pathfinder-2-sqlite-MIRROR/data/monsters/revenant.yaml

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ability_mods:
cha_mod: 2
con_mod: 4
dex_mod: 3
int_mod: 0
str_mod: 5
wis_mod: 3
ac: 23
ac_special: null
active_abilities:
- action_cost: Two Actions
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critical_failure: The creature is frightened 3 and paralyzed for 1d4 rounds.
critical_success: The creature is unaffected.
description: The revenant wails horribly. Each creature within a 60-foot burst must
attempt a DC 23 Will save. Regardless of the outcome of their saving throw, affected
creatures are then immune to Baleful Shriek for 1 hour. The revenant's murderer
never improves their degree of success due to this ability's incapacitation trait.
The revenant can't use Baleful Shriek again for 1d4 rounds.
effect: null
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failure: The creature is frightened 2 and __paralyzed__ for 1 round.
frequency: null
maximum_duration: null
name: Baleful Shriek
range: null
raw_description: '**Baleful Shriek** [Two Actions] (__auditory__, __emotion__,
__fear__, __incapacitation__, __mental__) The revenant wails horribly. Each creature
within a 60-foot burst must attempt a DC 23 Will save. Regardless of the outcome
of their saving throw, affected creatures are then immune to Baleful Shriek for
1 hour. The revenant''s murderer never improves their degree of success due to
this ability''s incapacitation trait. The revenant can''t use Baleful Shriek again
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for 1d4 rounds.
**Critical Success** The creature is unaffected.
**Success** The creature is __frightened 2__.
**Failure** The creature is frightened 2 and __paralyzed__ for 1 round.
**Critical Failure** The creature is frightened 3 and paralyzed for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
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success: The creature is __frightened 2__.
traits:
- auditory
- emotion
- fear
- incapacitation
- mental
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 2d6+5 bludgeoning, DC 24
effect: null
failure: null
frequency: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**__Constrict__** [One Action] 2d6+5 bludgeoning, DC 24'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LN
automatic_abilities:
- action_cost: None
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critical_failure: The revenant becomes __immobilized__ as long as the source of
their self-loathing is apparent, until they're attacked, or until they see their
murderer.
critical_success: The revenant is unaffected and can no longer be affected by that
reflection or object in this way.
description: If a revenant sees their own reflection or any object that was important
to them in life, they must attempt a DC 25 Will save.
effect: null
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failure: The revenant becomes __fascinated__ by the source that triggered their
self-loathing and does everything they can to destroy it until the end of the
revenant's next turn.
frequency: null
maximum_duration: null
name: Self-Loathing
range: null
raw_description: '**Self-Loathing** (__emotion__, __mental__, __visual__) If a revenant
sees their own reflection or any object that was important to them in life, they
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must attempt a DC 25 Will save.
**Critical Success** The revenant is unaffected and can no longer be affected
by that reflection or object in this way.
**Success** The revenant is distracted by self-loathing and becomes __slowed 1__
for 1 round.
**Failure** The revenant becomes __fascinated__ by the source that triggered their
self-loathing and does everything they can to destroy it until the end of the
revenant''s next turn.
**Critical Failure** The revenant becomes __immobilized__ as long as the source
of their self-loathing is apparent, until they''re attacked, or until they see
their murderer.'
requirements: null
saving_throw: null
stages: null
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success: The revenant is distracted by self-loathing and becomes __slowed 1__ for
1 round.
traits:
- emotion
- mental
- visual
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If the revenant's murderer dies, the revenant is immediately destroyed.
A revenant that can't sense their murderer must attempt a DC 11 flat check once
every 24 hours to avoid becoming __immobilized__ and __prone__; they immediately
rise again once they can sense their murderer. A murderer who becomes undead does
not trigger the revenant's destruction until the murderer is finally destroyed.
The revenant gains a +2 status bonus to checks and DCs against their murderer.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Undying Vendetta
range: null
raw_description: '**Undying Vendetta** (__emotion__, __necromancy__, __occult__)
If the revenant''s murderer dies, the revenant is immediately destroyed. A revenant
that can''t sense their murderer must attempt a DC 11 flat check once every 24
hours to avoid becoming __immobilized__ and __prone__; they immediately rise again
once they can sense their murderer. A murderer who becomes undead does not trigger
the revenant''s destruction until the murderer is finally destroyed. The revenant
gains a +2 status bonus to checks and DCs against their murderer.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- emotion
- necromancy
- occult
trigger: null
description: 'Revenants are obsessed, undead stalkers who arise from their own murders
and are driven by only one thing: revenge against their killers. The common wisdom
is that revenants arise only from individuals who have been utterly betrayed or
abandoned to die a grueling death, but even then such victims might not rise from
their graves. In other cases, revenants might even rise from what might legitimately
be considered an accident if the revenant doesn''t understand the full circumstances
of their demise. In such cases, it doesn''t matter that the “murderer” may not have
intended to kill, for revenants understands no pity and can never forgive. Revenants
have little memory of their lives other than anything they might need to recall
in order to achieve their goal of vengeance.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 22'
hp: 115
hp_misc: null
immunities:
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- __death__ effects
- __disease__
- __paralyzed__
- __poison__
- __sleep__
languages:
- any one spoken in life by their murderer (typically Common)
level: 6
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d8+5
type: slashing
- formula: null
type: Grab
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name: claw
to_hit: 17
traits:
- agile
name: Revenant
perception: 14
ranged_attacks: null
resistances:
- amount: 5
misc: except slashing
type: physical
saves:
fort: 14
fort_misc: null
misc: null
ref: 13
ref_misc: null
will: 17
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A revenant knows the direction of their murderer (as long as both are
on the same plane), but not the distance.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Sense Murderer
range: null
raw_description: '**Sense Murderer** (__divination__, __occult__, __scrying__) A
revenant knows the direction of their murderer (as long as both are on the same
plane), but not the distance.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
- occult
- scrying
trigger: null
senses:
- darkvision
- sense murderer
size: Medium
skills:
- bonus: 15
misc: null
name: Athletics
- bonus: 14
misc: null
name: Intimidation
sources:
- abbr: Bestiary 2
page_start: '227'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Undead