2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 5
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con_mod: 2
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dex_mod: 5
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int_mod: 2
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str_mod: 3
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wis_mod: 2
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ac: 24
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ac_special: null
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alignment: CE
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automatic_abilities: null
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description: 'Undeath is rare in the fey realm of the First World, for that plane''s
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infusion with the raw power of life makes undead uncomfortable at best. Yet a few
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fey have adopted the vile practices and habits of notorious undead while still being
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living themselves, as seen in the blood-drinking habits of the murderous baobhan
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sith.
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A baobhan sith avoids confrontations when outnumbered, and although territorial,
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they won''t reveal their true nature to larger groups. They prefer to drink blood
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from victims they find attractive, and they avoid drinking blood from animals and
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beasts entirely, as they consider such activities to be uncultured.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 24'
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hp: 105
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hp_misc: null
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immunities: null
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 24
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skills:
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- Nature
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2020-05-30 01:59:14 -04:00
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languages:
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- Aklo
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- Common
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- Sylvan
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+6
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type: slashing and 1d6 persistent bleed
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name: claw
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plus_damage: null
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to_hit: 17
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traits:
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- agile
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- finesse
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name: Baobhan Sith
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perception: 12
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: "The baobhan sith sways rhythmically and Strides up to their Speed.\
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\ Each creature within 30 feet of the baobhan sith at the end of their movement\
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\ must attempt a DC 25 Will save. \n\n**Critical Success **The creature is unaffected\
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\ and is temporarily immune to Captivating Dance for 24 hours. \n\n**Success **The\
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\ creature is __slowed 1__ for 1 round and is temporarily immune to Captivating\
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\ Dance for 24 hours. \n\n**Failure **The creature is __fascinated__, and it must\
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\ spend at least 1 of its actions on each of its turns to move closer to the baobhan\
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\ sith as expediently as possible, while avoiding obvious dangers. If the creature\
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\ ends its movement or turn adjacent to the fey, it is slowed 1 until the end\
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\ of its next turn. \n\n**Critical Failure **As failure, but the creature must\
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\ spend each of its actions moving closer to the baobhan sith, and if it ends\
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\ its movement or turn adjacent to the fey, it is __paralyzed__ until the end\
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\ of its next turn."
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Captivating Dance
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range: null
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raw_description: "**Captivating Dance** [Two Actions] (__enchantment__, __incapacitation__,\
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\ __mental__, __primal__, __visual__) The baobhan sith sways rhythmically and\
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\ Strides up to their Speed. Each creature within 30 feet of the baobhan sith\
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\ at the end of their movement must attempt a DC 25 Will save. \n\n**Critical\
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\ Success **The creature is unaffected and is temporarily immune to Captivating\
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\ Dance for 24 hours. \n\n**Success **The creature is __slowed 1__ for 1 round\
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\ and is temporarily immune to Captivating Dance for 24 hours. \n\n**Failure **The\
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\ creature is __fascinated__, and it must spend at least 1 of its actions on each\
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\ of its turns to move closer to the baobhan sith as expediently as possible,\
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\ while avoiding obvious dangers. If the creature ends its movement or turn adjacent\
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\ to the fey, it is slowed 1 until the end of its next turn. \n\n**Critical Failure\
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\ **As failure, but the creature must spend each of its actions moving closer\
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\ to the baobhan sith, and if it ends its movement or turn adjacent to the fey,\
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\ it is __paralyzed__ until the end of its next turn."
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requirements: null
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success: null
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traits:
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- enchantment
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- incapacitation
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- mental
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- primal
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- visual
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The baobhan sith can transform into a large raven, with the effects
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from the bird option in the __aerial form__ spell.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Change Shape
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range: null
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raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__,
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__transmutation__) The baobhan sith can transform into a large raven, with the
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effects from the bird option in the __aerial form__ spell.'
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requirements: null
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success: null
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traits:
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- concentrate
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- polymorph
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- primal
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- transmutation
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: A bleeding creature is within the baobhan sith's reach
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Drink Blood
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range: null
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raw_description: '**Drink Blood** **Requirements **A bleeding creature is within
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the baobhan sith''s reach; **Effect **The baobhan sith tries to Drink the Blood
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from the bleeding creature''s wounds. The baobhan sith attempts an __Athletics__
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check against the victim''s Fortitude DC. On a success, the victim becomes __drained
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1__ and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their
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maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that''s
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already drained doesn''t restore any Hit Points to the baobhan sith but increases
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the victim''s drained value by 1. A victim''s drained condition decreases by 1
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per week. A blood transfusion, which requires 10 minutes, a successful DC 20 __Medicine__
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check, and sufficient blood or a blood donor, reduces the drained value by 1.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances: null
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ritual_lists: null
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saves:
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fort: 12
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fort_misc: null
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misc: null
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ref: 17
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ref_misc: null
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will: 14
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +12
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- low-light vision
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size: Medium
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skills:
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- bonus: 15
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misc: null
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name: 'Acrobatics '
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- bonus: 15
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misc: null
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name: 'Deception '
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- bonus: 12
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misc: null
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name: 'Nature '
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- bonus: 15
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misc: +17 when dancing
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name: 'Performance '
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- bonus: 15
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 33
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists:
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- dc: 24
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 3
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spells:
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- frequency: at will
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name: mind reading
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requirement: null
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to_hit: null
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traits:
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- Uncommon
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- CE
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- Medium
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- Fey
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type: Creature
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weaknesses:
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- amount: 5
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type: cold iron
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