Sphere''s untamed wilds for evil to eliminate and keeping small communities
safe from demons, devils, and worse. They resemble muscular humans with the head,
horns, and legs of a stag. When requested to do so by their patrons, especially
Erastil, they journey to the Material Plane and patrol dangerous frontier areas,
secretly performing acts of kindness such as leading hunters to food, helping lost
children, and driving off evil creatures. Because they roam the wilds of Nirvana
and Elysium, horned archons are among the best at understanding the perspectives
of other celestials.
**__Recall Knowledge - Celestial__ (__Religion__)**: DC 19'
hp: 65
hp_misc: null
items:
- composite longbow (20 arrows)
languages:
- Celestial
- Draconic
- Infernal
- tongues
level: 4
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d8+3
type: piercing
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- formula: 1d6
type: good
- formula: null
type: Push
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name: horn
to_hit: 11
traits:
- magical
name: Horned Archon
perception: 11
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 1d8+4
type: piercing
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- formula: 1d6
type: good
name: composite longbow
to_hit: 14
traits:
- deadly 1d10
- magical
- range increment 100 feet
- reload 0
- volley
saves:
fort: 11
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 10
ref_misc: null
will: 11
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 12
misc: null
name: Acrobatics
- bonus: 11
misc: null
name: Nature
- bonus: 9
misc: null
name: Religion
- bonus: 10
misc: null
name: Stealth
- bonus: 11
misc: +15 to Track
name: Survival
sources:
- abbr: Bestiary
page_start: '27'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips:
- level: 2
spells:
- misc: null
name: dancing lights
constants:
- level: 5
spells:
- misc: null
name: tongues
dc: 21
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: x3
name: dimension door
- level: 2
spells:
- misc: x3
name: animal messenger
- level: 1
spells:
- misc: animals only; x3
name: charm
- misc: x3
name: true strike
spells_source: Divine Innate Spells
traits:
- Archon
- Celestial
weaknesses:
- amount: 5
misc: null
type: evil