pathfinder-2-sqlite-MIRROR/deprecated/deprecated-sql-schema-files/monsters.sql

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-- -*- mode:sql sql-product:sqlite -*-
PRAGMA foreign_keys = ON;
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-- TODO needs data
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-- Rarity will be by trait
-- Monster 'type' will be by trait
-- Monster category is also by trait
-- So the bestiary breaks down trait versus category or family, but then sticks
-- them all in the trait position on the stat block, so I think we just do it
-- all with traits. Thoughts?
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CREATE TABLE monsters (
monster_id INTEGER PRIMARY KEY,
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is_comty_use BOOLEAN NOT NULL, -- false = no community use policy req
sourceentry_id INTEGER, -- new style source entries
-- monstercategories_id INTEGER, -- Humanoid etc..
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"name" TEXT NOT NULL UNIQUE,
"level" INTEGER,
alignment_id INTEGER, -- i.e. NG, LE etc..
perception INTEGER,
size_id INTEGER, -- i.e. large medium small etc..
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ac INTEGER,
fortitude INTEGER,
reflex INTEGER,
will INTEGER,
hp INTEGER,
land_speed INTEGER, -- we decided to make the speeds flattened as they don't
-- save much extra space
burrow_speed INTEGER,
climb_speed INTEGER,
fly_speed INTEGER,
swim_speed INTEGER,
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str_mod INTEGER,
dex_mod INTEGER,
con_mod INTEGER,
int_mod INTEGER,
wis_mod INTEGER,
cha_mod INTEGER,
specific_monster_flavortext TEXT,
FOREIGN KEY (alignment_id) REFERENCES alignments(alignments_id),
FOREIGN KEY (size_id) REFERENCES sizes(size_id),
FOREIGN KEY (sourceentry_id) REFERENCES sourceentries(sourceentry_id)
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);
CREATE TABLE monsterflavortexttypes (
monsterflavortexttype_id INTEGER PRIMARY KEY,
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"name" TEXT NOT NULL UNIQUE
-- page 7 Bestiary
-- 'Monster Category' -- i.e. "Bear"
-- THE FOLLOWING ARE THE SIDEBAR CONTENT FROM BESTIARY
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-- 'Advice and Rules'
-- 'Related Creatures'
-- 'Additional Lore'
-- 'Treasure and Rewards'
-- 'Locations'
);
CREATE TABLE monsterflavortexts (
monsterflavortext_id INTEGER PRIMARY KEY,
monsterflavortexttype_id INTEGER,
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heading TEXT NOT NULL,
mft_text TEXT NOT NULL,
FOREIGN KEY (monsterflavortexttype_id) REFERENCES monsterflavortexttypes(monsterflavortexttype_id)
);
CREATE TABLE monsters_monsterflavortexts (
id INTEGER PRIMARY KEY,
monster_id,
monsterflavortext_id,
FOREIGN KEY (monster_id) REFERENCES monsters(monster_id),
FOREIGN KEY (monsterflavortext_id) REFERENCES monsterflavortexts(monsterflavortext_id)
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);
CREATE TABLE monsters_senses (
id INTEGER PRIMARY KEY,
monster_id INTEGER NOT NULL,
sense_id INTEGER NOT NULL,
FOREIGN KEY (monster_id) REFERENCES monsters(monster_id),
FOREIGN KEY (sense_id) REFERENCES senses(senses_id)
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);
CREATE TABLE monsters_immunities (
id INTEGER PRIMARY KEY,
monsters_id INTEGER NOT NULL,
immunities_id INTEGER NOT NULL,
FOREIGN KEY (monsters_id) REFERENCES monsters(monsters_id),
FOREIGN KEY (immunities_id) REFERENCES immunities(immunities_id)
);
CREATE TABLE monsters_skills (
id INTEGER PRIMARY KEY,
monster_id INTEGER NOT NULL,
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skills_id INTEGER NOT NULL, -- will ID the specific skill
skill_mod INTEGER NOT NULL, -- will hold the modifier value
UNIQUE(monster_id, skills_id), -- so we don't get duplicate rows for a specific monster
FOREIGN KEY (monster_id) REFERENCES monsters(monster_id),
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FOREIGN KEY (skills_id) REFERENCES skills(skills_id)
);
CREATE TABLE monsters_traits (
id INTEGER PRIMARY KEY,
monster_id INTEGER NOT NULL,
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trait_id INTEGER NOT NULL,
FOREIGN KEY (monster_id) REFERENCES monsters(monster_id),
FOREIGN KEY (trait_id) REFERENCES traits(trait_id)
);
CREATE TABLE monsters_langs (
id INTEGER PRIMARY KEY,
monster_id INTEGER NOT NULL,
lang_id INTEGER NOT NULL,
FOREIGN KEY (monster_id) REFERENCES monsters(monster_id),
FOREIGN KEY (lang_id) REFERENCES langs(lang_id)
);
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CREATE TABLE monsteractions (
monsteraction_id INTEGER PRIMARY KEY,
"name" TEXT
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-- TODO
);
CREATE TABLE monsters_actions (
id INTEGER PRIMARY KEY,
monster_id INTEGER NOT NULL,
monsteraction_id INTEGER NOT NULL
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);