pathfinder-2-sqlite-MIRROR/data/monsters/living sap.yaml

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ability_mods:
cha_mod: -5
con_mod: 4
dex_mod: -3
int_mod: -5
str_mod: 5
wis_mod: -5
ac: 13
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: DC 22, 2d6 acid, Escape DC 24, Rupture 10
effect: null
failure: null
frequency: null
maximum_duration: null
name: Engulf
range: null
raw_description: '**Engulf** [Two Actions] DC 22, 2d6 acid, Escape DC 24, Rupture
10'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by a living sap's pseudopod Strike must succeed at a
DC 24 Reflex save or become __grabbed__ until the end of the living sap's next
turn.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Entangling Residue
range: null
raw_description: '**Entangling Residue** A creature hit by a living sap''s pseudopod
Strike must succeed at a DC 24 Reflex save or become __grabbed__ until the end
of the living sap''s next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature that Strikes a living sap with a melee weapon must succeed
at a DC 24 Reflex save or be disarmed of that weapon. If the creature critically
fails, the weapon ends up in the living sap's space. A creature that hits a living
sap with an unarmed attack must succeed at a DC 24 Reflex save or become __grabbed__
by the living sap until the end of its next turn.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Adhesive Body
range: null
raw_description: '**Adhesive Body** A creature that Strikes a living sap with a
melee weapon must succeed at a DC 24 Reflex save or be disarmed of that weapon.
If the creature critically fails, the weapon ends up in the living sap''s space.
A creature that hits a living sap with an unarmed attack must succeed at a DC
24 Reflex save or become __grabbed__ by the living sap until the end of its next
turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'The tall sharinga trees of the Mwangi Expanse leak golden sap from their
swollen, bulbous trunks, which coagulates when exposed to air. The toxic resin,
which has a bitter taste, protects the tree from herbivorous insects and other animals,
but in rare cases—usually in areas awash in positive energy or the influence of
the First World—the sap gains a life of its own. Such “living sap” is a mindless
ooze that attempts to smother and engulf just about anything that moves, from the
bugs and small beasts that feed on its sharinga tree to larger creatures unlucky
enough to stumble upon it. Due to its immunities to most forms of physical damage
and its protectiveness of its mother tree, a living ooze is a nuisance to communities
that rely on the sap of sharinga trees to make resin, rubber, and glue.
Jungle-dwelling alchemists such as __gripplis__ cherish the sap of the sharinga
tree for its unique adhesive properties. The sap has been used for centuries to
create tanglefoot bags, glue, and hard resin. Residue collected from a living sap
is even more fascinating from an alchemical standpoint. Though harvesting a living
sap is very dangerous, some alchemists will risk death (if not their own, then that
of hearty adventurers for hire) in order to procure these easily worked ingredients.
To increase the odds of a successful harvest, such employers are often willing to
supply offensive aids such as lesser frost vials; living sap hunters learned long
ago that cold energy is effective against these creatures and luckily doesn''t harm
the harvestable reagents.
**__Recall Knowledge - Ooze__ (__Occultism__)**: DC 24'
hp: 175
hp_misc: null
immunities:
- critical hits
- mental
- piercing
- precision
- slashing
- unconscious
- visual
level: 6
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d8+8
type: bludgeoning
- formula: null
type: entangling residue
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name: pseudopod
to_hit: 17
traits: null
name: Living Sap
perception: 7
ranged_attacks: null
rarity: Uncommon
saves:
fort: 18
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 5
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Living sap can sense nearby motion through vibration and air movement.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Motion Sense
range: null
raw_description: '**Motion Sense** Living sap can sense nearby motion through vibration
and air movement.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- motion sense 60 feet
- no vision
size: Medium
skills:
- bonus: 17
misc: null
name: Athletics
- bonus: 10
misc: null
name: Stealth
sources:
- abbr: 'Pathfinder #146: Cult of Cinders'
page_start: '89'
page_stop: null
speed:
- amount: 10
misc: null
type: Land
- amount: 10
misc: null
type: climb
spell_lists: null
traits:
- Mindless
- Ooze
weaknesses:
- amount: 10
misc: null
type: cold