pathfinder-2-sqlite-MIRROR/data/monsters/sea hag.yaml

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ability_mods:
cha_mod: 3
con_mod: 4
dex_mod: 3
int_mod: 1
str_mod: 4
wis_mod: 3
ac: 19
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: __Frightened 2__ and __slowed 1__ for 1 minute. If the target
was dying, it remains unconscious for 1 day. At the end of the day, it must attempt
a Fortitude save against the same DC; if it fails, it dies.
critical_success: No effect.
description: The hag gazes upon a creature, afflicting it with intense distress
and a gnawing sense of impending doom, with a result depending on its Will save
(DC 20). The target does not need to be able to see the sea hag.
effect: null
failure: __Frightened 1__ and __slowed 1__ for 1 round. If the target was dying,
it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude
save against the same DC; if it fails, it dies.
frequency: null
maximum_duration: null
name: Dread Gaze
range: null
raw_description: '**Dread Gaze** [Two Actions] (__curse__, __emotion__, __fear__,
__mental__, __occult__) The hag gazes upon a creature, afflicting it with intense
distress and a gnawing sense of impending doom, with a result depending on its
Will save (DC 20). The target does not need to be able to see the sea hag.
**Critical Success** No effect.
**Success** __Frightened 1__.
**Failure** __Frightened 1__ and __slowed 1__ for 1 round. If the target was dying,
it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude
save against the same DC; if it fails, it dies.
**Critical Failure** __Frightened 2__ and __slowed 1__ for 1 minute. If the target
was dying, it remains unconscious for 1 day. At the end of the day, it must attempt
a Fortitude save against the same DC; if it fails, it dies.'
requirements: null
saving_throw: null
stages: null
success: __Frightened 1__.
traits:
- curse
- emotion
- fear
- mental
- occult
trigger: null
alignment: CE
automatic_abilities: null
description: 'Sea hags kill and eat fishers and sailors who come near their lairs,
torment coastal dwellers with dark promises and vague threats, and enjoy the act
of causing distress and discord in small towns. They generally avoid making their
lairs too close to civilization, however, to avoid drawing enemies to their homes.
Sea hags are known for tempting desperate victims into tragic and inescapable bargains,
deals which the hag has already secretly stacked in her favor. Despite their voracious
appetites, sea hags appear hideously emaciated, and unlike more powerful hags, they
lack the ability to magically disguise their form.
Sea hags can join covens, but their aquatic nature often prevents them from joining
mixed covens with other kinds of hags.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 18'
hp: 45
hp_misc: null
languages:
- Aklo
- Common
- Jotun
level: 3
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d10+4
type: slashing
name: claw
to_hit: 12
traits:
- agile
- magical
name: Sea Hag
perception: 10
ranged_attacks: null
saves:
fort: 11
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 8
ref_misc: null
will: 10
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
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description: A sea hag adds __acid arrow__, __mariner's curse__, and __water walk__
to her __Coven__'s spells.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Coven
range: null
raw_description: '**__Coven__** A sea hag adds __acid arrow__, __mariner''s curse__,
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and __water walk__ to her __Coven__''s spells.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
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- action_cost: None
critical_failure: null
critical_success: null
description: The sea hag can make a bargain with a willing creature, who must be
of sound mind. The creature gives away a special or cherished quality—such as
its courage, its beauty, or its voice—in exchange for a boon or a promise from
the sea hag. As long as the sea hag keeps her end of the bargain, the only way
to restore the lost quality is to defeat the sea hag or make another bargain for
its return.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Sea Hag's Bargain
range: null
raw_description: '**Sea Hag''s Bargain** (__necromancy__, __occult__) The sea hag
can make a bargain with a willing creature, who must be of sound mind. The creature
gives away a special or cherished quality—such as its courage, its beauty, or
its voice—in exchange for a boon or a promise from the sea hag. As long as the
sea hag keeps her end of the bargain, the only way to restore the lost quality
is to defeat the sea hag or make another bargain for its return.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- necromancy
- occult
trigger: null
senses:
- darkvision
size: Medium
skills:
- bonus: 8
misc: null
name: Acrobatics
- bonus: 11
misc: null
name: Athletics
- bonus: 10
misc: null
name: Deception
- bonus: 8
misc: null
name: Occultism
- bonus: 8
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '200'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 35
misc: null
type: swim
spell_lists: null
traits:
- Amphibious
- Hag
- Humanoid
weaknesses:
- amount: 3
misc: null
type: cold iron