pathfinder-2-sqlite-MIRROR/data/monsters/rune giant.yaml

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ability_mods:
cha_mod: 4
con_mod: 7
dex_mod: 2
int_mod: 2
str_mod: 9
wis_mod: 6
ac: 38
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a rune giant casts a mental spell against another giant, the DC
is 39, rather than 35.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Command Giants
range: null
raw_description: '**Command Giants** When a rune giant casts a mental spell against
another giant, the DC is 39, rather than 35.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: When a rune giant casts its innate __sending__ spell, it can also cast
__suggestion__ on the target.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Demand
range: null
raw_description: '**Demand** [Free Action] (__arcane__, __enchantment__, __mental__)
When a rune giant casts its innate __sending__ spell, it can also cast __suggestion__
on the target.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- enchantment
- mental
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: The creature is unaffected.
description: null
effect: The runes on the giant's body flash as they produce magical energy. Each
creature within a 10-foot emanation must attempt a DC 35 Fortitude save.
failure: The creature is __blinded__ for 1 round.
frequency: null
maximum_duration: null
name: Flashing Runes
range: null
raw_description: '**Flashing Runes** [Free Action] (__arcane__, __evocation__,
__light__) **Trigger** The rune giant uses an arcane ability or casts an arcane
spell. **Effect** The runes on the giant''s body flash as they produce magical
energy. Each creature within a 10-foot emanation must attempt a DC 35 Fortitude
save.
**Critical Success** The creature is unaffected.
**Success** The creature is __dazzled__ for 1 round.
**Failure** The creature is __blinded__ for 1 round.'
requirements: null
saving_throw: null
stages: null
success: The creature is __dazzled__ for 1 round.
traits:
- arcane
- evocation
- light
trigger: The rune giant uses an arcane ability or casts an arcane spell.
- action_cost: One Action
critical_failure: null
critical_success: null
description: "The rune giant invokes one of the runes on its body, causing the rune\
\ to spray forth a 30-foot cone of sparks that deals 6d12 electricity damage to\
\ all creatures in the cone (DC 37 basic Reflex save).\n\nA glowing copy of the\
\ invoked rune appears on a single weapon the giant holds, granting the weapon\
\ one effect listed below of the giant's choice. The giant can't use Invoke Rune\
\ again for 1d4 rounds. The effect on the weapon lasts for 1 minute. If the giant\
\ places a new rune on a weapon, any previously placed rune immediately vanishes,\
\ ending its effect.\n\n * **Rune of Destruction** The weapon gains the __deadly__\
\ trait with three weapon damage dice of the same die size as for the base weapon,\
\ and a creature hit with the weapon is drained 1 unless it succeeds at a DC 35\
\ Fortitude save.\n\n * **Rune of Flames** The weapon deals an additional 3d6\
\ fire damage on all attacks.\n\n * **Rune of Smiting** When the weapon hits,\
\ the giant can Push the target back 10 feet, or 20 feet on a critical hit."
effect: null
failure: null
frequency: null
maximum_duration: null
name: Invoke Rune
range: null
raw_description: "**Invoke Rune** [One Action] (__arcane__, __concentrate__, __electricity__,\
\ __evocation__) The rune giant invokes one of the runes on its body, causing\
\ the rune to spray forth a 30-foot cone of sparks that deals 6d12 electricity\
\ damage to all creatures in the cone (DC 37 basic Reflex save).\n\nA glowing\
\ copy of the invoked rune appears on a single weapon the giant holds, granting\
\ the weapon one effect listed below of the giant's choice. The giant can't use\
\ Invoke Rune again for 1d4 rounds. The effect on the weapon lasts for 1 minute.\
\ If the giant places a new rune on a weapon, any previously placed rune immediately\
\ vanishes, ending its effect.\n\n * **Rune of Destruction** The weapon gains\
\ the __deadly__ trait with three weapon damage dice of the same die size as for\
\ the base weapon, and a creature hit with the weapon is drained 1 unless it succeeds\
\ at a DC 35 Fortitude save.\n\n * **Rune of Flames** The weapon deals an additional\
\ 3d6 fire damage on all attacks.\n\n * **Rune of Smiting** When the weapon hits,\
\ the giant can Push the target back 10 feet, or 20 feet on a critical hit."
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- electricity
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
maximum_duration: null
name: Throw Rock
range: null
raw_description: '**Throw Rock** [One Action]'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The rune giant makes a single greatsword Strike and compares the attack
roll result to the ACs of up to two foes within its reach. This counts as two
attacks for the giant's multiple attack penalty.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Wide Swing
range: null
raw_description: '**Wide Swing** [One Action] The rune giant makes a single greatsword
Strike and compares the attack roll result to the ACs of up to two foes within
its reach. This counts as two attacks for the giant''s multiple attack penalty.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
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description: The rune giant gains an additional reaction at the beginning of each
of its turns that it can only use for an Attack of Opportunity.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
failure: null
frequency: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
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- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
maximum_duration: null
name: Catch Rock
range: null
raw_description: '**Catch Rock** [Reaction]'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Magically crafted and bred by ancient wizards, rune giants are anathema
to and tyrants among their own kind, who were given power to command and magically
control other giants. The rune giants themselves served even more powerful masters—potent
wizards known as runelords—and in so doing commanded entire armies of giants on
behalf of the runelords'' empires. In the eons since these empires collapsed, rune
giants have persisted as a people of their own, though to the outside world they''re
little more than fabled horrors whispered of late at night by superstitious giants.
Rune giants usually dwell in the most remote and rugged of towering mountain ranges,
but they can also be found in immense ruins atop lost islands, glacial valleys,
or even more remote or magical regions.
Rune giants'' striking charcoal flesh is decorated by dozens of runes, which are
potent manifestations of their eldritch powers. Rune giants are towering creatures,
averaging at 40 feet in height and weighing 25,000 pounds.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 37'
hp: 330
hp_misc: null
immunities:
- fire
items:
- +1 striking longspear
- +2 greater striking greatsword
- +1 splint mail
languages:
- Common
- Jotun
- Terran
level: 16
melee_attacks:
- action_cost: One Action
damage:
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- formula: 3d12+17
type: slashing
name: greatsword
to_hit: 33
traits:
- magical
- reach 20 feet
- versatile P
- action_cost: One Action
damage:
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- formula: 2d8+17
type: piercing
name: longspear
to_hit: 32
traits:
- magical
- reach 25 feet
- action_cost: One Action
damage:
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- formula: 3d8+17
type: bludgeoning
name: fist
to_hit: 31
traits:
- agile
- reach 20 feet
name: Rune Giant
perception: 28
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 2d12+17
type: bludgeoning
name: rock
to_hit: 31
traits:
- brutal
- range increment 120 feet
rarity: Uncommon
saves:
fort: 33
fort_misc: null
misc: null
ref: 26
ref_misc: null
will: 28
will_misc: null
senses:
- low-light vision
size: Gargantuan
skills:
- bonus: 28
misc: null
name: Arcana
- bonus: 32
misc: null
name: Athletics
- bonus: 28
misc: null
name: Crafting
- bonus: 28
misc: null
name: Intimidation
- bonus: 27
misc: null
name: Society
sources:
- abbr: Bestiary
page_start: '175'
page_stop: null
speed:
- amount: 45
misc: null
type: Land
- amount: null
misc: null
type: air walk
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 4
spells:
- misc: null
name: air walk
dc: 35
focus_points: null
misc: null
spell_lists:
- level: 8
spells:
- misc: null
name: charm
- misc: null
name: suggestion
- level: 6
spells:
- misc: x3
name: dominate
- misc: null
name: true seeing
- level: 5
spells:
- misc: null
name: sending
- level: 4
spells:
- misc: at will
name: charm
- misc: at will
name: suggestion
spells_source: Arcane Innate Spells
traits:
- Evil
- Giant
- Humanoid