2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: -1
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con_mod: 2
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dex_mod: -1
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int_mod: 0
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str_mod: 5
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wis_mod: 3
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ac: 21
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ac_special: null
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alignment: LE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
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value increases by 1. When it is wounded 3, it can no longer use this ability.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Ferocity
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range: null
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raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
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0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
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its wounded value increases by 1. When it is wounded 3, it can no longer use this
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ability.'
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requirements: null
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success: null
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traits: null
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trigger: The monster is reduced to 0 HP.
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The cyclops peers into an occluded spectrum of possible futures. It gets
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a success (but not a critical success) on the roll instead of rolling.
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effects: null
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failure: null
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frequency: once per day
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full_description: null
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generic_description: null
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name: Flash of Insight
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range: null
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raw_description: '**Flash of Insight** [Free Action] (__divination__, __occult__,
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__fortune__) **Frequency** once per day; **Trigger** The cyclops is about to roll
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a d20. **Effect** The cyclops peers into an occluded spectrum of possible futures.
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It gets a success (but not a critical success) on the roll instead of rolling.'
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requirements: null
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success: null
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traits:
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- divination
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- occult
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- fortune
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trigger: The cyclops is about to roll a d20.
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description: 'The kingdoms of the cyclopes date to an age before the rise of humanity,
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when dragons and giants and serpentfolk ruled the world. The cyclopes built enormous
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stone cities and prayed to ancient gods of brutality and wrath, but their power
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to foresee the future failed them, and their civilization collapsed. Today, most
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cyclopes have virtually no knowledge of the former glory of their kind, even though
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it is not uncommon for them to dwell among the ruins of their greatness. Cyclops
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cities include monuments and imposing murals which depict their peoples'' history,
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but few now among them can read or interpret these relics of the past.
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In addition to their single eye, cyclopes are also famous for their never-ending
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hunger, an appetite so all-consuming that some scholars theorize it may in fact
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be some kind of curse. The ever-present hunger of the cyclopes seems to have some
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connection to the death of their civilization—though whether this voracity was the
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cause or a side-effect of their people''s downfall is likely destined to remain
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a mystery.
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Although details of the cyclopes'' gods have largely been lost to the annals of
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time, what little is known about these deities suggests they were vindictive and
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petty enough to curse their own people if they felt neglected or badly served.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
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hp: 80
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hp_misc: null
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immunities: null
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items:
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- greataxe
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- heavy crossbow (10 bolts)
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- hide armor
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 22
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skills:
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- Society
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2020-05-30 01:59:14 -04:00
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languages:
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- Common
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- Cyclops
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- Jotun
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level: 5
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melee:
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- action_cost: One Action
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damage:
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formula: 1d12+9
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type: slashing
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name: greataxe
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plus_damage: null
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to_hit: 14
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traits:
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- reach 10 feet
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- sweep
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name: Cyclops
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perception: 12
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The cyclops makes a melee Strike and compares the attack roll result
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to the AC of up to two foes, each of whom must be within its melee reach and adjacent
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to each other. Roll damage only once and apply it to each creature hit. A Swipe
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counts as two attacks for the cyclops's multiple attack penalty.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Swipe
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range: null
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raw_description: '**Swipe** [Two Actions] (__flourish__) The cyclops makes a melee
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Strike and compares the attack roll result to the AC of up to two foes, each of
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whom must be within its melee reach and adjacent to each other. Roll damage only
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once and apply it to each creature hit. A Swipe counts as two attacks for the
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cyclops''s multiple attack penalty.'
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requirements: null
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success: null
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traits:
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- flourish
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d10+4
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type: piercing
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name: heavy crossbow
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plus_damage: null
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to_hit: 8
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traits:
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- range increment 120 feet
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- reload 2
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rarity: Uncommon
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 12
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +12
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- low-light vision
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size: Large
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skills:
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- bonus: 14
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misc: null
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name: 'Athletics '
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- bonus: 13
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misc: null
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name: 'Fortune-Telling Lore '
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- bonus: 10
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misc: null
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name: 'Intimidation '
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- bonus: 12
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary
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page_start: 68
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page_stop: null
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speed:
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- amount: 30
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type: Land
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spell_lists: null
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traits:
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- Uncommon
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- LE
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- Large
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- Giant
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- Humanoid
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type: Creature
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weaknesses: null
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