pathfinder-2-sqlite-MIRROR/data/monsters/korred.yaml

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ability_mods:
cha_mod: 5
con_mod: 2
dex_mod: 3
int_mod: 1
str_mod: 4
wis_mod: 2
ac: 21
ac_special: null
active_abilities:
- action_cost: One Action
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critical_failure: The creature is __immobilized__ until it Escapes (DC 21) or the
korred uses Hair Snare again.
critical_success: null
description: The korred causes a long, tangled length of their hair to detach from
their body and snake out to coil around an adjacent creature. The creature must
attempt a DC 21 Reflex save. The korred cannot use Hair Snare again for 1d4 rounds.
effect: null
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failure: The hair wraps around the creature. The creature takes a 10-foot circumstance
penalty to all of its Speeds until it Escapes (DC 21) or until the korred uses
Hair Snare again (at which point the previous snare drops to the ground, no longer
animated).
frequency: null
maximum_duration: null
name: Hair Snare
range: null
raw_description: '**Hair Snare** [One Action] (__incapacitation__, __primal__,
__transmutation__) The korred causes a long, tangled length of their hair to detach
from their body and snake out to coil around an adjacent creature. The creature
must attempt a DC 21 Reflex save. The korred cannot use Hair Snare again for 1d4
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rounds.
**Success** The creature is unaffected.
**Failure** The hair wraps around the creature. The creature takes a 10-foot
circumstance penalty to all of its Speeds until it Escapes (DC 21) or until the
korred uses Hair Snare again (at which point the previous snare drops to the ground,
no longer animated).
**Critical Failure** The creature is __immobilized__ until it Escapes (DC 21)
or the korred uses Hair Snare again.'
requirements: null
saving_throw: null
stages: null
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success: The creature is unaffected.
traits:
- incapacitation
- primal
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The korred unleashes an otherworldly laugh. Each non-__fey__ creature within
a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the creature
is __slowed 1__ for 1 round (or __stunned 1__ on a critical failure).
failure: null
frequency: three times per day
maximum_duration: null
name: Otherworldly Laugh
range: null
raw_description: '**Otherworldly Laugh** [Two Actions] (__auditory__, __evocation__,
__incapacitation__, __primal__, __sonic__) **Frequency** three times per day;
**Effect** The korred unleashes an otherworldly laugh. Each non-__fey__ creature
within a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the
creature is __slowed 1__ for 1 round (or __stunned 1__ on a critical failure).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- auditory
- evocation
- incapacitation
- primal
- sonic
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The korred steps into a block of stone large enough for them to fit
inside and instantly teleports to any other stone within 30 feet that has the
same minimum size. Once the korred enters the stone, they instantly know the rough
locations of other sufficiently large stones within 30 feet. They can exit from
the original stone, if they prefer. They can't carry extradimensional spaces with
them when they Stone Stride; if the korred attempts to do so, Stone Stride fails.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Stone Stride
range: null
raw_description: '**Stone Stride** [Two Actions] (__conjuration__, __earth__, __primal__,
__teleportation__) The korred steps into a block of stone large enough for them
to fit inside and instantly teleports to any other stone within 30 feet that has
the same minimum size. Once the korred enters the stone, they instantly know the
rough locations of other sufficiently large stones within 30 feet. They can exit
from the original stone, if they prefer. They can''t carry extradimensional spaces
with them when they Stone Stride; if the korred attempts to do so, Stone Stride
fails.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- conjuration
- earth
- primal
- teleportation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
maximum_duration: null
name: Throw Rock
range: null
raw_description: '**__Throw Rock__** [One Action]'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The korred's long, animated hair reaches out and interferes with creatures
in the area. The korred can select which targets are affected by their animated
hair. An affected creature that ends its turn in the emanation must succeed at
a DC 18 Reflex save or become __clumsy 1__(clumsy 2 on a critical failure) as
long as it remains in the aura.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Animated Hair
range: 5 feet
raw_description: '**Animated Hair** (__aura__, __primal__, __transmutation__) 5
feet. The korred''s long, animated hair reaches out and interferes with creatures
in the area. The korred can select which targets are affected by their animated
hair. An affected creature that ends its turn in the emanation must succeed at
a DC 18 Reflex save or become __clumsy 1__(clumsy 2 on a critical failure) as
long as it remains in the aura.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- primal
- transmutation
trigger: null
description: 'Korreds are reclusive fey in the form of small, hirsute individuals
with long, animated manes of hair. While korreds have a natural affinity and admiration
for stones and boulders, they prefer to dwell aboveground in areas of rocky forest
or wooded hills rather than in caves. Korreds are a private people who don''t take
kindly to intruders, and they invariably work to drive off or kill any non-fey who
stumble into their territory. Staunchly proud of their hair, korreds choose their
minimal attire so as to allow their body hair to flow freely, often wearing only
a belt with a pouch for throwing rocks and trimming shears—though this belt and
pouch are rarely visible under their wild manes.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 21'
hp: 65
hp_misc: null
items:
- club
- pouch with 5 rocks
languages:
- Common
- Sylvan
level: 4
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d6+7
type: bludgeoning
name: club
to_hit: 14
traits: null
name: Korred
perception: 12
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 1d6+7
type: bludgeoning
name: rock
to_hit: 14
traits:
- brutal
- range increment 20 feet
- action_cost: One Action
damage:
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- formula: 2d6+7
type: bludgeoning
name: club
to_hit: 14
traits:
- thrown 10 feet
rarity: Uncommon
saves:
fort: 10
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 13
ref_misc: null
will: 10
will_misc: null
senses:
- low-light vision
size: Small
skills:
- bonus: 11
misc: null
name: Acrobatics
- bonus: 11
misc: null
name: Crafting
- bonus: 13
misc: null
name: Deception
- bonus: 13
misc: null
name: Performance
- bonus: 11
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '155'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 21
focus_points: null
misc: null
spell_lists:
- level: 6
spells:
- misc: null
name: stone tell
- level: 4
spells:
- misc: at will
name: shape stone
- misc: at will
name: shatter
spells_source: Primal Innate Spells
traits:
- Fey
weaknesses:
- amount: 5
misc: null
type: cold iron