pathfinder-2-sqlite-MIRROR/data/monsters/shambler.yaml

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ability_mods:
cha_mod: -1
con_mod: 5
dex_mod: 1
int_mod: -2
str_mod: 6
wis_mod: 2
ac: 22
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The shambler makes a vine Strike against each creature within reach.
Its multiple attack penalty increases only after all the attacks.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Vine Lash
range: null
raw_description: '**Vine Lash** [Two Actions] The shambler makes a vine Strike
against each creature within reach. Its multiple attack penalty increases only
after all the attacks.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Whenever the shambler would take electricity damage or is targeted
with an electricity effect, it gains 12 temporary HP and is quickened until the
end of its next turn. It can use its extra action to Stride, Strike, or Swim.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Electric Surge
range: null
raw_description: '**Electric Surge** Whenever the shambler would take electricity
damage or is targeted with an electricity effect, it gains 12 temporary HP and
is quickened until the end of its next turn. It can use its extra action to Stride,
Strike, or Swim.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The shambler makes a vine Strike against the creature. Then roll initiative.
failure: null
frequency: null
maximum_duration: null
name: Shamble
range: null
raw_description: '**Shamble** [Reaction] **Requirements** The shambler is in mound
form. **Trigger** A creature unaware of the shambler''s true nature comes within
10 feet. **Effect** The shambler makes a vine Strike against the creature. Then
roll initiative.'
requirements: The shambler is in mound form.
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature unaware of the shambler's true nature comes within 10 feet.
description: 'Shamblers are cunning carnivorous plants that resemble heaps of wet,
rotting vegetation. Even when standing erect on their stumpy legs, shamblers don''t
have much in the way of identifiable anatomy; they are tangles of parasitic vines
that lash out at prey with their longest creepers, entwined together to deliver
powerful blows. Sometimes called “shambling mounds,” these ambush predators have
a particular fondness for flesh, and are most well known for their ability to hunker
down and hide in plain sight. A shambler can draw nutrients from plant matter or
soil, but won''t do so if it suspects meat might soon wander near, and indeed may
lie in wait for days in anticipation of such a meal.
Shamblers are usually solitary creatures. Fierce thunderstorms are among the few
events that bring numerous shamblers together. During such gatherings, the plants
gather around strange but seemingly sacred earthen mounds in remote jungles and
swamps and cavort and caper excitedly, stretching their tendrils toward the sky
to hope for—or perhaps to summon—intense lightning strikes. Not only are these strange
plants unharmed by even the most powerful electrical strikes, but they seem to become
supernaturally empowered by such bursts of raw energy. Shamblers consider being
struck by lightning a sign of divine favor, and those shamblers frequently blasted
by bolts of electricity become respected (and powerful) elders among their kind.
Shambler elders are few and far between and may possess a wide array of abilities;
some can cast primal spells, others can empathically call upon the aid of other
shamblers in the area, and still others wield awesome powers over electricity.
Other types of shamblers exist, including those composed not of plant matter but
fungal growth. These creatures, known as “spore mounds,” discharge clouds of toxic
spores from their bodies when struck in combat. In semiarid deserts, shambler-like
plants called tanglethorns dwell amid sagebrush and rock formations; they resemble
bunches of tumbleweeds and cacti and in ict deep, bloody lacerations with their
attacks.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 22'
hp: 120
hp_misc: null
immunities:
- electricity
languages:
- Common
- Elven
- Sylvan
- (can't speak any language)
level: 6
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d8+8
type: bludgeoning
- formula: null
type: Grab
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name: vine
to_hit: 17
traits:
- reach 10 feet
name: Shambler
perception: 12
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: fire
saves:
fort: 17
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 14
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When it's not in danger, the shambler spends 1 minute settling into
a pile that looks like a lump of loose vegetation. While it is in this form, creatures
must actively Seek and succeed at a DC 22 Perception check (DC 28 in forests or
swamps) to detect the shambler's true nature.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Mound
range: null
raw_description: '**Mound** When it''s not in danger, the shambler spends 1 minute
settling into a pile that looks like a lump of loose vegetation. While it is in
this form, creatures must actively Seek and succeed at a DC 22 Perception check
(DC 28 in forests or swamps) to detect the shambler''s true nature.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
size: Large
skills:
- bonus: 16
misc: null
name: Athletics
- bonus: 12
misc: +18 in forests or swamps
name: Stealth
sources:
- abbr: Bestiary
page_start: '290'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 20
misc: null
type: swim
spell_lists: null
traits:
- Plant