pathfinder-2-sqlite-MIRROR/data/monsters/astradaemon.yaml

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ability_mods:
cha_mod: 7
con_mod: 7
dex_mod: 6
int_mod: 2
str_mod: 5
wis_mod: 4
ac: 39
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. An astradaemon draws power from the souls of the recently
slain. If a Small or larger living creature dies within its aura, the astradaemon
gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls
for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability.
Incorporeal undead and living spirits traveling outside the body take 1d8 force
damage each round within the daemon's aura from the spiritual pressure as the
astradaemon pulls in fragments of their soul.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Soul Siphon
range: null
raw_description: '**Soul Siphon** (__aura__, __divine__, __force__, __necromancy__)
30 feet. An astradaemon draws power from the souls of the recently slain. If a
Small or larger living creature dies within its aura, the astradaemon gains 5
temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round,
unless the creature was slain by an astradaemon''s Devour Soul ability. Incorporeal
undead and living spirits traveling outside the body take 1d8 force damage each
round within the daemon''s aura from the spiritual pressure as the astradaemon
pulls in fragments of their soul.'
requirements: null
success: null
traits:
- aura
- divine
- force
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An astradaemon bends light, appearing shifted from its true position,
though still in the same space. Creatures targeting the astradaemon must attempt
a DC 11 flat check, as if the astradaemon were hidden, even though it remains
observed. Effects such as the Blind-Fight feat and halfling's keen eyes that apply
on the flat check against hidden creatures also apply against a displaced astradaemon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Displacement
range: null
raw_description: '**Displacement** (__divine__, __illusion__, __visual__) An astradaemon
bends light, appearing shifted from its true position, though still in the same
space. Creatures targeting the astradaemon must attempt a DC 11 flat check, as
if the astradaemon were hidden, even though it remains observed. Effects such
as the Blind-Fight feat and halfling''s keen eyes that apply on the flat check
against hidden creatures also apply against a displaced astradaemon.'
requirements: null
success: null
traits:
- divine
- illusion
- visual
trigger: null
description: 'These unnerving, almost reptilian daemons represent death by direct
assault against a soul or life-force—the same numbing death they bring with their
fell touch. Rarely seen on the Material Plane, astradaemons spend most of their
time hunting the pathways between the living world and the afterlife. There, they
capture migrating souls, snatching them from their rightful rewards or punishments
and dragging them to Abaddon as tribute to their undying masters. These horrifying
predators of the dead can also be found stalking the banks of the River of Souls
in the Astral Plane, where they constantly hunt for new victims. Psychopomps have
a particular hatred of astradaemons as a result, and clashes between them and these
eerie hunters of the recently departed are indeed the stuff of legend.
Not all astradaemons limit their hunt to souls. The most notorious of their kind
serve the Horsemen themselves as assassins.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 35'
hp: 240
hp_misc: null
immunities:
- death effects
- negative
items: null
2020-07-29 12:06:31 -04:00
knowledge_checks:
dc: 35
skills:
- Religion
languages:
- Common
- Daemonic
- telepathy 100 feet
level: 16
melee:
- action_cost: One Action
damage:
formula: 3d8+9
type: piercing
name: jaws
plus_damage:
- formula: 1d6
type: evil
- formula: null
type: essence drain
- formula: null
type: Grab
to_hit: 32
traits:
- evil
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d6+9
type: slashing
name: claw
plus_damage:
- formula: 1d6
type: evil and Essence Drain
to_hit: 32
traits:
- agile
- evil
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d10+9
type: bludgeoning
name: tail
plus_damage:
- formula: 1d6
type: evil and Essence Drain
to_hit: 32
traits:
- evil
- magical
- reach 15 feet
name: Astradaemon
perception: 28
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The astradaemon hasn't used an action with the attack trait yet this turn.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Devour Soul
range: null
raw_description: '**Devour Soul** (__divine__, __incapacitation__, __necromancy__)
**Requirements** The astradaemon hasn''t used an action with the attack trait
yet this turn. **Effect** The astradaemon draws out and consumes the soul of a
living creature it has grabbed. The creature must succeed at a DC 35 Fortitude
save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points
and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if
the victim was 15th level or higher. A victim slain in this way can be returned
to life normally. A creature that survives is temporarily immune for 1 minute.'
requirements: null
success: null
traits:
- divine
- incapacitation
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an astradaemon hits with its claw, jaws, or tail, it drains the
target's spiritual and vital essences. The target takes 2d10 negative energy damage
and the astradaemon regains an equal number of Hit Points. The target must succeed
at a DC 37 Fortitude save or become __doomed 1__ and __drained 1__. If the target
was already drained or doomed, it instead increases both conditions' value by
1, to a maximum of 4.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Essence Drain
range: null
raw_description: '**Essence Drain** (__divine__, __necromancy__, __negative__) When
an astradaemon hits with its claw, jaws, or tail, it drains the target''s spiritual
and vital essences. The target takes 2d10 negative energy damage and the astradaemon
regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude
save or become __doomed 1__ and __drained 1__. If the target was already drained
or doomed, it instead increases both conditions'' value by 1, to a maximum of
4.'
requirements: null
success: null
traits:
- divine
- necromancy
- negative
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 15
type: good
ritual_lists: null
saves:
fort: 27
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 26
will_misc: null
sense_abilities: null
senses:
- Perception +28
- darkvision
- lifesense 30 feet
- true seeing
size: Large
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
- bonus: 33
misc: null
name: 'Intimidation '
- bonus: 26
misc: null
name: 'Religion '
- bonus: 28
misc: null
name: 'Stealth '
- bonus: 26
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 73
page_stop: null
speed:
- amount: 60
type: Land
- amount: 60
type: fly
spell_lists:
- dc: 37
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 8
spells:
- frequency: null
name: discern location
requirement: null
- frequency: null
name: finger of death
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: x2
name: plane shift
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: null
name: dimension door
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, good only
name: detect alignment
requirement: null
- heightened_level: 6
level: -1
spells:
- frequency: null
name: true seeing
requirement: null
to_hit: null
traits:
- NE
- Large
- Daemon
- Fiend
type: Creature
weaknesses: null