pathfinder-2-sqlite-MIRROR/data/monsters/isqulug.yaml

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ability_mods:
cha_mod: 5
con_mod: 7
dex_mod: 5
int_mod: 3
str_mod: 7
wis_mod: 7
ac: 31
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The isqulug expels larvae from the hivemind in its head in a 30-foot
cone. Creatures in this area take 6d10 piercing damage as the swarm feeds on their
flesh (DC 30 basic Reflex save). Any creature that takes damage is exposed to
isqulugia. The isqulug becomes __stupefied 1__ for 1d4 rounds, during which it
can't Expel Infestation.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Expel Infestation
range: null
raw_description: '**Expel Infestation** [Two Actions] The isqulug expels larvae
from the hivemind in its head in a 30-foot cone. Creatures in this area take 6d10
piercing damage as the swarm feeds on their flesh (DC 30 basic Reflex save). Any
creature that takes damage is exposed to isqulugia. The isqulug becomes __stupefied
1__ for 1d4 rounds, during which it can''t Expel Infestation.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Isqulugia's __sickened__, __slowed__, and __paralyzed__ conditions
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can't be removed until this affliction is removed
effect: null
failure: null
frequency: null
maximum_duration: null
name: Isqulugia
range: null
raw_description: '**Isqulugia** (__disease__, __incapacitation__, __primal__, __transmutation__,
__virulent__) Isqulugia''s __sickened__, __slowed__, and __paralyzed__ conditions
can''t be removed until this affliction is removed; **Saving Throw** DC 30 Fortitude;
**Stage 1** sickened 1 (1 hour); **Stage 2** __fatigued__ and sickened 2 (1 day);
**Stage 3** fatigued and slowed 1 (1 day); **Stage 4** paralyzed (1 day); **Stage
5**the creature dies, and its body violently transforms into a new isqulug. __Wish__,
similar magic, or a 9th-level __resurrect__ ritual can return the victim to life.
The new isqulug remains even if the victim is brought back to life.'
requirements: null
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saving_throw: DC 30 Fortitude
stages:
- effect: sickened 1 (1 hour)
- effect: __fatigued__ and sickened 2 (1 day)
- effect: fatigued and slowed 1 (1 day)
- effect: paralyzed (1 day)
- effect: the creature dies, and its body violently transforms into a new isqulug.
__Wish__, similar magic, or a 9th-level __resurrect__ ritual can return the
victim to life. The new isqulug remains even if the victim is brought back to
life.
success: null
traits:
- disease
- incapacitation
- primal
- transmutation
- virulent
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The isqulug can __Squeeze__ through tight spaces as if it were a Small
creature. While Squeezing, it can move at its full Speed. The isqulug can even
Squeeze through spaces that typically fit only a Tiny creature, but does so at
the standard speed for Squeezing.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Malleability
range: null
raw_description: '**Malleability** The isqulug can __Squeeze__ through tight spaces
as if it were a Small creature. While Squeezing, it can move at its full Speed.
The isqulug can even Squeeze through spaces that typically fit only a Tiny creature,
but does so at the standard speed for Squeezing.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An isqulug ignores difficult terrain that's caused by typical features
of swamps.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Swamp Stride
range: null
raw_description: '**Swamp Stride** An isqulug ignores difficult terrain that''s
caused by typical features of swamps.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities: null
description: 'The isqulug''s appearance, though unsettling, might be its least awful
aspect. The creature resembles a bipedal amphibian with tentacles instead of arms
and a head composed of an undulant mass of what appear to be shifting, slimy transparent
eggs filled with writhing larvae. In truth, these larvae constitute the mind and
consciousness of the isqulug—its “body” is little more than an organic suit manufactured
from the flesh of those it has consumed, analogous to the complex web of a spider
or the hive of a colony of bees, but fully capable of movement and violence.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 30'
hp: 230
hp_misc: regeneration 10 (deactivated by cold)
immunities:
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- __swarm mind__
languages:
- Aklo
level: 11
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d12+11
type: bludgeoning
- formula: null
type: isqulugia
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name: tentacle
to_hit: 22
traits:
- agile
- reach 10 feet
name: Isqulug
perception: 24
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 10
misc: null
type: fire
saves:
fort: 24
fort_misc: null
misc: null
ref: 20
ref_misc: null
will: 18
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An isqulug can precisely sense any creature infected with isqulugia
within 30 feet, and knows the current stage of the disease.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Host Scent
range: null
raw_description: '**Host Scent** An isqulug can precisely sense any creature infected
with isqulugia within 30 feet, and knows the current stage of the disease.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- greater darkvision
- host scent 30 feet
size: Medium
skills:
- bonus: 22
misc: null
name: Acrobatics
- bonus: 24
misc: null
name: Athletics
- bonus: 22
misc: null
name: Nature
- bonus: 22
misc: null
name: Survival
sources:
- abbr: Bestiary 2
page_start: '149'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 25
misc: null
type: swim
- amount: null
misc: null
type: swamp stride
spell_lists:
- attack_bonus: 22
cantrips:
- level: 5
spells:
- misc: null
name: dancing lights
constants: null
dc: 30
focus_points: null
misc: null
spell_lists:
- level: 6
spells:
- misc: null
name: tangling creepers
- level: 5
spells:
- misc: null
name: control water
- misc: at will
name: entangle
- misc: null
name: hallucinatory terrain
- misc: at will
name: obscuring mist
- level: 4
spells:
- misc: null
name: fly
spells_source: Primal Innate Spells
traits:
- Aberration
- Amphibious
weaknesses:
- amount: 10
misc: null
type: cold