pathfinder-2-sqlite-MIRROR/data/monsters/sea devil scout.yaml

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ability_mods:
cha_mod: -1
con_mod: 1
dex_mod: 4
int_mod: 0
str_mod: 3
wis_mod: 3
ac: 18
ac_special: null
alignment: LE
automatic_abilities: null
description: 'Scouts, among the lowliest (and most disposable) of sea devils, ply
the inky waters of the ocean in search of aquatic prey, tread ashore to gauge landborne
threats, or charge into battle with the advance forces of a greater sea devil war
party.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 16'
hp: 30
hp_misc: null
immunities: null
items:
- longspear
- spear
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knowledge_checks:
dc: 16
skills:
- Society
languages:
- Aquan
- shark commune 150 feet
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d8+3
type: piercing
name: longspear
plus_damage: null
to_hit: 11
traits:
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d6+3
type: slashing
name: claw
plus_damage: null
to_hit: 11
traits:
- agile
- action_cost: One Action
damage:
formula: 1d8+3
type: piercing
name: jaws
plus_damage: null
to_hit: 11
traits: null
name: Sea Devil Scout
perception: 9
proactive_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The sea devil deals bleed damage to a living creature.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Blood Frenzy
range: null
raw_description: '**Blood Frenzy** [Free Action] (__rage__) **Requirements** The
sea devil is not __fatigued__ or already in a frenzy. **Trigger** The sea devil
deals bleed damage to a living creature. **Effect** The sea devil flies into a
frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus
to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls
with its claws and jaws, gains 7 temporary HP until the end of the frenzy, and
takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy.
After its frenzy, the sea devil is __fatigued__.'
requirements: null
success: null
traits:
- rage
trigger: The sea devil is not __fatigued__ or already in a frenzy.
- action_cost: None
critical_failure: null
critical_success: null
description: When the sea devil deals piercing or slashing damage, it also deals
1d4 persistent bleed damage if the target was __flat-footed__ or if the attack
was a critical hit.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bloodletting
range: null
raw_description: '**Bloodletting** When the sea devil deals piercing or slashing
damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__
or if the attack was a critical hit.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d6+3
type: piercing
name: spear
plus_damage: null
to_hit: 12
traits:
- thrown 20 feet
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 7
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 7
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'The sea devil can communicate telepathically with sharks within range.
It can communicate only simple concepts like "come," "guard," or "attack."
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shark Commune
range: null
raw_description: '**Shark Commune** (__mental__, __telepathy__) The sea devil can
communicate telepathically with sharks within range. It can communicate only simple
concepts like "come," "guard," or "attack."
'
requirements: null
success: null
traits:
- mental
- telepathy
trigger: null
senses:
- Perception +9
- darkvision
- wavesense 30 feet
size: Medium
skills:
- bonus: 9
misc: +11 to Swim
name: 'Athletics '
- bonus: 5
misc: null
name: 'Intimidation '
- bonus: 8
misc: null
name: 'Stealth '
- bonus: 7
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 286
page_stop: null
speed:
- amount: 25
type: Land
- amount: 35
type: swim
spell_lists: null
traits:
- LE
- Medium
- Amphibious
- Humanoid
- Sea Devil
type: Creature
weaknesses: null