pathfinder-2-sqlite-MIRROR/data/monsters/purrodaemon.yaml

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ability_mods:
cha_mod: 7
con_mod: 7
dex_mod: 6
int_mod: 4
str_mod: 9
wis_mod: 7
ac: 43
ac_special: null
alignment: NE
automatic_abilities: null
description: 'Few creatures embody war''s sheer amount of bloodshed and loss of life
as deeply as the purrodaemons, deacons of war. These giant humanoid daemons are
bedecked in black, unholy armor, with weapons piercing their flesh at every opening.
Far from wounds, however, these weapons are the purrodaemon''s arsenal. A purrodaemon
can, with frightening swiftness and nauseating ease, extract a weapon from its own
flesh as though drawing a sword from a sheath, and their blood is so tainted with
evil that weapons steeped in it become powerful tools of war.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 38'
hp: 335
hp_misc: null
immunities:
- bleed
- death effects
items:
- +2 greater striking glaive
- soul gem
- steeped weapon
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knowledge_checks:
dc: 38
skills:
- Religion
languages:
- Common
- Daemonic
- telepathy 100 feet
level: 18
melee:
- action_cost: One Action
damage:
formula: 3d8+17
type: slashing
name: glaive
plus_damage:
- formula: 2d6
type: evil and 4d6 persistent bleed
to_hit: 37
traits:
- deadly d8
- evil
- forceful
- magical
- reach 15 feet
name: Purrodaemon
perception: 33
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The purrodaemon causes a weapon that has steeped in their flesh (see
Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes
a hurled weapon Strike without using their hands.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Hurl Weapon
range: null
raw_description: '**Hurl Weapon** (__divine__, __evocation__) The purrodaemon
causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically
launch from their flesh. The purrodaemon makes a hurled weapon Strike without
using their hands.'
requirements: null
success: null
traits:
- divine
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: A steeped weapon that's no longer sheathed in the purrodaemon's body is
within 120 feet of the daemon
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Recall Weapon
range: null
raw_description: '**Recall Weapon** (__evocation__) **Requirements **A steeped
weapon that''s no longer sheathed in the purrodaemon''s body is within 120 feet
of the daemon; **Effect **The steeped weapon swiftly flies through the air to
resheath itself in the purrodaemon''s body. If a creature is along this flight
path, the purrodaemon can make a hurled weapon Strike against the target; if it
hits, the weapon drops to the ground in a square adjacent to the creature.'
requirements: null
success: null
traits:
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 'The purrodaemon sheathes a weapon in their own flesh. This deals no
damage to the purrodaemon, which can have up to 10 weapons sheathed in their body
at a time. A steeped weapon must be one that deals piercing or slashing damage.
If a purrodaemon __Interacts__ to crush a soul gem, one weapon of their choice
sheathed in their flesh becomes enchanted with the daemon''s fiendish power and
becomes a +2 __greater striking__ weapon that can be used in place of their glaive
or hurled at targets (with a +2 item bonus to the hurled weapon''s attack modifier
and an extra d10 of damage). This magical quality fades 24 hours after it ceases
being sheathed in the daemon''s living body. A steeped weapon can be __Disarmed__.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Steep Weapon
range: null
raw_description: '**Steep Weapon** (__manipulate__) The purrodaemon sheathes a
weapon in their own flesh. This deals no damage to the purrodaemon, which can
have up to 10 weapons sheathed in their body at a time. A steeped weapon must
be one that deals piercing or slashing damage.
If a purrodaemon __Interacts__ to crush a soul gem, one weapon of their choice
sheathed in their flesh becomes enchanted with the daemon''s fiendish power and
becomes a +2 __greater striking__ weapon that can be used in place of their glaive
or hurled at targets (with a +2 item bonus to the hurled weapon''s attack modifier
and an extra d10 of damage). This magical quality fades 24 hours after it ceases
being sheathed in the daemon''s living body. A steeped weapon can be __Disarmed__.'
requirements: null
success: null
traits:
- manipulate
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The purrodaemon is hit with a weapon that deals piercing damage
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Twist the Blade
range: null
raw_description: '**Twist the Blade** [Reaction] **Requirements **The purrodaemon
has fewer than 10 weapons sheathed in their body; **Trigger **The purrodaemon
is hit with a weapon that deals piercing damage; **Effect **The purrodaemon seizes
the triggering weapon. The weapon''s wielder must attempt a DC 40 Reflex save.
On a failure, the weapon is disarmed and falls to an adjacent square. On a critical
failure, the weapon is sheathed in the purrodaemon''s body as though the daemon
had used Steep Weapon.'
requirements: null
success: null
traits: null
trigger: The purrodaemon has fewer than 10 weapons sheathed in their body
ranged:
- action_cost: One Action
damage:
formula: 2d10+12
type: piercing
name: hurled weapon
plus_damage:
- formula: 1d6
type: evil and 4d6 persistent bleed
to_hit: 35
traits:
- deadly 1d10
- evil
- magical
- propulsive
- range 120 feet
rarity: Common
resistances:
- amount: 15
type: piercing
ritual_lists: null
saves:
fort: 33
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 29
will_misc: null
sense_abilities: null
senses:
- Perception +33
- darkvision
- true seeing
size: Large
skills:
- bonus: 37
misc: null
name: 'Athletics '
- bonus: 35
misc: null
name: 'Intimidation '
- bonus: 30
misc: null
name: 'Religion '
- bonus: 34
misc: null
name: 'Stealth '
- bonus: 33
misc: null
name: 'Survival '
- bonus: 32
misc: null
name: 'Warfare Lore '
source:
- abbr: Bestiary 2
page_start: 61
page_stop: null
speed:
- amount: 25
type: Land
- amount: 50
type: fly
spell_lists:
- dc: 37
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 9
spells:
- frequency: null
name: bind soul
requirement: null
- frequency: null
name: blade barrier
requirement: null
- frequency: null
name: chain lightning
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: null
name: flame strike
requirement: null
- frequency: null
name: teleport
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: null
name: dimension door
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: good only, at will
name: detect alignment
requirement: null
- heightened_level: 6
level: -1
spells:
- frequency: null
name: true seeing
requirement: null
to_hit: null
traits:
- NE
- Large
- Daemon
- Fiend
type: Creature
weaknesses:
- amount: 15
type: good