pathfinder-2-sqlite-MIRROR/data/monsters/gug.yaml

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ability_mods:
cha_mod: 0
con_mod: 6
dex_mod: 3
int_mod: 0
str_mod: 7
wis_mod: 3
ac: 30
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'A gug''s most horrid feature is its barrel-shaped head, which splits
vertically to reveal numerous rows of sharp, yellow teeth and an open throat. Its
eyes on either side of its head-jaw are small but keen. Bony ridges protect its
eyes from the frantic flailing of its prey, as it prefers meals of raw and writhing
meat over fungi and molds. It grips said prey with powerful arms that split at the
elbow into a pair of forearms, giving it four clawed paws. These monstrous brutes
are covered with shaggy black fur, often crusted with blood and gore.
Although gugs may seem bestial, they have keen and wicked intellects. Gugs lair
far underground, but they sometimes come to the surface to hunt during dark nights,
either alone or in small groups. As they possess voracious appetites, most gugs
consume the creatures they catch, but some instead kidnap their victims and retreat
below the surface, leaving only a lingering stench and odd, clawed paw-prints. Victims
are taken to rancid lairs marked with strange runes and sacrificed to the gugs''
wicked gods of blood, darkness, and nightmares. Dire rumors tell of lightless gug
cities made of titanic blocks of stone far underground, where powerful gug leaders
preach their vile doctrines to mobs of howling gugs.
Gugs have a strange relationship with ghouls, which seems to date from their shared
origin in a distant subterranean world. Gugs live in fear of ghouls, despite towering
over them; however, this strange fear doesn''t apply to ghasts, whom gugs consume
as voraciously as they do other creatures.
Gugs stand 16 feet tall and weigh 2,000 pounds, although they have an eerie, graceful
gait that belies their immense size. Their light step and ability to squeeze through
very small crannies makes gugs common bogeymen in tales of strange disappearances
or bloody massacres.
Some particularly bloodthirsty gugs gain awful powers as gifts from their eldritch
patrons. These monsters are known as savants, are never less than 12th level in
power, and gain several occult innate spells. Though each savant''s precise mix
of spells varies, normally, these spells grant invisibility, offer power to manipulate
and change rock, or invoke awful and destructive energies upon living flesh.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 27'
hp: 175
hp_misc: null
immunities: null
items: null
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knowledge_checks:
dc: 27
skills:
- Occultism
languages:
- Undercommon
level: 10
melee:
- action_cost: One Action
damage:
formula: 2d12+13
type: piercing
name: jaws
plus_damage: null
to_hit: 23
traits:
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d8+13
type: slashing
name: claw
plus_damage: null
to_hit: 23
traits:
- agile
- reach 15 feet
name: Gug
perception: 19
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Despite its size, the gug's multiple joints allow it to fit through
tight spaces as if it were a Medium creature. While Squeezing, it can move at
its full Speed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Eerie Flexibility
range: null
raw_description: '**Eerie Flexibility** Despite its size, the gug''s multiple joints
allow it to fit through tight spaces as if it were a Medium creature. While Squeezing,
it can move at its full Speed.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The gug makes up to four claw Strikes, each against a different target.
These attacks all count toward the gug's multiple attack penalty, but the penalty
doesn't increase until after the gug makes all its attacks.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Furious Claws
range: null
raw_description: '**Furious Claws** [Two Actions] The gug makes up to four claw
Strikes, each against a different target. These attacks all count toward the gug''s
multiple attack penalty, but the penalty doesn''t increase until after the gug
makes all its attacks.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: claw
effect: The monster automatically deals that Strike's damage again to the enemy.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Rend
range: null
raw_description: A Rend entry lists a Strike the monster has. **Requirements** The
monster hit the same enemy with two consecutive Strikes of the listed type in
the same round. **Effect** The monster automatically deals that Strike's damage
again to the enemy.
requirements: The monster hit the same enemy with two consecutive Strikes of the
listed type in the same round.
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 22
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 19
will_misc: null
sense_abilities: null
senses:
- Perception +19
- darkvision
size: Large
skills:
- bonus: 19
misc: +23 to Squeeze
name: 'Acrobatics '
- bonus: 23
misc: null
name: 'Athletics '
- bonus: 19
misc: null
name: 'Stealth '
- bonus: 17
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 198
page_stop: null
speed:
- amount: 40
type: Land
- amount: 20
type: climb
spell_lists: null
traits:
- CE
- Large
- Aberration
type: Creature
weaknesses: null