2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: -1
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con_mod: 4
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dex_mod: 2
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int_mod: -5
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str_mod: 3
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wis_mod: 0
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ac: 18
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Made up of thick, green vines with numerous yellow flowers, the yellow
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musk creeper grows at places where the ground is enriched with spilled blood and
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corpses, like battlefields and graveyards. An ideal environment for the yellow musk
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creeper isn''t inhabited, but draws occasional humanoid visitors the plant can transform
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into thralls. The yellow musk creeper enraptures creatures with its bright yellow
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pollen to bring them close. It then physically alters their brains with its tendrils,
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implanting a seed in each to turn the creatures into mindless thralls. The yellow
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musk creeper might try to take over a sleeping creature, but it lacks the faculties
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to sneak up on anyone, and is likely to wake victims before it can drag itself close
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enough.
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The plant''s pollen can spread far on the wind but quickly becomes too diffuse to
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cause harm. Wilderness scouts learn to sniff out the distinctive musky scent of
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the pollen, which stays potent even in harmless quantities. A sprouting creeper
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is also easy to detect, since it grows from the rotting, messy corpse of a thrall
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creature.
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**__Recall Knowledge - Plant__ (__Nature__)**: DC 16'
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hp: 34
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hp_misc: null
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immunities:
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- mental
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 16
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skills:
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- Nature
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2020-05-30 01:59:14 -04:00
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languages: null
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+3
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type: piercing
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name: tendril
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plus_damage: null
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to_hit: 9
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traits:
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- reach 10 feet
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name: Yellow Musk Creeper
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perception: 4
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proactive_abilities:
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: The creeper bores dozens of tendrils into the brain of a Small, Medium,
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or Large __humanoid__ creature that's __unconscious__, willing, or __fascinated__
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by Spray Pollen, and within reach of the creeper's tendrils. The creature must
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succeed at a DC 18 Fortitude save or become __stupefied 1__ (stupefied 2 on a
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critical failure). Subsequent failed saves against Bore into Brain increase the
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stupefied value. If the creature reaches stupefied 5, it is turned into a __yellow
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musk thrall__Boring into a creature's brain doesn't end fascination caused by
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Spray Pollen.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Bore into Brain
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range: null
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raw_description: '**Bore into Brain** [Three Actions] (__manipulate__, __mental__)
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The creeper bores dozens of tendrils into the brain of a Small, Medium, or Large
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__humanoid__ creature that''s __unconscious__, willing, or __fascinated__ by Spray
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Pollen, and within reach of the creeper''s tendrils. The creature must succeed
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at a DC 18 Fortitude save or become __stupefied 1__ (stupefied 2 on a critical
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failure). Subsequent failed saves against Bore into Brain increase the stupefied
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value. If the creature reaches stupefied 5, it is turned into a __yellow musk
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thrall__Boring into a creature''s brain doesn''t end fascination caused by Spray
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Pollen.'
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requirements: null
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success: null
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traits:
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- manipulate
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- mental
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trigger: null
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- action_cost: Two Actions
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critical_failure: As failure, but the condition doesn't end automatically. The creature
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can attempt a new save at the end of each of its turns. On a success, the fascinated
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condition and other effects end.
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critical_success: null
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description: "The yellow musk creeper blasts yellow pollen in either a 30-foot line\
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\ or a 15-foot cone. Each creature in the emanation must attempt a DC 20 Will\
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\ save. Once a creature succeeds at any save against Spray Pollen, it becomes\
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\ temporarily immune for 24 hours. \n\n"
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effect: null
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effects: null
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failure: The creature is fascinated. For as long as it is fascinated, it must spend
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each of its actions to move closer to the yellow musk creeper as expediently as
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possible, while avoiding obvious dangers. If the creature is adjacent to the yellow
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musk creeper, it stays still and doesn't act.
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frequency: null
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full_description: null
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generic_description: null
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name: Spray Pollen
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range: null
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raw_description: "**Spray Pollen** [Two Actions] (__mental__, __poison__) The yellow\
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\ musk creeper blasts yellow pollen in either a 30-foot line or a 15-foot cone.\
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\ Each creature in the emanation must attempt a DC 20 Will save. Once a creature\
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\ succeeds at any save against Spray Pollen, it becomes temporarily immune for\
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\ 24 hours. \n\n**Success** The creature is unaffected. \n\n**Failure** The creature\
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\ is __fascinated__. For as long as it is fascinated, it must spend each of its\
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\ actions to move closer to the yellow musk creeper as expediently as possible,\
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\ while avoiding obvious dangers. If the creature is adjacent to the yellow musk\
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\ creeper, it stays still and doesn't act. \n\n**Critical Failure** As failure,\
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\ but the condition doesn't end automatically. The creature can attempt a new\
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\ save at the end of each of its turns. On a success, the fascinated condition\
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\ and other effects end."
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requirements: null
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success: The creature is unaffected.
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traits:
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- mental
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- poison
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: fire
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ritual_lists: null
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saves:
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fort: 10
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fort_misc: null
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misc: null
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ref: 6
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ref_misc: null
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will: 4
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +4
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- tremorsense (imprecise) 30 feet
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size: Medium
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skills:
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- bonus: 6
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 300
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page_stop: null
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speed:
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- amount: 5
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type: Land
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spell_lists: null
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traits:
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- N
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- Medium
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- Mindless
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- Plant
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type: Creature
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weaknesses: null
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