2020-05-30 01:59:14 -04:00
|
|
|
ability_mods:
|
|
|
|
cha_mod: 4
|
|
|
|
con_mod: -1
|
|
|
|
dex_mod: 2
|
|
|
|
int_mod: 3
|
|
|
|
str_mod: 0
|
|
|
|
wis_mod: 3
|
|
|
|
ac: 19
|
|
|
|
ac_special: null
|
2020-09-15 16:30:39 -04:00
|
|
|
active_abilities:
|
|
|
|
- action_cost: Two Actions
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: The shoony hierarch sparks and launches an alchemically treated arrow
|
|
|
|
that creates a bright light high in the sky. A signal arrow cannot be used to
|
|
|
|
deal damage. Hierarchs carry a number of different arrows that signal different
|
|
|
|
things; a red signal arrow might mean retreat, whereas a green arrow might be
|
|
|
|
a call to gather in the village commons.
|
|
|
|
effect: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
maximum_duration: null
|
|
|
|
name: Signal Arrow
|
|
|
|
range: null
|
|
|
|
raw_description: '**Signal Arrow** [Two Actions] The shoony hierarch sparks and
|
|
|
|
launches an alchemically treated arrow that creates a bright light high in the
|
|
|
|
sky. A signal arrow cannot be used to deal damage. Hierarchs carry a number of
|
|
|
|
different arrows that signal different things; a red signal arrow might mean retreat,
|
|
|
|
whereas a green arrow might be a call to gather in the village commons.'
|
|
|
|
requirements: null
|
|
|
|
saving_throw: null
|
|
|
|
stages: null
|
|
|
|
success: null
|
|
|
|
traits: null
|
|
|
|
trigger: null
|
2020-05-30 01:59:14 -04:00
|
|
|
alignment: NG
|
|
|
|
automatic_abilities: null
|
|
|
|
description: 'For all their advancement in agriculture, horticulture, and animal husbandry,
|
|
|
|
shoonies subscribe to a remarkably antiquated form of leadership; the role of hierarch
|
|
|
|
is normally inherited, passed on to the oldest living child of the village''s previous
|
|
|
|
hierarch. In the instance that the village''s hierarch does not produce an heir,
|
|
|
|
the village holds a general election. Elected hierarchs hold the term for life and
|
|
|
|
are just as highly regarded as hierarchs raised from birth. When the settlement
|
|
|
|
comes under attack, it is up to the hierarch to decide when to fight and when to
|
|
|
|
flee. In most cases, shoonies prefer to elect individuals with a preference toward
|
|
|
|
the latter.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 24'
|
|
|
|
hp: 60
|
|
|
|
hp_misc: null
|
|
|
|
items:
|
|
|
|
- longbow (20 arrows and 5 signal arrows)
|
|
|
|
- staff
|
|
|
|
languages:
|
|
|
|
- Common
|
|
|
|
- Shoony
|
|
|
|
level: 4
|
2020-09-15 16:30:39 -04:00
|
|
|
melee_attacks:
|
2020-05-30 01:59:14 -04:00
|
|
|
- action_cost: One Action
|
|
|
|
damage:
|
2021-01-11 23:08:55 -05:00
|
|
|
- formula: 1d4
|
|
|
|
type: bludgeoning
|
2020-05-30 01:59:14 -04:00
|
|
|
name: staff
|
|
|
|
to_hit: 9
|
|
|
|
traits:
|
|
|
|
- two-hand d8
|
|
|
|
name: Shoony Hierarch
|
|
|
|
perception: 12
|
2020-09-15 16:30:39 -04:00
|
|
|
ranged_attacks:
|
2020-05-30 01:59:14 -04:00
|
|
|
- action_cost: One Action
|
|
|
|
damage:
|
2021-01-11 23:08:55 -05:00
|
|
|
- formula: 1d8+2
|
2020-05-30 01:59:14 -04:00
|
|
|
type: piercing
|
|
|
|
name: longbow
|
|
|
|
to_hit: 11
|
|
|
|
traits:
|
|
|
|
- deadly 1d10
|
|
|
|
- range 100 feet
|
|
|
|
- volley 30 feet
|
|
|
|
rarity: Rare
|
|
|
|
saves:
|
|
|
|
fort: 9
|
|
|
|
fort_misc: null
|
|
|
|
misc: A shoony's small, blunt snout and labyrinthine sinus system make them resistant
|
|
|
|
to phenomena that assail the nose. When they rolls a saving throw against <a style="text-decoration:underline"
|
|
|
|
href="Traits.aspx?ID=96">inhaled</a> threats (such as inhaled poisons) and <a
|
|
|
|
style="text-decoration:underline" href="Traits.aspx?ID=246">olfactory</a> effects
|
|
|
|
(such as <a style="text-decoration:underline" href="MonsterFamilies.aspx?ID=102">xulgath
|
|
|
|
stench</a>), they get the outcome one degree of success better than the result
|
|
|
|
of their roll.
|
|
|
|
ref: 10
|
|
|
|
ref_misc: null
|
|
|
|
will: 13
|
2020-09-15 16:30:39 -04:00
|
|
|
will_misc: null
|
2020-05-30 01:59:14 -04:00
|
|
|
senses:
|
|
|
|
- low-light vision
|
|
|
|
size: Small
|
|
|
|
skills:
|
|
|
|
- bonus: 11
|
|
|
|
misc: null
|
2020-09-15 16:30:39 -04:00
|
|
|
name: Crafting
|
2020-05-30 01:59:14 -04:00
|
|
|
- bonus: 12
|
|
|
|
misc: null
|
2020-09-15 16:30:39 -04:00
|
|
|
name: Diplomacy
|
2020-05-30 01:59:14 -04:00
|
|
|
- bonus: 13
|
|
|
|
misc: null
|
2020-09-15 16:30:39 -04:00
|
|
|
name: Shoony Lore
|
2020-05-30 01:59:14 -04:00
|
|
|
- bonus: 13
|
|
|
|
misc: null
|
2020-09-15 16:30:39 -04:00
|
|
|
name: Society
|
2020-05-30 01:59:14 -04:00
|
|
|
- bonus: 11
|
|
|
|
misc: null
|
2020-09-15 16:30:39 -04:00
|
|
|
name: Survival
|
|
|
|
sources:
|
2020-05-30 01:59:14 -04:00
|
|
|
- abbr: 'Pathfinder #153: Life''s Long Shadow'
|
2020-09-15 16:30:39 -04:00
|
|
|
page_start: '83'
|
2020-05-30 01:59:14 -04:00
|
|
|
page_stop: null
|
|
|
|
speed:
|
|
|
|
- amount: 25
|
2020-09-15 16:30:39 -04:00
|
|
|
misc: null
|
2020-05-30 01:59:14 -04:00
|
|
|
type: Land
|
2020-09-15 16:30:39 -04:00
|
|
|
- amount: null
|
|
|
|
misc: null
|
|
|
|
type: paddler
|
2020-05-30 01:59:14 -04:00
|
|
|
spell_lists: null
|
|
|
|
traits:
|
|
|
|
- Humanoid
|
|
|
|
- Shoony
|