pathfinder-2-sqlite-MIRROR/data/monsters/adult crystal dragon.yaml

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ability_mods:
cha_mod: 5
con_mod: 5
dex_mod: 2
int_mod: 2
str_mod: 7
wis_mod: 3
ac: 33
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a flurry of piercing crystals that deal 12d6 piercing
damage in a 40-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __primal__) The
dragon breathes a flurry of piercing crystals that deal 12d6 piercing damage in
a 40-foot cone (DC 30 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- evocation
- primal
trigger: null
- action_cost: Free Action
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critical_failure: As failure, but the target is initially slowed 2.
critical_success: The target is unaffected.
description: null
effect: The dragon embeds transformative crystals in the creature's flesh. The creature
must attempt a DC 30 Fortitude save.
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failure: The target is slowed 1 and must attempt a Fortitude save at the end of
each of its turns; this ongoing save has the __incapacitation__ trait. On a failed
save, the slowed condition value increases by 1 (or by 2 on a critical failure).
A successful save reduces the slowed condition value by 1. A creature unable to
act due to the slowed condition from Crystallize Flesh is __petrified__ permanently,
transforming into a crystalline statue. The effect ends if the creature is petrified
or the slowed condition is removed.
frequency: once per day
maximum_duration: null
name: Crystallize Flesh
range: null
raw_description: '**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)
**Trigger **The crystal dragon damages a creature made of flesh with a jaws Strike;
**Frequency **once per day; **Effect **The dragon embeds transformative crystals
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in the creature''s flesh. The creature must attempt a DC 30 Fortitude save.
**Critical Success **The target is unaffected.
**Success **The target is __slowed 1__ for 1 round as portions of its flesh turn
crystalline.
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**Failure **The target is slowed 1 and must attempt a Fortitude save at the end
of each of its turns; this ongoing save has the __incapacitation__ trait. On a
failed save, the slowed condition value increases by 1 (or by 2 on a critical
failure). A successful save reduces the slowed condition value by 1. A creature
unable to act due to the slowed condition from Crystallize Flesh is __petrified__
permanently, transforming into a crystalline statue. The effect ends if the creature
is petrified or the slowed condition is removed.
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**Critical Failure **As failure, but the target is initially slowed 2.'
requirements: null
saving_throw: null
stages: null
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success: The target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.
traits:
- primal
- transmutation
trigger: The crystal dragon damages a creature made of flesh with a jaws Strike
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they critically hit
with a Strike.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they critically hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
failure: The creature is __frightened 2__.
frequency: null
maximum_duration: null
name: Frightful Presence
range: 90 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
**Critical Success** The creature is unaffected by the presence.
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
saving_throw: DC 30
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a 2 penalty. If it
hits, the dragon disrupts the creature's action.
failure: null
frequency: null
maximum_duration: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach
of the dragon''s tail uses a __move__ action or leaves a square during a move
action it''s using; **Effect **The dragon makes a tail Strike at the creature
with a 2 penalty. If it hits, the dragon disrupts the creature''s action.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
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trigger: A creature within reach of the dragon's tail uses a __move__ action or
leaves a square during a move action it's using
description: 'Good-natured but vain, crystal dragons are beautiful creatures with
brilliant hides made of multicolored crystal and gemstone. Their beauty is a source
of great pride but is also something of a weakness, as crystal dragons are easily
angered by insults about their appearance. Despite their relatively benign natures
when compared to other true dragons, crystal dragons can be short tempered and prone
to finding insults where none were intended. Although their opinions are changeable,
crystal dragons prefer orderly environments and are not fond of sudden interruptions
or distractions.
Crystal dragons build their lairs in underground grottoes, where they cultivate
environments of great beauty. Their exacting standards and vivid imaginations mean
that they are always working to improve the appearance or layout of some part of
their lair. These lairs are unique to each individual crystal dragon, but there
are always plenty of reflective surfaces that allow the dragon to observe their
own appearance. These range from crystals to reflecting pools to finely crafted
mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted
or magical mirrors are an excellent way to curry favor with a crystal dragon.
Although crystal dragons are easily distracted by their sparkling collections or
their vanity, they remain good-hearted creatures at the core and make friends quickly.
While a crystal dragon tends to find evil creatures uncouth and unpleasant, any
other nearby denizen or inhabitant of their home could become fast friends or beloved
pets, depending upon the creature''s capacity for conversation (and for providing
the frequent praise and compliments that crystal dragons hunger for).
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 30
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 30'
hp: 185
hp_misc: null
immunities:
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- __paralyzed__
- __sleep__
languages:
- Common
- Draconic
- Terran
- Undercommon
level: 11
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d8+13
type: slashing
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- formula: 3d6
type: piercing
name: jaws
to_hit: 24
traits:
- sonic
- reach 15 feet
- action_cost: One Action
damage:
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- formula: 2d8+13
type: slashing
name: claw
to_hit: 24
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
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- formula: 1d10+13
type: slashing
name: tail
to_hit: 22
traits:
- magical
- reach 20 feet
name: Adult Crystal Dragon
perception: 20
ranged_attacks: null
rarity: Uncommon
saves:
fort: 24
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 19
ref_misc: null
will: 20
will_misc: null
senses:
- darkvision
- scent (imprecise) 60 feet
- tremorsense (imprecise) 30 feet
size: Huge
skills:
- bonus: 19
misc: null
name: Acrobatics
- bonus: 24
misc: null
name: Athletics
- bonus: 22
misc: null
name: Deception
- bonus: 22
misc: null
name: Intimidation
- bonus: 19
misc: null
name: Nature
- bonus: 21
misc: null
name: Stealth
- bonus: 20
misc: null
name: Survival
sources:
- abbr: Bestiary 2
page_start: '92'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 35
misc: null
type: burrow
- amount: 120
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips:
- level: 5
spells:
- misc: null
name: dancing lights
constants: null
dc: 30
focus_points: null
misc: null
spell_lists:
- level: 3
spells:
- misc: ×3
name: color spray
- misc: null
name: glitterdust
- misc: null
name: hypnotic pattern
spells_source: Primal Innate Spells
traits:
- Dragon
- Earth
- Elemental
weaknesses:
- amount: 10
misc: null
type: sonic