2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: -2
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con_mod: 6
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dex_mod: 2
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int_mod: -4
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str_mod: 6
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wis_mod: 4
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ac: 21
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Typical adult hippos move quickly on land and attack stealthily in the
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water. Though herbivorous, hippos are notoriously aggressive and territorial.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 20'
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hp: 85
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hp_misc: null
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immunities: null
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 20
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skills:
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- Nature
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2020-05-30 01:59:14 -04:00
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languages: null
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level: 5
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+8
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 15
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traits:
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- deadly d10
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- action_cost: One Action
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damage:
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formula: 1d10+8
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type: bludgeoning
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name: foot
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plus_damage: null
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to_hit: 13
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traits: null
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name: Hippopotamus
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perception: 11
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 30 feet
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Aquatic Ambush
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range: null
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raw_description: '**__Aquatic Ambush__** 30 feet'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The hippopotamus tries to capsize an adjacent aquatic vessel of its
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size or smaller. The hippopotamus must succeed at an __Athletics__ check with
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a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or
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the pilot's __Sailing Lore__ DC, whichever is higher.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Capsize
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range: null
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raw_description: '**Capsize** (__attack__) The hippopotamus tries to capsize an
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adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed
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at an __Athletics__ check with a DC of 25 (reduced by 5 for each size smaller
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the vessel is than the hippo) or the pilot''s __Sailing Lore__ DC, whichever is
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higher.'
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requirements: null
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success: null
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traits:
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- attack
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trigger: null
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: Medium or smaller, foot, DC 23
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Trample
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range: null
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raw_description: '**__Trample__** [Three Actions] Medium or smaller, foot, DC 23'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 15
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 11
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The hippopotamus can hold its breath for 5 minutes.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Deep Breath
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range: null
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raw_description: '**Deep Breath** The hippopotamus can hold its breath for 5 minutes.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +11
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- low-light vision
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- scent (imprecise) 30 feet
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size: Large
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skills:
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- bonus: 13
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misc: null
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name: 'Athletics '
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- bonus: 11
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misc: +13 in water
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name: 'Stealth '
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- bonus: 11
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 144
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 20
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type: swim
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spell_lists: null
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traits:
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- N
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- Large
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- Animal
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type: Creature
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weaknesses: null
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