pathfinder-2-sqlite-MIRROR/data/monsters/quoppopak.yaml

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ability_mods:
cha_mod: 0
con_mod: 5
dex_mod: 6
int_mod: -2
str_mod: 7
wis_mod: 5
ac: 31
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The quoppopak uses Tentacle Stab against a creature within reach; if either
of these Strikes hits, the creature must attempt a DC 30 Reflex save. On a failed
save, the quoppopak shoots water through its tentacles into the creature, dealing
2d6+5 bludgeoning damage and making the creature __sickened 1__ as its internal
organs fill with water (double damage and sickened 2 on a critical failure).
failure: null
frequency: null
maximum_duration: null
name: Flooding Thrust
range: null
raw_description: '**Flooding Thrust** [Two Actions] **Requirements** The quoppopak''s
ventral tube is in water; **Effect** The quoppopak uses Tentacle Stab against
a creature within reach; if either of these Strikes hits, the creature must attempt
a DC 30 Reflex save. On a failed save, the quoppopak shoots water through its
tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature
__sickened 1__ as its internal organs fill with water (double damage and sickened
2 on a critical failure).'
requirements: The quoppopak's ventral tube is in water
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The quoppopak makes two tentacle Strikes against the same creature. These
Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't __Grab__
with them. Its multiple attack penalty doesn't increase until after both attacks.
failure: null
frequency: once per round
maximum_duration: null
name: Tentacle Stab
range: null
raw_description: '**Tentacle Stab** [One Action] **Frequency** once per round;
**Effect** The quoppopak makes two tentacle Strikes against the same creature.
These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can''t
__Grab__ with them. Its multiple attack penalty doesn''t increase until after
both attacks.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The quoppopak can stand and move on the surface of water or other liquids
without falling through. It can go underwater if it wishes, but it must __Swim__
to do so.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Water Glide
range: null
raw_description: '**Water Glide** The quoppopak can stand and move on the surface
of water or other liquids without falling through. It can go underwater if it
wishes, but it must __Swim__ to do so.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Tentacle only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
failure: null
frequency: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Quoppopaks combine the most terrifying aspects of water striders, octopuses,
and vampire bats into one evil, water-dwelling monster. Their bodies consist of
an oval abdomen, eight hollow tentacles, and a thick, tail-like limb ending in a
ventral tube, which resembles a lamprey''s mouth and is capable of intaking fluids
at an astounding rate. While quoppopaks can clumsily maneuver on land, they prefer
to move on water; quoppopaks glide along the surface of lakes or the ocean by thrusting
their ventral tubes into the water, cycling liquid up through their bodies, then
spraying the water back out in a high-pressure stream through their hollow, spear-like
tentacles. Though the ventral tube can''t expel fluids, it still poses a substantial
threat to other creatures. Quoppopaks have gills, but they are located inside the
creatures'' abdomens, allowing them to draw their air from the water they siphon
through their ventral tubes. Quoppopaks can hold some water in their abdomens for
quick forays on land, but this is akin to humans holding their breath to go underwater,
and the monsters'' water reserves quickly deplete.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 28'
hp: 195
hp_misc: null
languages:
- Aquan
level: 11
melee_attacks:
- action_cost: One Action
damage:
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- formula: 3d8+13
type: piercing
name: beak
to_hit: 24
traits:
- reach 10 feet
- action_cost: One Action
damage:
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- formula: 2d8+13
type: bludgeoning
- formula: null
type: Grab
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name: tentacle
to_hit: 24
traits:
- agile
- reach 15 feet
- action_cost: One Action
damage:
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- formula: 2d6+13
type: slashing
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- formula: 1d6
type: persistent bleed
name: ventral tube
to_hit: 24
traits:
- reach 10 feet
name: Quoppopak
perception: 22
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 2d6+13
type: bludgeoning
- formula: null
type: Push 5 feet
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name: water jet
to_hit: 23
traits:
- range 100 feet
- water
saves:
fort: 22
fort_misc: null
misc: null
ref: 23
ref_misc: null
will: 18
will_misc: null
senses:
- low-light vision
size: Large
skills:
- bonus: 23
misc: null
name: Acrobatics
- bonus: 22
misc: null
name: Athletics
- bonus: 23
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '219'
page_stop: null
speed:
- amount: 15
misc: null
type: Land
- amount: 40
misc: null
type: swim
- amount: 30
misc: null
type: water glide
spell_lists: null
traits:
- Aberration
- Aquatic