pathfinder-2-sqlite-MIRROR/data/monsters/scarecrow.yaml

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ability_mods:
cha_mod: -2
con_mod: 3
dex_mod: 2
int_mod: -4
str_mod: 5
wis_mod: 3
ac: 19
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: "40 feet. The scarecrow's eyes flicker with an unnerving glow. A creature\
\ can't reduce its __frightened__ condition below 1 as long as it is in the aura's\
\ emanation. \n\nWhen a creature enters or starts its turn in the aura, it must\
\ attempt a DC 18 Will save. Birds and other avian creatures take a -2 circumstance\
\ penalty to this save."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Scarecrow's Leer
range: null
raw_description: "**Scarecrow's Leer** (__aura__, __emotion__, __fear__, __mental__,\
\ __occult__, __visual__) 40 feet. The scarecrow's eyes flicker with an unnerving\
\ glow. A creature can't reduce its __frightened__ condition below 1 as long as\
\ it is in the aura's emanation. \n\nWhen a creature enters or starts its turn\
\ in the aura, it must attempt a DC 18 Will save. Birds and other avian creatures\
\ take a -2 circumstance penalty to this save."
requirements: null
success: null
traits:
- aura
- emotion
- fear
- mental
- occult
- visual
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is unaffected and is then temporarily immune for 24 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Critical Success
range: null
raw_description: '**Critical Success** The creature is unaffected and is then temporarily
immune for 24 hours.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is frightened 1.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Success
range: null
raw_description: '**Success** The creature is frightened 1.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is frightened 2 and is __fascinated__ by the scarecrow
until the end of its next turn.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Failure
range: null
raw_description: '**Failure** The creature is frightened 2 and is __fascinated__
by the scarecrow until the end of its next turn.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: As failure, but frightened 3.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** As failure, but frightened 3.'
requirements: null
success: null
traits: null
trigger: null
description: 'A ramshackle collection of materials in a human shape, the scarecrow
construct is indistinguishable from a normal scarecrow until it slowly creaks to
life. As it animates, its carved pumpkin or sackcloth face bursts into eldritch
flame, sending fear creeping into the air around it. Each scarecrow is handcrafted
and unique in its appearance, though most are 5 to 6 feet tall and constructed of
a combination of wood, cloth, rope, straw, sawdust, discarded husks and cobs, and
similar materials, all dressed in ragged pastoral garments. This rudimentary construction
makes a scarecrow somewhat fragile, prone to snapping limbs in the crush of battle.
Yet its structure is adaptable, allowing it to reshape another piece of itself into
a clawed limb or grip a severed portion of itself to swat at its foes.
When a scarecrow is created, it must be anointed with a drop of its creator''s blood
into each of its eyes. This blood soaks into the material and siphons a tiny sliver
of the creator''s soul away—not enough to harm the creator, but more than enough
to imbue the scarecrow with an instinctive intellect that allows it to follow commands
as eagerly as a well-trained (if ill-tempered) guard dog. When a scarecrow is destroyed,
the blood leaks back out from its eyes, but the portion of the creator''s soul never
returns.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 19'
hp: 60
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
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knowledge_checks:
dc: 19
skills:
- Arcana
- Crafting
languages: null
level: 4
melee:
- action_cost: One Action
damage:
formula: 2d6+7
type: bludgeoning
name: claw
plus_damage:
- formula: null
type: clawing fear
to_hit: 13
traits:
- versatile S
name: Scarecrow
perception: 11
proactive_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: The scarecrow's head bursts into ghostly, heatless flame that sheds
bright light in a 20-foot emanation (and dim light to the next 20 feet). If the
scarecrow uses this ability on the first round of combat, any creature that has
not acted yet is startled and becomes __flat-footed__ against the scarecrow for
1 round. It can suppress the light by using this action again.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Baleful Glow
range: null
raw_description: '**Baleful Glow** [Free Action] (__concentrate__, __mental__,
__occult__) The scarecrow''s head bursts into ghostly, heatless flame that sheds
bright light in a 20-foot emanation (and dim light to the next 20 feet). If the
scarecrow uses this ability on the first round of combat, any creature that has
not acted yet is startled and becomes __flat-footed__ against the scarecrow for
1 round. It can suppress the light by using this action again.'
requirements: null
success: null
traits:
- concentrate
- mental
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The scarecrow's strikes deal an additional 1d6 mental damage to __frightened__
creatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Clawing Fear
range: null
raw_description: '**Clawing Fear** The scarecrow''s strikes deal an additional 1d6
mental damage to __frightened__ creatures.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: Until it acts, the scarecrow resembles an ordinary scarecrow. It has
an automatic result of 32 on __Deception__ checks and DCs to pass as an ordinary
scarecrow.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mundane Appearance
range: null
raw_description: '**Mundane Appearance** (__concentrate__) Until it acts, the
scarecrow resembles an ordinary scarecrow. It has an automatic result of 32 on
__Deception__ checks and DCs to pass as an ordinary scarecrow.'
requirements: null
success: null
traits:
- concentrate
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: physical (except slashing)
ritual_lists: null
saves:
fort: 13
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +11
- darkvision
size: Medium
skills:
- bonus: 12
misc: null
name: 'Athletics '
source:
- abbr: Bestiary 2
page_start: 232
page_stop: null
speed:
- amount: 20
type: Land
spell_lists: null
traits:
- N
- Medium
- Construct
type: Creature
weaknesses:
- amount: 5
type: fire