2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 1
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con_mod: 4
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dex_mod: 5
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int_mod: 2
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str_mod: 5
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wis_mod: 3
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ac: 24
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ac_special: null
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alignment: CG
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Catch Rock
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range: null
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raw_description: '**__Catch Rock__** [Reaction]'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Wood giants are the denizens and protectors of the deepest, most primeval
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forests in the world. They dedicate their entire lives to the preservation of nature—a
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role that they believe nature itself has selected them to carry out. Wood giants
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are patient and kind to those who show respect and care for wild places. Although
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most wood giants consider civilization as simply another part of the world, they
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value places untouched by permanent structures and dense humanoid settlements.
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Wood giants have long, drooping ears and more slender builds than most giants. Despite
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their size, they are graceful and agile, able to move through dense forests and
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brush with little sound. They have been known to work closely with druids and others
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who share their respect for the sanctity of wilderness regions. Wood giants spend
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their days patrolling vast swaths of territory, foraging, and keeping an eye out
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for any who would despoil their lands. While they respect the connection to nature
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they share with many fey creatures and remain on good terms with them, wood giants
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see most fey as far too flighty to take part in any long-term plans.
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An average wood giant stands 14 feet tall and weighs 1,200 pounds.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
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hp: 120
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hp_misc: null
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immunities: null
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items:
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- +1 composite longbow (20 arrows)
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- hide armor
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- shortsword
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 22
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skills:
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- Society
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2020-05-30 01:59:14 -04:00
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languages:
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- Common
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- Jotun
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- Sylvan
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- speak with animals
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+11
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type: piercing
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name: shortsword
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plus_damage: null
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to_hit: 17
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traits:
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- agile
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- reach 10 feet
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- versatile S
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- action_cost: One Action
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damage:
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formula: 1d6+11
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type: bludgeoning
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name: fist
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plus_damage: null
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to_hit: 17
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traits:
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- agile
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- reach 10 feet
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name: Wood Giant
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perception: 15
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The wood giant shoots an arrow at a target so that it glances off the
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first target to strike another target behind the first one. The wood giant chooses
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two targets in a direct line, one of which must be giving lesser cover to the
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other, then makes a single ranged Strike with its longbow against both targets.
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This attack ignores the lesser cover the first target provides to the second.
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The wood giant rolls damage only once, and applies it to each creature it hits.
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Piercing Shot counts as two attacks for the wood giant's multiple attack penalty.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Piercing Shot
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range: null
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raw_description: '**Piercing Shot** The wood giant shoots an arrow at a target
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so that it glances off the first target to strike another target behind the first
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one. The wood giant chooses two targets in a direct line, one of which must be
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giving lesser cover to the other, then makes a single ranged Strike with its longbow
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against both targets. This attack ignores the lesser cover the first target provides
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to the second. The wood giant rolls damage only once, and applies it to each creature
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it hits. Piercing Shot counts as two attacks for the wood giant''s multiple attack
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penalty.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: ''
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Throw Rock
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range: null
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raw_description: '**Throw Rock** '
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d8+8
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type: piercing
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name: composite longbow
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plus_damage: null
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to_hit: 18
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traits:
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- deadly d10
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- range increment 100 feet
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- reload 0
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- volley 30 feet
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- action_cost: One Action
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damage:
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formula: 2d6+11
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type: bludgeoning
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name: rock
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plus_damage: null
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to_hit: 17
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traits:
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- brutal
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- range increment 120 feet
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 17
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fort_misc: null
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misc: null
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ref: 14
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ref_misc: null
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will: 13
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +15
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- low-light vision
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size: Large
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skills:
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- bonus: 13
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misc: null
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name: 'Acrobatics '
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- bonus: 15
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misc: null
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name: 'Athletics '
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- bonus: 14
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misc: null
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name: 'Forest Lore '
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- bonus: 14
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misc: null
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name: 'Nature '
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- bonus: 13
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misc: +15 in forests
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name: 'Stealth '
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- bonus: 13
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 124
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page_stop: null
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speed:
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- amount: 35
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type: Land
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spell_lists:
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- dc: 23
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: speak with plants
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: null
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name: earthbind
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: null
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name: entangle
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requirement: null
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- frequency: null
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name: tree shape
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requirement: null
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- heightened_level: 2
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level: -1
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spells:
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- frequency: null
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name: pass without trace
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requirement: null
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- frequency: null
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name: speak with animals
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requirement: null
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to_hit: null
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traits:
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- CG
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- Large
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- Giant
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- Humanoid
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type: Creature
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weaknesses: null
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