pathfinder-2-sqlite-MIRROR/data/monsters/nilith.yaml

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ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 5
int_mod: 3
str_mod: 3
wis_mod: 3
ac: 32
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The nilith reaches into the mind of the grabbed creature and implants disjointed
images of the victim's worst fears and nightmares. The grabbed creature takes
6d6 mental damage (DC 31 basic Will save). On a critical failure, the target is
also affected as though by __feeblemind__, and it must attempt a second Will save
against that effect.
failure: null
frequency: null
maximum_duration: null
name: Mind Crush
range: null
raw_description: '**Mind Crush** [One Action] (__enchantment__, __mental__, __occult__)
**Requirements** The nilith has a creature grabbed. **Effect** The nilith reaches
into the mind of the grabbed creature and implants disjointed images of the victim''s
worst fears and nightmares. The grabbed creature takes 6d6 mental damage (DC 31
basic Will save). On a critical failure, the target is also affected as though
by __feeblemind__, and it must attempt a second Will save against that effect.'
requirements: The nilith has a creature grabbed.
saving_throw: null
stages: null
success: null
traits:
- enchantment
- mental
- occult
trigger: null
alignment: NE
automatic_abilities: null
description: 'The sleek, dark niliths resemble hairless, emaciated tree sloths. These
creatures are intensely dangerous and fearsome, with red glowing eyes, wicked claws,
and mouths full of needlelike teeth. Niliths feed off the emotions, fears, and flesh
of the living, and folktales posit that those who have nightmares of these creatures
are fated to one day be eaten by them. Niliths draw intense joy from tormenting
sapient creatures, often focusing their predations on the pious and the just, from
whom they draw forth their most basic fears and worst thoughts and revel in their
victims'' subsequent terror. More often than not, these despicable manipulators
wish to drive their victims into madness and even to suicide. Most niliths lack
the patience to spend too much time fully tearing down an individual, and when a
nilith tires of its current plaything and becomes bored with its particular thoughts
and fears, it murders the quarry before feeding on its flesh and moving onto the
next victim.
Niliths are actually extensions of much deadlier creatures that dwell in a distant
dimension beyond dreams—in a way, niliths are little more than remote feeding machines
for the unknown alien entities to which they are connected. Scholars and dimensional
travelers have attempted to uncover the exact mechanisms of this mysterious connection,
but they have yet to decipher the truth. Indeed, many who investigate the nature
of the nilith''s bond are driven to madness before getting anywhere close. The odd
connection to otherworldly beings might help explain the longevity of these creatures,
as it is believed that niliths can live for thousands of years.
Thankfully for others, niliths are solitary creatures that hate the company of their
own kind, likely because these harbingers of nightmares have no wish to taste the
horrors they bring to others.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 27'
hp: 150
hp_misc: null
languages:
- Aklo
- Common
- telepathy 30 feet
level: 10
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d10+9
type: slashing
- formula: null
type: Grab
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name: claw
to_hit: 23
traits:
- agile
- finesse
- magical
- action_cost: One Action
damage:
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- formula: 2d12+9
type: piercing
name: fangs
to_hit: 23
traits:
- finesse
- magical
name: Nilith
perception: 19
ranged_attacks: null
resistances:
- amount: 10
misc: null
type: mental
- amount: 5
misc: except silver
type: physical
saves:
fort: 17
fort_misc: null
misc: null
ref: 20
ref_misc: null
will: 20
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 21
misc: null
name: Acrobatics
- bonus: 17
misc: null
name: Athletics
- bonus: 23
misc: null
name: Intimidation
- bonus: 19
misc: null
name: Occultism
- bonus: 21
misc: null
name: Stealth
- bonus: 17
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '245'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 30
misc: null
type: climb
spell_lists:
- attack_bonus: null
cantrips:
- level: 5
spells:
- misc: null
name: mage hand
- misc: null
name: message
- misc: null
name: read aura
- misc: null
name: shield
constants: null
dc: 29
focus_points: null
misc: null
spell_lists:
- level: 5
spells:
- misc: null
name: hallucination
- misc: null
name: mind probe
- level: 4
spells:
- misc: null
name: blink
- misc: null
name: confusion
- misc: null
name: crushing despair
- misc: null
name: dream message
- misc: at will, self only
name: invisibility
- misc: null
name: nightmare
- level: 3
spells:
- misc: at will
name: mind reading
spells_source: Occult Innate Spells
traits:
- Aberration