pathfinder-2-sqlite-MIRROR/data/monsters/bottlenose dolphin.yaml

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ability_mods:
cha_mod: 0
con_mod: 2
dex_mod: 3
int_mod: -4
str_mod: 2
wis_mod: 3
ac: 15
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The bottlenose dolphin __Swims__ twice and then makes a snout Strike.
As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its
attack roll. A Large or smaller creature hit by this attack must succeed at a
DC 16 Fortitude save or be __slowed 1__ for 1 round.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Ramming Speed
range: null
raw_description: '**Ramming Speed** [Two Actions] The bottlenose dolphin __Swims__
twice and then makes a snout Strike. As long as it moved at least 20 feet, it
gains a +1 circumstance bonus to its attack roll. A Large or smaller creature
hit by this attack must succeed at a DC 16 Fortitude save or be __slowed 1__ for
1 round.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'The bottlenose dolphin is the most common and widespread species of
dolphin. They are social predators who hunt shallow seas and rivers in large family
groups called pods. Sailors are fond of bottlenose dolphins and frequently tell
tales of how they save drowning fishers or kill sharks with blows from their powerful
snouts.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 14'
hp: 16
hp_misc: null
level: 0
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d6+2
type: bludgeoning
name: snout
to_hit: 6
traits: null
- action_cost: One Action
damage:
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- formula: 1d6+2
type: piercing
name: jaws
to_hit: 6
traits: null
name: Bottlenose Dolphin
perception: 7
ranged_attacks: null
saves:
fort: 6
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 5
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A bottlenose dolphin can use its hearing as a __precise sense__ at
the listed range, but only underwater.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Aquatic Echolocation
range: null
raw_description: '**Aquatic Echolocation** A bottlenose dolphin can use its hearing
as a __precise sense__ at the listed range, but only underwater.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A bottlenose dolphin can hold its breath for 2 hours.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Deep Breath
range: null
raw_description: '**Deep Breath** A bottlenose dolphin can hold its breath for 2
hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- aquatic echolocation 120 feet
- low-light vision
size: Medium
skills:
- bonus: 6
misc: null
name: Athletics
sources:
- abbr: Bestiary 2
page_start: '84'
page_stop: null
speed:
- amount: 60
misc: null
type: swim
spell_lists: null
traits:
- Animal