2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 2
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con_mod: 1
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dex_mod: 2
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int_mod: 0
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str_mod: 4
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wis_mod: 3
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ac: 20
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: '
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Verdant Burst (healing) When a flytrap leshy dies, a burst of primal energy explodes
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from its body, restoring 3d6 Hit Points to each __plant__ creature in a 30-foot
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emanation. This area immediately fills with flytraps, becoming difficult terrain.
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If the terrain is not a viable environment for these flytraps, they wither after
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24 hours.'
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'While often seen as unfriendly by non-leshys, flytrap leshys get along
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well with other leshys. Nonetheless, they''re among the most aggressive leshys,
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often guarding the most vulnerable places in the natural world with their flytrap
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mouths and hands.
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When a large threat emerges, pairs of flytrap leshys band together to create amalgams
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capable of driving back powerful foes. This unusual form of communal defense suffuses
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flytrap leshy society, and they often form relationships between multiple individuals
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that would confuse or even scandalize more uptight humanoids—to a flytrap leshy,
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though, there''s nothing strange about sharing your innermost secrets with people
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you literally merged together with to defend your home from an enemy.
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**__Recall Knowledge - Plant__ (__Nature__)**: DC 19'
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hp: 72
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hp_misc: null
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immunities: null
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 19
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skills:
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- Nature
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2020-05-30 01:59:14 -04:00
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languages:
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- Common
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- Druidic
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- Sylvan
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- speak with plants (carnivorous plants only)
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+6
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type: piercing
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name: flytrap mouth
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plus_damage:
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- formula: 1d6
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type: acid and flytrap toxin
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to_hit: 13
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traits:
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- versatile S
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- action_cost: One Action
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damage:
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formula: 1d6+6
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type: piercing
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name: flytrap hand
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plus_damage:
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- formula: 1d6
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type: acid and flytrap toxin
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to_hit: 13
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traits:
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- agile
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- versatile S
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name: Flytrap Leshy
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perception: 11
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: A flytrap leshy can combine itself with an adjacent and willing flytrap
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leshy that is not currently affected by Amalgam. The leshy using Amalgam physically
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merges with the target, restoring 3d8 Hit Points to the target. The leshy can
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Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes
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3d8 damage. If the target leshy dies, Amalgam ends at once and the original leshy
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gains the __dying__ condition or increases their dying condition value by 1 if
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they were already dying. As long as Amalgam is sustained, the target leshy gains
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a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and
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it gains an additional reaction at the start of each turn.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Amalgam
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range: null
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raw_description: '**Amalgam** (__polymorph__, __primal__, __transmutation__) A
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flytrap leshy can combine itself with an adjacent and willing flytrap leshy that
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is not currently affected by Amalgam. The leshy using Amalgam physically merges
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with the target, restoring 3d8 Hit Points to the target. The leshy can Sustain
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a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 damage.
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If the target leshy dies, Amalgam ends at once and the original leshy gains the
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__dying__ condition or increases their dying condition value by 1 if they were
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already dying. As long as Amalgam is sustained, the target leshy gains a +1 status
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bonus to attack rolls and saving throws, its AC increases to 21, and it gains
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an additional reaction at the start of each turn.'
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requirements: null
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success: null
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traits:
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- polymorph
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- primal
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- transmutation
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The flytrap leshy transforms into a Small flytrap. This ability otherwise
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uses the effects of __tree shape__.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Change Shape
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range: null
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raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__,
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__transmutation__) The flytrap leshy transforms into a Small flytrap. This ability
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otherwise uses the effects of __tree shape__.'
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requirements: null
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success: null
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traits:
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- concentrate
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- polymorph
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- primal
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: '**Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage
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1** __sickened 1__ (1 round), **Stage 2** sickened 2 (1 round)'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Flytrap Toxin
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range: null
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raw_description: '**Flytrap Toxin** (__poison__) **Saving Throw** DC 19 Fortitude;
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**Maximum Duration** 6 rounds; **Stage 1** __sickened 1__ (1 round), **Stage 2**
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sickened 2 (1 round)'
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requirements: null
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success: null
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traits:
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- poison
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d6+6
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type: acid
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name: spittle
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plus_damage:
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- formula: null
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type: flytrap toxin
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to_hit: 11
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traits:
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- acid
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- range increment 10 feet
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rarity: Common
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resistances:
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- amount: 5
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type: acid
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ritual_lists: null
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saves:
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fort: 9
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fort_misc: null
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misc: null
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ref: 12
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ref_misc: null
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will: 13
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +11
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- darkvision
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size: Small
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skills:
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- bonus: 12
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misc: null
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name: 'Athletics '
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- bonus: 10
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misc: null
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name: 'Nature '
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- bonus: 12
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 161
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists:
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- dc: 21
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: speak with plants
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: null
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name: pass without trace
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requirement: null
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to_hit: null
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traits:
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- N
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- Small
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- Leshy
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- Plant
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type: Creature
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weaknesses: null
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