pathfinder-2-sqlite-MIRROR/data/monsters/gargoyle.yaml

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ability_mods:
cha_mod: -2
con_mod: 3
dex_mod: 2
int_mod: -2
str_mod: 3
wis_mod: 2
ac: 21
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The gargoyle makes a claw Strike against the triggering creature.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Clawed Feet
range: null
raw_description: '**Clawed Feet** [Reaction] (__attack__) ; **Trigger** The gargoyle
is Flying, and a creature moves into an adjacent square below it. **Effect** The
gargoyle makes a claw Strike against the triggering creature.'
requirements: null
success: null
traits:
- attack
trigger: The gargoyle is Flying, and a creature moves into an adjacent square below
it.
description: "Gargoyles are monstrous hunters made of elemental stone. They use their\
\ resemblance to decorative statues to hide in plain sight in cities during the\
\ day and descend upon unlucky pedestrians at night. Their most common form is that\
\ of a horned humanoid with bat-like wings, but individual gargoyles show a great\
\ deal of variation, with some appearing more or less humanoid and others resembling\
\ no known creature. A gargoyle's features are not flxed; city-dwelling gargoyles\
\ who remain in the same locale long enough slowly morph, day by day, to match the\
\ style of the local architecture. These patient monsters can stay disguised for\
\ long stretches of time as they patiently await an opportunity to strike.\n\n\n\
\nGargoyles tend to be lone hunters, though sometimes they band into fearsome tribes\
\ called \"wings\" for protection or sport. On rare occasions, wings become relatively\
\ stable communities, and gargoyles in wings may even ally with other creatures\
\ such as demons and intelligent aberrations, though these alliances exist on a\
\ razor's edge. The majority of gargoyles are treacherous, vindictive, and petty—traits\
\ that preclude lasting partnerships. Many tend to be obsessive and compulsive.\
\ Some are collectors, focusing on anything from books to grim trophies, while others\
\ are ritualistic or overly passionate about niche intellectual subjects or certain\
\ artistic motifs. These tendencies often contribute to the dissolution of wings\
\ as individuals' obsessions and compulsions clash. \n\n## Kapoacinth\n\n Kapoacinths\
\ dwell not amid cliffs or rooftops, but beneath the sea, using their wings to swim.\
\ These water-dwelling gargoyles often dwell in shallow coastal regions and shamble\
\ forth from the sea to attack prey. Kapoacinths are less individualistic and tend\
\ to create more stable wings for longer periods of time. Kapoacinths have the same\
\ abilities as the gargoyle presented below, but with the following adjustments:\
\ they have the aquatic trait, they have a swim Speed of 40 feet instead of a fly\
\ Speed, and their Clawed Feat reaction triggers when they are Swimming instead\
\ of Flying.\n\n\n\n**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC\
\ 19"
hp: 40
hp_misc: null
immunities: null
items: null
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knowledge_checks:
dc: 19
skills:
- Arcana
- Nature
languages:
- Common
- Terran
level: 4
melee:
- action_cost: One Action
damage:
formula: 2d8+3
type: piercing
name: jaws
plus_damage: null
to_hit: 13
traits: null
- action_cost: One Action
damage:
formula: 2d6+3
type: slashing
name: claw
plus_damage: null
to_hit: 13
traits:
- agile
name: Gargoyle
perception: 10
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Until the next time it acts, the gargoyle appears to be a statue. It
has an automatic result of 32 on __Deception__ checks and DCs to pass as a statue.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Statue
range: null
raw_description: '**Statue** (__concentrate__) Until the next time it acts, the
gargoyle appears to be a statue. It has an automatic result of 32 on __Deception__
checks and DCs to pass as a statue.'
requirements: null
success: null
traits:
- concentrate
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: physical (except adamantine)
ritual_lists: null
saves:
fort: 13
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 10
will_misc: null
sense_abilities: null
senses:
- Perception +10
- darkvision
size: Medium
skills:
- bonus: 10
misc: null
name: 'Acrobatics '
- bonus: 9
misc: null
name: 'Athletics '
- bonus: 12
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 161
page_stop: null
speed:
- amount: 25
type: Land
- amount: 40
type: fly
spell_lists: null
traits:
- CE
- Medium
- Beast
- Earth
type: Creature
weaknesses: null