pathfinder-2-sqlite-MIRROR/data/monsters/cat sith.yaml

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ability_mods:
cha_mod: 5
con_mod: 2
dex_mod: 5
int_mod: 3
str_mod: 0
wis_mod: 2
ac: 23
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by a cat sith's claw must succeed at a DC 23 Will save
or be cursed with misfortune. Whenever the cursed creature rolls a critical success
on a skill check or saving throw, it gets a success instead. Each day, a cursed
creature can attempt a DC 10 flat check to break the curse.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Cat Sith's Mark
range: null
raw_description: '**Cat Sith''s Mark** (__curse__, __misfortune__) A creature hit
by a cat sith''s claw must succeed at a DC 23 Will save or be cursed with misfortune.
Whenever the cursed creature rolls a critical success on a skill check or saving
throw, it gets a success instead. Each day, a cursed creature can attempt a DC
10 flat check to break the curse.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- misfortune
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The cat sith touches a __dying__ creature or a creature that died within
the past 3 days. If the target is a dying creature, it must attempt a DC 25 Fortitude
save; on a failure, its dying value increases by 1 (or 2 on a critical failure).
If the target is dead, it receives no save and its soul is imprisoned in the cat
sith's body, becoming freed only if the cat sith is slain. While the soul is imprisoned,
the creature can't be brought back to life by any means short of a __wish__ or
__miracle__. The cat sith can hold only one soul at a time and can release a soul
as a free action.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Steal Soul
range: null
raw_description: '**Steal Soul** [Two Actions] (__necromancy__, __occult__) The
cat sith touches a __dying__ creature or a creature that died within the past
3 days. If the target is a dying creature, it must attempt a DC 25 Fortitude save;
on a failure, its dying value increases by 1 (or 2 on a critical failure). If
the target is dead, it receives no save and its soul is imprisoned in the cat
sith''s body, becoming freed only if the cat sith is slain. While the soul is
imprisoned, the creature can''t be brought back to life by any means short of
a __wish__ or __miracle__. The cat sith can hold only one soul at a time and can
release a soul as a free action.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- necromancy
- occult
trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Any creature within the area that can see the cat sith must succeed
at a DC 21 Will save or become struck by an ill omen. On a failure, the creature
becomes immune to __fortune__ effects as long as it remains in the aura and for
1 minute thereafter. On a critical failure, the creature takes a 1 penalty to
attack rolls, skill checks, and saving throws while within the ill omen aura and
becomes immune to fortune effects for 1 day.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Ill Omen
range: 60 feet
raw_description: '**Ill Omen** (__aura__, __curse__, __misfortune__, __occult__)
60 feet. Any creature within the area that can see the cat sith must succeed at
a DC 21 Will save or become struck by an ill omen. On a failure, the creature
becomes immune to __fortune__ effects as long as it remains in the aura and for
1 minute thereafter. On a critical failure, the creature takes a 1 penalty to
attack rolls, skill checks, and saving throws while within the ill omen aura and
becomes immune to fortune effects for 1 day.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- curse
- misfortune
- occult
trigger: null
description: 'Cat siths can easily pass for common black house cats, noteworthy only
for the white spots on their chests and their unusually bristly personalities. In
actuality, they are cunning fey, fully capable of speech, trickery, and even walking
upright on their hind legs and using their forepaws almost as skillfully as hands.
Cat siths live around highland towns and cities, regularly venturing unnoticed into
nearby communities by posing as domesticated felines or using magic to take humanoid
form. While some cat siths gather information and undertake tasks for more powerful
fey creatures, others serve only their own mysterious agendas.
Cat siths are harbingers of misfortune and find amusement in the unluckiness that
follows in their wake. Though they are rarely malicious, they are fascinated by
death in all its forms, and may go so far as to steal the souls of the dying for
some inscrutable purpose.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 24'
hp: 110
hp_misc: null
immunities:
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- __misfortune__ effects
languages:
- Sylvan
- speak with animals
level: 6
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d12+3
type: piercing
name: jaws
to_hit: 12
traits: null
- action_cost: One Action
damage:
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- formula: 2d6+5
type: slashing
- formula: null
type: cat sith's mark
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name: claw
to_hit: 15
traits:
- agile
- finesse
name: Cat Sith
perception: 14
ranged_attacks: null
rarity: Uncommon
saves:
fort: 14
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 14
will_misc: null
senses:
- low-light vision
size: Tiny
skills:
- bonus: 15
misc: null
name: Acrobatics
- bonus: 15
misc: null
name: Deception
- bonus: 15
misc: null
name: Stealth
sources:
- abbr: 'Pathfinder #153: Life''s Long Shadow'
page_start: '77'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 23
focus_points: null
misc: null
spell_lists:
- level: 3
spells:
- misc: at will
name: humanoid form
- level: 2
spells:
- misc: x2
name: paranoia
spells_source: Occult Innate Spells
traits:
- Fey
weaknesses:
- amount: 5
misc: null
type: cold iron