pathfinder-2-sqlite-MIRROR/data/monsters/fetchling scout.yaml

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ability_mods:
cha_mod: 2
con_mod: 2
dex_mod: 4
int_mod: 0
str_mod: 1
wis_mod: 0
ac: 18
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When the fetchling scout is __concealed__ as a result of dim light,
the flat check to target them has a DC of 7, not 5.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shadow Blending
range: null
raw_description: '**Shadow Blending** When the fetchling scout is __concealed__
as a result of dim light, the flat check to target them has a DC of 7, not 5.'
requirements: null
success: null
traits: null
trigger: null
description: 'The people known today as fetchlings are a distinct ancestry descended
from generations of humans who became trapped ages ago on the __Shadow Plane__.
No longer human at all, these people, who call themselves kayals, have become monochromatic
in coloration, with flesh tones and hair colors varying between white, black, and
all shades of gray. Their limbs are lithe and willowy, and their eyes are generally
solid yellow, yellow-green, or white, though a rare few have a purple or blue glow.
Fetchlings have developed their own complex societies in the Shadow Plane, often
under the tolerance of or in servitude to the strange, malignant creatures there,
such as the sinister velstracs or the enigmatic d''ziriaks. While individual fetchlings
can be any alignment, they are all survivors in a harsh environment, which leads
to a tendency toward pragmatism. Fetchling clothing mimics the regions they dwell
in, with drab colors tending toward darker shades. When they trade with humans or
other societies on the Material Plane, they often wear masks or concealing clothing
to hide their appearance.
Typical fetchling communities are insular and swiftly close ranks in the event of
an intruder. Though individual fetchlings don''t mind traveling to and blending
in with other societies to facilitate trade, they often hide or even react defensively
if they have their own visitors. When one considers the nature of the other denizens
of the Shadow Plane, however, this tendency to assume the worst of interlopers might
make sense to some.
Fetchlings are not as common on the Material Plane; most of those who dwell there
are loners by choice who have left their home to seek out adventure elsewhere, exiles
who were banished from their homelands, or planar castaways with no ability to return
to the Shadow Plane. This last category, the lost and stranded, are the most likely
to be found in larger groups. In cities of significant size, one can sometimes even
find a small community of a few dozen or more fetchlings living among humans, although
they often do so subtly by dyeing their hair, wearing brightly colored clothing,
and utilizing layers of makeup to hide their pallid complexions.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
hp: 18
hp_misc: null
immunities: null
items:
- chain shirt
- dagger
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knowledge_checks:
dc: 15
skills:
- Society
languages:
- Common
- Shadowtongue
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d4+1
type: piercing
name: dagger
plus_damage: null
to_hit: 9
traits:
- agile
- finesse
- versatile S
name: Fetchling Scout
perception: 5
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The fetchling is in dim light
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shadow Stride
range: null
raw_description: '**Shadow Stride** (__illusion__, __occult__, __shadow__) **Requirement
**The fetchling is in dim light; **Effect **The fetchling Strides. They have a
+10-foot status bonus to their Speed during this Stride. The DC from shadow blending
increases to 11 during this Stride, and the fetchling remains __concealed__ by
dim light until the end of the movement, even if they leave dim light during the
Stride.'
requirements: null
success: null
traits:
- illusion
- occult
- shadow
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The fetchling scout's Strikes deal an additional 1d6 precision damage
to __flat-footed__ creatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** The fetchling scout''s Strikes deal an additional
1d6 precision damage to __flat-footed__ creatures.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d4+1
type: piercing
name: dagger
plus_damage: null
to_hit: 9
traits:
- agile
- finesse
- thrown 10 feet
- versatile S
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 5
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 5
will_misc: null
sense_abilities: null
senses:
- Perception +5
- darkvision
size: Medium
skills:
- bonus: 7
misc: null
name: 'Acrobatics '
- bonus: 4
misc: null
name: 'Athletics '
- bonus: 5
misc: null
name: 'Deception '
- bonus: 5
misc: null
name: 'Diplomacy '
- bonus: 3
misc: null
name: 'Society '
- bonus: 7
misc: null
name: 'Stealth '
- bonus: 7
misc: null
name: 'Thievery '
source:
- abbr: Bestiary 2
page_start: 117
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 15
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: illusory disguise
requirement: null
to_hit: null
traits:
- N
- Medium
- Fetchling
- Humanoid
- Shadow
type: Creature
weaknesses: null